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[[File:Demo leaders.png|thumb|200px|Concept art of the four leaders. The scrapped one is labeled with "D".]] | [[File:Demo leaders.png|thumb|200px|Concept art of the four leaders. The scrapped one is labeled with "D".]] | ||
*''Pikmin 3'' was originally planned to have [[Pikmin 3 prerelease information#Character D|four leaders]], but the idea was later changed to three. The leaders in the concept art were labeled as A, B, C, and D. While A, B, and C were later worked into Alph, Brittany, and Charlie respectively, D went unused. It's commonly thought that D's name was meant to be Drake, and was later reworked into the Koppai explorer's spaceship, the S.S. Drake. | *''Pikmin 3'' was originally planned to have [[Pikmin 3 prerelease information#Character D|four leaders]], but the idea was later changed to three. The leaders in the concept art were labeled as A, B, C, and D. While A, B, and C were later worked into Alph, Brittany, and Charlie respectively, D went unused. It's commonly thought that D's name was meant to be Drake, and was later reworked into the Koppai explorer's spaceship, the S.S. Drake. | ||
*Also in ''Pikmin 3'', leaders can | *Also in ''Pikmin 3'', leaders can lightly move small objects by repeatedly bumping into them. These objects include [[nectar egg]]s, [[Cupid's Grenade]]s, [[Juicy Gaggle]]s, and the smallest part of [[Crimson Banquet]]s. Objects can be pushed into the [[abyss]] using this method, but they merely reappear in their original location. | ||
[[File:P3D 2 Player Ghost Leaders.jpg|thumb|left|200px|2 copies of Charlie on day 1.]] | [[File:P3D 2 Player Ghost Leaders.jpg|thumb|left|200px|2 copies of Charlie on day 1.]] | ||
*In ''[[Pikmin 3 Deluxe]]'', if the [[Story Mode]] is played with two players during a moment where only one leader should be playable, the second player will control an exact copy of that leader. The other player will appear translucent from the other person's perspective. | *In ''[[Pikmin 3 Deluxe]]'', if the [[Story Mode]] is played with two players during a moment where only one leader should be playable, the second player will control an exact copy of that leader. The other player will appear translucent from the other person's perspective. | ||
*Leaders are on occasion referred to as captains by players. This might be because the term is often used to refer to certain leaders in the games. In reality, [[Olimar]], [[Charlie]], and [[Shepherd]] are the only known individuals to officially hold the title of Captain, and are referred to as such. Shepherd is notably too afraid of Pikmin to command them, making her a captain but not a leader outside the non-canon [[Dandori Battle | *Leaders are on occasion referred to as captains by players. This might be because the term is often used to refer to certain leaders in the games. In reality, [[Olimar]], [[Charlie]], and [[Shepherd]] are the only known individuals to officially hold the title of Captain, and are referred to as such. Shepherd is notably too afraid of Pikmin to command them, making her a captain but not a leader outside the non-canon [[Dandori Battle]] mode. | ||
*The [[Strategy guides|''Pikmin 2'' Nintendo Player's Guide]] uniquely refers to the leaders as '''pilots'''. | |||
*In ''Pikmin 2'', | *In ''Pikmin 2'', by going to the large bridge in the [[Valley of Repose]] with both leaders, if you wait for the nearby [[Water Dumple]] to go under you and dismiss your secondary leader and walk away, then you can make the leader spin in place because idle leaders look at enemies, without taking the altitude into account. When an enemy like a Water Dumple is placed under prey, it'll attempt to get near it, but because it cannot go up, it will never stop moving, as it will never reach it. Because of the way creatures move, the Water Dumple will spin in place under their target. If the target is an idle leader, they'll watch them rotate, and in doing so, will spin in place. | ||
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