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After this, Captain Olimar wakes up from the crash landing as the ship's pod assesses his and the ship's situation. After doing so, it concludes that the ship's fuel – the [[Sparklium]] supply – is completely empty. The pod picks up Sparklium signals and sends the captain onward, where the two stumble upon a wild [[Red Pikmin]]. After it being scared off, and the two continue going forward, Captain Olimar uses his [[whistle]] to bring out the Pikmin hiding in the weeds, only to realize there are actually four of them hiding, not just one. Moving forward a bit, the group discovers some [[Sparklium Seed]]s. It is at this point that the pod confirms that each seed contains one Sparklium, but Olimar needs 30 thousand to be able to escape. After the ship reassures the demoralized captain, everyone moves further onward, find some more seeds, and the tutorial level is completed.
After this, Captain Olimar wakes up from the crash landing as the ship's pod assesses his and the ship's situation. After doing so, it concludes that the ship's fuel – the [[Sparklium]] supply – is completely empty. The pod picks up Sparklium signals and sends the captain onward, where the two stumble upon a wild [[Red Pikmin]]. After it being scared off, and the two continue going forward, Captain Olimar uses his [[whistle]] to bring out the Pikmin hiding in the weeds, only to realize there are actually four of them hiding, not just one. Moving forward a bit, the group discovers some [[Sparklium Seed]]s. It is at this point that the pod confirms that each seed contains one Sparklium, but Olimar needs 30 thousand to be able to escape. After the ship reassures the demoralized captain, everyone moves further onward, find some more seeds, and the tutorial level is completed.


Throughout the rest of the adventure, Olimar explores different [[area]]s, one at a time, gathering Sparklium Seeds and [[treasure]]s along the way. There are two primary goals; the first is obtaining {{sparklium|hp|30,000}} Sparklium in order to fully power the ship again, and the second is searching for a missing key component of the S.S. Dolphin II, the [[Sparklium Converter]], which is needed in order to return home. This final piece can be obtained from the last sector, [[The Final Stretch]].
Throughout the rest of the adventure, Olimar explores different [[area]]s, one at a time, gathering Sparklium Seeds and [[treasure]]s along the way. There are two primary goals; the first is obtaining {{sparklium|30,000}} Sparklium in order to fully power the ship again, and the second is searching for a missing key component of the S.S. Dolphin II, the [[Sparklium Converter]], which is needed in order to return home. This final piece can be obtained from the last sector, [[The Final Stretch]].


===Ending===
===Ending===
{{spoiler}}
{{spoiler}}
In order to get home, Captain Olimar needs to find {{sparklium|hp|30,000}} and the Sparklium Converter. The ship does not know where the Sparklium Converter is, so the player needs to play through all eight main [[sector]]s, gathering Sparklium along the way. Once all eight sectors are finished and the Sparklium count reaches 30,000, the ship detects the Sparklium Converter in a new sector, [[The Final Stretch]]. Here, he battles against the fearsome [[Berserk Leech Hydroe]], and after winning the fight, it is revealed that the [[Leech Hydroe]] that had taken control of the monster is holding the Sparklium Converter. After its defeat, the creature drops the ship part and then scurries away. The captain recovers the ship part, and prepares to go home.
In order to get home, Captain Olimar needs to find {{sparklium|30,000}} and the Sparklium Converter. The ship does not know where the Sparklium Converter is, so the player needs to play through all eight main [[sector]]s, gathering Sparklium along the way. Once all eight sectors are finished and the Sparklium count reaches 30,000, the ship detects the Sparklium Converter in a new sector, [[The Final Stretch]]. Here, he battles against the fearsome [[Berserk Leech Hydroe]], and after winning the fight, it is revealed that the [[Leech Hydroe]] that had taken control of the monster is holding the Sparklium Converter. After its defeat, the creature drops the ship part and then scurries away. The captain recovers the ship part, and prepares to go home.


As the ship is setting everything up for the ride, Olimar goes outside to meet the Pikmin for one final time, as him and a group of different Pikmin are frolicking around. Eventually, the ship's pod calls him over, and he sorrowfully walks away from the Pikmin. At first, they follow him, but after they realize what is happening, they stop, and stare at Olimar as he is getting beamed up into the ship's pod. As the ship takes off, the Pikmin all get inside the nearby Onion. The two blast off into space, but the Onion can only follow the ship up so far, until it stays behind. The ship keeps going, eventually activates the warp, and disappears.
As the ship is setting everything up for the ride, Olimar goes outside to meet the Pikmin for one final time, as him and a group of different Pikmin are frolicking around. Eventually, the ship's pod calls him over, and he sorrowfully walks away from the Pikmin. At first, they follow him, but after they realize what is happening, they stop, and stare at Olimar as he is getting beamed up into the ship's pod. As the ship takes off, the Pikmin all get inside the nearby Onion. The two blast off into space, but the Onion can only follow the ship up so far, until it stays behind. The ship keeps going, eventually activates the warp, and disappears.
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There are semi-solid platforms in the form of branches, that can be passed through going upwards but not downwards unless there is a vine attached to the branch. Pikmin that land close to a task like a pile of [[Bridge#Fragment|bridge fragment]]s will automatically walk towards the task and begin working on it. Enemy health is represented with a horizontal bar, unlike the [[HUD#Health wheel|pie chart]] of previous games. Blue Pikmin thrown while underwater are tossed in a straight line instead of an arc, and swim back to Olimar right away. This is true even if they hit an enemy, and is also the case for thrown Winged Pikmin. Other Pikmin, when thrown at enemies, will either bounce off the enemy or, if possible, latch on to it and attack repeatedly.
There are semi-solid platforms in the form of branches, that can be passed through going upwards but not downwards unless there is a vine attached to the branch. Pikmin that land close to a task like a pile of [[Bridge#Fragment|bridge fragment]]s will automatically walk towards the task and begin working on it. Enemy health is represented with a horizontal bar, unlike the [[HUD#Health wheel|pie chart]] of previous games. Blue Pikmin thrown while underwater are tossed in a straight line instead of an arc, and swim back to Olimar right away. This is true even if they hit an enemy, and is also the case for thrown Winged Pikmin. Other Pikmin, when thrown at enemies, will either bounce off the enemy or, if possible, latch on to it and attack repeatedly.


Captain Olimar lands on the stage after being beamed down by the [[S.S. Dolphin II]]'s ship pod. Treasure and objects are collected by having Olimar himself touch them. Treasures involve a small cutscene that shows Olimar summoning a portal of sorts to beam up the object; after the cutscene, there is a small pause showing the treasure's name and value. If a level is replayed, collected treasures are replaced by rainbow [[Sparklium Seed]]s. The value of a new treasure isn't added to the total of Sparklium yet, but collecting the rainbow Sparklium Seed equivalent to that treasure adds the value of {{sparklium|hp|50}} right away. There are two, three, or four treasures per stage, and collecting one adds its icon to the set of bubbles on the top screen's [[HUD]]. If Olimar loses all of his health or gets crushed by a rock, a cutscene showing the ship taking the unconscious captain away will be shown.
Captain Olimar lands on the stage after being beamed down by the [[S.S. Dolphin II]]'s ship pod. Treasure and objects are collected by having Olimar himself touch them. Treasures involve a small cutscene that shows Olimar summoning a portal of sorts to beam up the object; after the cutscene, there is a small pause showing the treasure's name and value. If a level is replayed, collected treasures are replaced by rainbow [[Sparklium Seed]]s. The value of a new treasure isn't added to the total of Sparklium yet, but collecting the rainbow Sparklium Seed equivalent to that treasure adds the value of {{sparklium|50}} right away. There are two, three, or four treasures per stage, and collecting one adds its icon to the set of bubbles on the top screen's [[HUD]]. If Olimar loses all of his health or gets crushed by a rock, a cutscene showing the ship taking the unconscious captain away will be shown.


Due to the game's side-scrolling perspective, there may be paths hidden behind walls. At times, the ship's pod will interrupt gameplay to alert Captain Olimar of something, like when Pikmin are being left behind. The pod awaits for Captain Olimar at the end of the stage, who, after a triumphant pose, gets beamed up inside the pod. The Pikmin with Olimar also get beamed up, except in the tutorial stage, where they stay behind. Pikmin that get rescued at the end of the stage in this fashion will be added to the [[Pikmin Park]]. If all treasures in the stage are collected, the results screen at the end will say "Treasures Found!", but if not, it'll say "Area Explored!"
Due to the game's side-scrolling perspective, there may be paths hidden behind walls. At times, the ship's pod will interrupt gameplay to alert Captain Olimar of something, like when Pikmin are being left behind. The pod awaits for Captain Olimar at the end of the stage, who, after a triumphant pose, gets beamed up inside the pod. The Pikmin with Olimar also get beamed up, except in the tutorial stage, where they stay behind. Pikmin that get rescued at the end of the stage in this fashion will be added to the [[Pikmin Park]]. If all treasures in the stage are collected, the results screen at the end will say "Treasures Found!", but if not, it'll say "Area Explored!"

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