Editing Music in Hey! Pikmin

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Plays during the "front" side of the following areas in the [[Snowfall Field]]: [[Freezing Wasteland]] and [[Frozen Hazard]]. Wispy high-pitched noises are constantly in the background of this theme, evoking a feeling of coldness. The melodies and harmonies of this piece are also mostly made of high notes, and use synthetic tone colors that sound as if they are glistening off the snow.
Plays during the "front" side of the following areas in the [[Snowfall Field]]: [[Freezing Wasteland]] and [[Frozen Hazard]].


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Plays during the same areas as ''[[#Snowfall Field area|Snowfall Field area]]'', but during the "back side", accessible by entering a [[doorway]]. This theme uses the same kinds of wispy tone colors as the corresponding front side theme, but subverts this by playing most of its atonal melodies with a low-pitched mellow saw synthesizer.
Plays during the same areas as ''[[#Snowfall Field area|Snowfall Field area]]'', but during the "back side", accessible by entering a [[doorway]].


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Plays during the "front" side of most areas in the [[Lushlife Murk]]: [[Scourge of the Skies]], [[Septic Swamp]], and [[Burning Bog]]. As the game nears its end, the music doesn't get more threatening, but instead builds a calm ambience that simultaneously draws attention to the deadly nature of the area. Most of the theme moves between two chords, outlined by arpeggiated kalimba-like synthesizers, while other sections are based around a string section playing more colorful chords.
Plays during the "front" side of most areas in the [[Lushlife Murk]]: [[Scourge of the Skies]], [[Septic Swamp]], and [[Burning Bog]].


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Plays during the same areas as ''[[#Lushlife Murk area|Lushlife Murk area]]'', but during the "back side", accessible by entering a [[doorway]]. This theme, unlike the rest of the back side themes, is not atonal, instead using a variety of complex chords in a slow ambient theme, punctuated by quick bursts of percussion and short melodies with heavy delay.
Plays during the same areas as ''[[#Lushlife Murk area|Lushlife Murk area]]'', but during the "back side", accessible by entering a [[doorway]].


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Plays during the "front side" of the [[Sizzling Precipice]]. This theme makes heavy use of 2:3 polyrhythms, with some instruments dividing the bar of 6/8 in 4 and some dividing it in 6. The first half of the theme is based around some jazzy electric piano chords, while the second half features a sliding melody in the upper register.
Plays during the "front side" of the [[Sizzling Precipice]].


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Plays during the "back side" of the [[Sizzling Precipice]], accessible by entering a [[doorway]]. This theme contains very diverse textures for its instruments, which come in and out in short bursts like in most other back side themes. Some of these bursts feature alternating notes that are quite similar to those in the ''[[#Leafswirl Lagoon area|Leafswirl Lagoon area]]'' theme.
Plays during the "back side" of the [[Sizzling Precipice]], accessible by entering a [[doorway]].


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Plays during [[Over Wintry Mountains]]. This track appears in {{ssbu}}, and is called such in that game. This fast-paced theme features heavy use of chromatically rising or falling notes, in melodies, chord progressions, and background elements, creating tension in a silly way, which fits with the level's theme of rapidly sliding down a mountain.
Plays during [[Over Wintry Mountains]]. This track appears in {{ssbu}}, and is called such in that game.


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Plays during [[Olimar's Madcap Ride]]. This entirely electronic theme with no percussion features a slow melody soaring over complex chord progressions, fitting with the level's theme of riding on slow-moving [[Adult Centipare]]s.
Plays during [[Olimar's Madcap Ride]].


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