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===Interactive objects===
===Interactive objects===
* [[Clover]]: If there are Pikmin behind them, these clovers are seen rustling, and when Olimar whistles in range, the Pikmin pop out.
* [[Clover]]: If there are Pikmin behind them, these clovers are seen rustling, and when Olimar whistles in range, the Pikmin pop out.
* [[Bridge fragment]]: Bridge fragments return in this game, and can be carried by Pikmin in order for them to form a bridge. Sometimes, the Pikmin must pull on a fragment for a bit before it's wedged free. This is used to ensure the Pikmin don't all bring fragments to the bridge at the same time.
* [[Bridge fragment]]: bridge fragments return in this game, and can be carried by Pikmin in order for them to form a bridge. Sometimes, the Pikmin must pull on a fragment for a bit before it's wedged free. This is used to ensure the Pikmin don't all bring fragments to the bridge at the same time.
* [[Fire]]: Fire can be stomped out by Red Pikmin to allow safe passage.
* [[Fire]]: fire can be stomped out by Red Pikmin to allow safe passage.
* [[Water]]: Olimar and Blue Pikmin are able to freely swim in bodies of water in any direction.
* [[Water]]: Olimar and Blue Pikmin are able to freely swim in bodies of water in any direction.
* [[Wooden stake]]: These blocks can be weighed down by Pikmin in order to allow passage. The number of Pikmin required to push it down is shown as circles below the top of the block, which fill in for each Pikmin the player places on it.
* [[Wooden stake]]: these blocks can be weighed down by Pikmin in order to allow passage. The number of Pikmin required to push it down is shown as circles below the top of the block, which fill in for each Pikmin the player places on it.
* [[Electrode]]: Loose wire can be connected together with a line of Yellow Pikmin. This allows nearby flowers to bloom and the area to be lit up. It is unknown yet how this benefits the player.
* [[Electrode]]: loose wire can be connected together with a line of Yellow Pikmin. This allows nearby flowers to bloom and the area to be lit up. It is unknown yet how this benefits the player.
* [[Iron block]]: This object can be pushed by Pikmin in order to use it as a platform or free a passage. The more Pikmin the player has pushing it, the faster it is moved.
* [[Iron block]]: this object can be pushed by Pikmin in order to use it as a platform or free a passage. The more Pikmin the player has pushing it, the faster it is moved.
* [[Vine]]: Vines can be climbed by Olimar or the Pikmin to reach higher or lower ground.
* [[Vine]]: vines can be climbed by Olimar or the Pikmin to reach higher or lower ground.
* [[Doorway]]: A door that Olimar and the Pikmin can enter. It brings them to a new room on the flip-side of the area, and a different doorway can be used to return to the "front" side.
* [[Doorway]]: a door that Olimar and the Pikmin can enter. It brings them to a new room on the flip-side of the area, and a different doorway can be used to return to the "front" side.
* [[Heart]]: Small heart-like objects that can be picked up by Olimar, or carried by the Pikmin. They regenerate one point of Olimar's [[health]], or all of it, depending on the size. They can sometimes be found floating in the air.
* [[Heart]]: small heart-like objects that can be picked up by Olimar, or carried by the Pikmin. They regenerate one point of Olimar's [[health]], or all of it, depending on the size. They can sometimes be found floating in the air.
* [[Sparklium Seed]]: A golden seed like-object that can be collected by Olimar. Pikmin can also pick up these seeds and bring them to Olimar. Seeds that are not collected after some seconds begin flashing, and some more time afterwards, they disappear. They can also be found floating in the air sometimes. Each one adds some amount to the Sparklium total, depending on the size.
* [[Sparklium Seed]]: a golden seed like-object that can be collected by Olimar. Pikmin can also pick up these seeds and bring them to Olimar. Seeds that are not collected after some seconds begin flashing, and some more time afterwards, they disappear. They can also be found floating in the air sometimes. Each one adds some amount to the Sparklium total, depending on the size.
* Golden flower: This large golden flower can be hit by Pikmin to release multiple Sparklium Seeds. Once hit it begins to wither away until it vanishes, so the player needs to hit it several times quickly to get the most out of it.
* Golden flower: this large golden flower can be hit by Pikmin to release multiple Sparklium Seeds. Once hit it begins to wither away until it vanishes, so the player needs to hit it several times quickly to get the most out of it.
* [[Dirt block]]s: Blocks of sand or dirt that can be crumbled simply by having a single Pikmin thrown at them. Most Pikmin bounce back after hitting one, but Rock Pikmin continue flying, and can smash multiple blocks this way.
* [[Dirt block]]s: blocks of sand or dirt that can be crumbled simply by having a single Pikmin thrown at them. Most Pikmin bounce back after hitting one, but Rock Pikmin continue flying, and can smash multiple blocks this way.
* [[Trowel]]: a gardening trowel with its blade buried in the ground. Throwing several Pikmin at it will make it topple forward, creating a path. A yellow progress bar similar to an enemy's health appears on top of it to indicate topple progress.
* [[Trowel]]: a gardening trowel with its blade buried in the ground. Throwing several Pikmin at it will make it topple forward, creating a path. A yellow progress bar similar to an enemy's health appears on top of it to indicate topple progress.
* [[Elevator platform]]s: Elevator platforms return in this game, looking similar to how they do in ''Pikmin 3''.
* [[Elevator platform]]s: elevator platforms return in this game, looking similar to how they do in ''Pikmin 3''.
* [[Liftable rock]]: A large stone with vines entwined around it. Winged Pikmin can grab onto the top of the object and lift it to clear the way, or to give Olimar himself a lift.
* [[Liftable rock]]: a large stone with vines entwined around it. Winged Pikmin can grab onto the top of the object and lift it to clear the way, or to give Olimar himself a lift.
* [[Crystal]]: Crystals return, and serve to block the way forward. Like in ''Pikmin 3'', they can be broken by tossed Rock Pikmin.
* [[Crystal]]: crystals return, and serve to block the way forward. Like in ''Pikmin 3'', they can be broken by tossed Rock Pikmin.
* [[Electric gate]]: Electric gates return, and keep their ''Pikmin 3'' appearance, except they are much larger than in ''Pikmin 3''.
* [[Electric gate]]: electric gates return, and keep their ''Pikmin 3'' appearance, except they are much larger than in ''Pikmin 3''.
* [[Bouncy Mushroom]]: Bouncy Mushrooms return, but are much smaller.
* [[Bouncy Mushroom]]: Bouncy Mushrooms return, but are much smaller.


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