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{{Game icons|p=y|p2=y|p3=y|p4=y|hp=y}}
{{Game icons|p=y|p2=y|p3=y|p4=y|hp=y}}
[[File:HUD Leader health P3.jpg|thumb|The health of the three main leaders in ''Pikmin 3''.]]
[[File:Pikmin4Health.jpg|thumb|The health of the player character and Oatchi in ''Pikmin 4''.]]
{{redirects|HP|the game with the acronym "HP"|Hey! Pikmin}}
{{redirects|HP|the game with the acronym "HP"|Hey! Pikmin}}


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In {{P1}}, if [[Captain Olimar]] loses all his health, a cutscene will play with him falling down, in black and white, then he'll appear next to the ship, go in, and take off, leaving all Pikmin on the field behind. This automatically ends the [[day]]. It's possible to heal to full health by investigating the [[S.S. Dolphin]], which is done by pressing {{button|gc|a|wii|a}} near the colored lights emitted by the ship.
In {{P1}}, if [[Captain Olimar]] loses all his health, a cutscene will play with him falling down, in black and white, then he'll appear next to the ship, go in, and take off, leaving all Pikmin on the field behind. This automatically ends the [[day]]. It's possible to heal to full health by investigating the [[S.S. Dolphin]], which is done by pressing {{button|gc|a|wii|a}} near the colored lights emitted by the ship.


In {{p2}} and {{p3}}, if a leader loses all their health, they will be transported back to the landing area, and the other leaders will continue on their own. If every leader loses all their health, the day ends, as it does when Olimar falls in ''Pikmin''. The same rule applies to caves in ''Pikmin 2'', but the cave is immediately left, all salvaged treasures are lost, all Pikmin in the cave are left behind, and hence, count as deaths, and the day is instantly over afterwards. If only one leader is knocked out inside a cave, he will be lying prostrate in front of the ship even after leaving the cave. This cannot be changed unless the day ends or is reset. The only way to heal the health of a leader that is not knocked out is to enter or leave a cave. In [[Challenge Mode (Pikmin 2)|Challenge Mode]], [[Mission Mode]] and the [[Side Stories]], if any leader is defeated, the challenge or mission is over. In [[2-Player Battle]] and [[Bingo Battle]], if a player's leader faints, the other player wins.
In {{p2}} and {{p3}}, if a leader loses all their health, they will be transported back to the landing area, and the other leaders will continue on their own. If every leader loses all their health, the day ends, as it does when Olimar falls in ''Pikmin''. The same rule applies to caves in ''Pikmin 2'', but the cave is immediately left, all salvaged treasures are lost, all Pikmin in the cave are left behind, and hence, count as deaths, and the day is instantly over afterwards. If only one leader is knocked out inside a cave, he will be lying prostrate in front of the ship even after leaving the cave. This cannot be changed unless the day ends or is reset. The only way to heal the health of a leader that is not knocked out is to enter or leave a cave. In [[Challenge Mode]] and [[Mission Mode]], if any leader is defeated, the challenge/mission is over. In [[2-Player Battle]] and [[Bingo Battle]], if a player's leader dies, the other player wins.


There are two minor glitches in ''Pikmin 2'' related to a leader losing all of his health: [[Glitches in Pikmin 2#Ghost leader|one glitch]] has the fallen leader able to be hurt, while [[Glitches in Pikmin 2#Unbeamable leader|another one]] allows the leader to remain on the ground instead of being beamed up by the Research Pod.
There are two minor glitches in ''Pikmin 2'' related to a leader losing all of his health: [[Glitches in Pikmin 2#Ghost leader|one glitch]] has the fallen leader able to be hurt, while [[Glitches in Pikmin 2#Unbeamable leader|another one]] allows the leader to remain on the ground instead of being beamed up by the Research Pod.


==Pikmin==
==Pikmin==
For the most part, it is unclear whether [[Pikmin family|Pikmin]] have health points, and how they factor into normal gameplay. When hurt in [[combat]] against enemies, Pikmin do not suffer adverse effects other than being knocked back, and except in ''Pikmin 3'', sometimes [[Maturity#Decreasing|losing their flower or bud]]. Other than that, enemies only have attacks that kill Pikmin right away. There are some special attacks that seem to hurt Pikmin, and sometimes letting them live, sometimes letting them die. This is the case with the [[Gatling Groink]]'s shots. Their interaction with Pikmin health is currently unknown.
For the most part, it is unclear whether [[Pikmin family|Pikmin]] have health points, and how they factor into normal gameplay. When hurt in [[combat]] against enemies, Pikmin do not suffer adverse effects other than being knocked back, and except in ''Pikmin 3'', sometimes [[Maturity#Decreasing|losing their flower or bud]]. Other than that, enemies only have attacks that kill Pikmin right away.


That said, [[Mushroom Pikmin]] in {{p1}} do lose health when knocked down by Olimar, and if this happens enough times, they will die.{{cite youtube|A8eggQyvY1k|demonstrating how Pikmin keep track of their health, and lose it when knocked down by Olimar as Mushroom Pikmin|published={{date|7|September|2021}}|retrieved={{date|7|September|2021}}}} Infighting between regular Pikmin and Mushroom Pikmin also involves some blows being exchanged, which will eventually result in a Pikmin dying, likely through the same health system. Something similar happens when Pikmin from different teams in competitive 2-player modes fight, even in other games.
That said, [[Mushroom Pikmin]] in {{p1}} do lose health when knocked down by Olimar, and if this happens enough times, they will die.{{cite youtube|A8eggQyvY1k|demonstrating how Pikmin keep track of their health, and lose it when knocked down by Olimar as Mushroom Pikmin|published={{date|7|September|2021}}|retrieved={{date|7|September|2021}}}} Infighting between regular Pikmin and Mushroom Pikmin also involves some blows being exchanged, which will eventually result in a Pikmin dying, likely through the same health system. Something similar happens when Pikmin from different teams in competitive 2-player modes fight, even in other games.
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*{{icon|Gatling Groink|y}}
*{{icon|Gatling Groink|y}}
*{{icon|Mysterious Life-Form|y}}
*{{icon|Mysterious Life-Form|y}}
*{{icon|Moss|y|v=P4}} (when roaming [[Hero's Hideaway]])
*{{icon|Moss|y|v=P4}} (when found in [[Hero's Hideaway]])
*{{icon|Moldy Dwarf Bulborb|y|v=P4}} (if touched by [[Toxstool]] poison)
*{{icon|Moldy Dwarf Bulborb|y|v=P4}} (if touched by [[Toxstool]] poison)
*{{icon|Moldy Slooch|y|v=P4}} (if touched by Toxstool poison)
*{{icon|Moldy Slooch|y|v=P4}} (if touched by [[Toxstool]] poison)
 
Interestingly, all of the enemies that can revive without outside influence can also freely roam the areas they are found in.


==In ''Hey! Pikmin''==
==In ''Hey! Pikmin''==
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HUD Leader health P3.jpg|The health of the three main leaders in ''Pikmin 3''.
HUD Leader health P3.jpg|The health of the three main leaders in ''Pikmin 3''.
Hocotatians.png|The icons used for [[Captain Olimar]]'s and [[Louie]]'s health in ''Pikmin 3''.
Hocotatians.png|The icons used for [[Captain Olimar]]'s and [[Louie]]'s health in ''Pikmin 3''.
Pikmin4Health.jpg|The health of the player character and Oatchi in ''Pikmin 4''.
</gallery>
</gallery>


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