Editing Monochromatic Pinchipede
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Once this weak point reaches a quarter of its health, all segments will fling away from the Monochrome Pinchipede and spin around the stage. Care must be taken during this phase. Avoid the spinning platforms, and wait for the Pinchipede to charge into you. Dodge its attack and begin throwing Pikmin or jumping onto its back. Most of the time, these Pikmin will stay on there forever, as the Pinchipede now has no way to shake them off. However, you can still [[whistle]] them, and a Pikmin player can be far out enough to let the spinning platforms hurt them. At this point, you can wait out the battle by avoiding it's attacks if you're [[Olimar]] or whittleing it down if you're a [[Pikmin family|Pikmin]]. You can also try to add more Pikmin to the attack to kill it faster if you're Olimar. Be careful, though, because the Monochromatic Pinchipede will now constantly chomp it's mandibles during this phase. | Once this weak point reaches a quarter of its health, all segments will fling away from the Monochrome Pinchipede and spin around the stage. Care must be taken during this phase. Avoid the spinning platforms, and wait for the Pinchipede to charge into you. Dodge its attack and begin throwing Pikmin or jumping onto its back. Most of the time, these Pikmin will stay on there forever, as the Pinchipede now has no way to shake them off. However, you can still [[whistle]] them, and a Pikmin player can be far out enough to let the spinning platforms hurt them. At this point, you can wait out the battle by avoiding it's attacks if you're [[Olimar]] or whittleing it down if you're a [[Pikmin family|Pikmin]]. You can also try to add more Pikmin to the attack to kill it faster if you're Olimar. Be careful, though, because the Monochromatic Pinchipede will now constantly chomp it's mandibles during this phase. | ||
Eventually, the last weak spot will reach 0 HP, and the | Eventually, the last weak spot will reach 0 HP, and the Monochrome Pinchipede will die. | ||
{{clear}} | {{clear}} | ||