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However, in ''Pikmin 2'', Louie and the President are actually slightly taller than Olimar, which has a very slight impact in the gameplay. Clipping through the bridge near the [[Geographic Projection]] using the [[Napsack]]{{cite youtube|SafoGOWLIg8|showing how to clip through the bridge with the Napsack|m=9|s=07}} is considerably easier with Louie and the President, compared to Olimar. It can also be noted that in this game, the [[music]] switches from straight eight notes when controlling Captain Olimar to swing time when controlling Louie or the President.
However, in ''Pikmin 2'', Louie and the President are actually slightly taller than Olimar, which has a very slight impact in the gameplay. Clipping through the bridge near the [[Geographic Projection]] using the [[Napsack]]{{cite youtube|SafoGOWLIg8|showing how to clip through the bridge with the Napsack|m=9|s=07}} is considerably easier with Louie and the President, compared to Olimar. It can also be noted that in this game, the [[music]] switches from straight eight notes when controlling Captain Olimar to swing time when controlling Louie or the President.


In ''Pikmin 3'', Brittany has a minor special role at the [[Formidable Oak]] since she's the one the Pikmin will initially follow. If she falls, [[Captain Charlie]] will take her place, and then [[Alph]]. Charlie's frame is also larger, and when he [[Throw|holds on]] to another leader or Pikmin, they're actually a bit further outward than with Alph or Brittany. In the original ''Pikmin 3'', this makes Captain Charlie ideal for releasing Pikmin or leaders [[out of bounds|through walls]].
In ''Pikmin 3'', Brittany has a minor special role at the [[Formidable Oak]] since she's the one the Pikmin will initially follow. If she falls, [[Alph]] will take her place, and then [[Captain Charlie]]. Charlie's frame is also larger, and when he [[Throw|holds on]] to another leader or Pikmin, they're actually a bit further outward than with Alph or Brittany. In the original ''Pikmin 3'', this makes Captain Charlie ideal for releasing Pikmin or leaders [[out of bounds|through walls]].


In ''Pikmin 4'', [[Oatchi|Oatchi's]] capabilities are vastly different from that of the [[Pikmin 4 player character|player character]]. Oatchi can jump, rush, dig, carry objects, and follow scents. Pikmin in Oatchi's squad will ride on his back rather than trailing behind him, allowing Oatchi to transport Pikmin safely across water, cold areas, and [[sizzling floor|sizzling floors]]. However, Oatchi cannot [[charge]] or [[swarm]], and can only cross water and pluck Pikmin after being trained to do so. Oatchi also cannot use climbing walls, nor can he pass through iron bars or narrow tunnels.
In ''Pikmin 4'', [[Oatchi|Oatchi's]] capabilities are vastly different from that of the [[Pikmin 4 player character|player character]]. Oatchi can jump, rush, dig, carry objects, and follow scents. Pikmin in Oatchi's squad will ride on his back rather than trailing behind him, allowing Oatchi to transport Pikmin safely across water, cold areas, and [[sizzling floor|sizzling floors]]. However, Oatchi cannot [[charge]] or [[swarm]], and can only cross water and pluck Pikmin after being trained to do so. Oatchi also cannot use climbing walls, nor can he pass through iron bars or narrow tunnels.

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