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{{p2}} uses a very similar area loading screen to ''Pikmin'' for loading the main areas, but the name is yellow, its highlights have small glares, and a rippling effect of some text graphic occurs behind the name. When loading a [[cave]]'s sublevel in story mode, the name in white will appear to fall and bounce one letter at a time into a rippling, dripping liquid over a black screen (although the effect only covers so much text; not all letters in the [[Subterranean Complex]] produce this effect). Below that is the name of the sublevel. The same screen occurs while loading a [[Challenge Mode (Pikmin 2)|Challenge Mode]] level, except instead of the liquid effect there is a cloud of red and orange squares that slowly pulsate behind the text.
{{p2}} uses a very similar area loading screen to ''Pikmin'' for loading the main areas, but the name is yellow, its highlights have small glares, and a rippling effect of some text graphic occurs behind the name. When loading a [[cave]]'s sublevel in story mode, the name in white will appear to fall and bounce one letter at a time into a rippling, dripping liquid over a black screen (although the effect only covers so much text; not all letters in the [[Subterranean Complex]] produce this effect). Below that is the name of the sublevel. The same screen occurs while loading a [[Challenge Mode (Pikmin 2)|Challenge Mode]] level, except instead of the liquid effect there is a cloud of red and orange squares that slowly pulsate behind the text.


Before loading a [[2-Player Battle]] stage, the game shows a different loading screen. The stage's name appears at the top, with a fire effect applied behind it. Just under it, the text "Loading..." appears aligned to the right. The second half of the screen has a large box of information. The top of the box lists the two marble-related win conditions, and under that, there is a [[random]] advisory for the game mode. This screen only disappears when either player presses {{button|gc|a|wii|a}}, or automatically 10 seconds after the game is done loading.
Before loading a [[2-Player Battle]] stage, the game shows a different loading screen. The stage's name appears at the top, with a fire effect applied behind it. Just under it, the text "Loading..." appears aligned to the right. The second half of the screen has a large box of information. The top of the box lists the two marble-related win conditions, and under that there is a [[random]] advisory for the game mode. This screen only disappears when either player presses {{button|gc|a|wii|a}}, or automatically 10 seconds after the game is done loading.


Interestingly, in most cases, the rippled text that appears behind an area's name is not the name itself but something different. On the Valley of Repose, the rippled text is indeed "Valley of Repose", but on the [[Day results menu|Today's Report]] screen, which also has a fiery-ripple effect, the same "Valley of Repose" text is what appears behind "Today's Report". On the Awakening Wood, the text is {{j|今日の成績|Kyō no Seiseki|Today's Results|f=tp}}, and on the Perplexing Pool and Wistful Wild, it is "Challenge Cave", in a slightly different font from the norm.
Interestingly, for most cases, the rippled text that appears behind an area's name is not the name itself but something different. On the Valley of Repose, the rippled text is indeed "Valley of Repose", but on the [[Day results menu|Today's Report]] screen, which also has a fiery-ripple effect, the same "Valley of Repose" text is what appears behind "Today's Report". On the Awakening Wood, the text is {{j|今日の成績|Kyō no Seiseki|Today's Results|f=tp}}, and on the Perplexing Pool and Wistful Wild, it is "Challenge Cave", in a slightly different font from the norm.


===''Pikmin 3''===
===''Pikmin 3''===

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