Editing New Play Control! Pikmin 2
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{{ | {{DISPLAYTITLE:''New Play Control! Pikmin 2''}}{{game icons|p2=y}} | ||
{{game icons|p2=y}} | |||
{{Infobox game | {{Infobox game | ||
|name=Pikmin 2 | |name=Pikmin 2 | ||
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|pegi=3 | |pegi=3 | ||
|console=Wii | |console=Wii | ||
|developer= | |developer=[[Nintendo EAD]] | ||
|publisher= | |publisher=Nintendo | ||
|genre=Real-time strategy | |genre=Real-time strategy | ||
|players=Single-player (story mode)<br>1 or 2 players (Challenge Mode and 2-Player Battle)<br>2 players (2-Player Battle) | |players=Single-player (story mode)<br>1 or 2 players (Challenge Mode and 2-Player Battle)<br>2 players (2-Player Battle) | ||
|savesize=2 blocks | |savesize=2 blocks | ||
|predecessor=[[New Play Control! Pikmin]] | |predecessor=[[New Play Control! Pikmin]] | ||
| | |remakeof=[[Pikmin 2]] | ||
|jp={{date|12|March|2009}} | |jp={{date|12|March|2009}} | ||
|na={{date|10|June|2012}} | |na={{date|10|June|2012}} | ||
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}} | }} | ||
'''''New Play Control! Pikmin 2''''' is | '''''New Play Control! Pikmin 2''''' is part of the ''[[New Play Control!]]'' series, a port of ''[[Pikmin 2]]'' to the [[Wii]]. It was released in Japan, Europe, and Australia in 2009, then in North America in June 2012. Unlike the [[New Play Control! Pikmin|first game's Wii version]], the [[:Category:Boxart images|box art]] for every [[region]] is the same as for the [[GameCube]] releases, within a ''New Play Control!'' border; the cover, however, may be turned over and replaced to show the full size cover. In North America, it was released as part of [[Nintendo Selects]], so it has a different border to releases in other places. As with ''New Play Control! Pikmin'', the main changes over the original GameCube game come in the form of enhanced controls. | ||
== Changes == | == Changes == | ||
Quite a few of the differences were also implemented in the | Quite a few of the differences were also implemented in the remake of the first game, ''[[New Play Control! Pikmin]]''. One unintended change is the inability to bypass the [[Saved game|auto-save]] that happens whenever a new sublevel is entered: because the Wii lacks memory cards, one cannot remove the memory card to stop the game from saving there. | ||
=== Graphics and sounds === | === Graphics and sounds === | ||
* The game now has widescreen support. | * The game now has widescreen support. | ||
* The Nintendo logo before the title screen is white | * The Nintendo logo before the title screen is white. | ||
* The cursor was graphically changed | * The cursor was graphically changed to look the same as in [[New Play Control! Pikmin|the previous remake title]]. | ||
* Arrows appear when [[swarm]]ing. | |||
* When a leader is behind the level's geometry from the [[camera]]'s perspective, a silhouette with their color appears. Pikmin do not cast a silhouette. | * When a leader is behind the level's geometry from the [[camera]]'s perspective, a silhouette with their color appears. Pikmin do not cast a silhouette. | ||
* Some sound effects play from the Wii Remote's speaker, if it's not mute. The list is the same as the one for the first game's | * Some sound effects play from the Wii Remote's speaker, if it's not mute. The list is the same as the one for the first game's remake, with the addition of the noise that plays when a newly-collected [[treasure]] is rotated, the sound that plays when a new [[spray]] is concocted, and the sounds that play when a spray is used. A new sound effect also plays on the speaker whenever the current leader is changed. | ||
* In the GameCube game, | * In the GameCube game, the US and European versions have extra instrumentation for the [[Music in Pikmin 2#Wistful Wild|Wistful Wild's sunset theme]] (even if they only play on the first loop). None of the ''New Play Control! Pikmin 2'' regional versions have this, though. | ||
=== Controls === | === Controls === | ||
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* If the Nunchuk or Wii Remote are disconnected, the gameplay will pause, and a message will appear notifying the player. | * If the Nunchuk or Wii Remote are disconnected, the gameplay will pause, and a message will appear notifying the player. | ||
* [[Whistling]] now lasts for considerably less time, only one second. | * [[Whistling]] now lasts for considerably less time, only one second. | ||
* {{button|gc|b|wii|b}} can be used to automatically write all letters of [[Hocotate ship|the ship]]'s dialogs, in text boxes, but in the ''New Play Control!'' | * {{button|gc|b|wii|b}} can be used to automatically write all letters of [[Hocotate ship|the ship]]'s dialogs, in text boxes, but in the ''New Play Control!'' remake, the button can also be used to advance the page; only {{button|gc|a}} can advance the page in the GameCube version. | ||
* Two-player modes cannot be entered unless two Wii Remotes are connected. Even still, the gameplay will not begin until both Wii Remotes have a Nunchuk connected. | * Two-player modes cannot be entered unless two Wii Remotes are connected. Even still, the gameplay will not begin until both Wii Remotes have a Nunchuk connected. | ||
=== Gameplay === | === Gameplay === | ||
* The [[Man-at-Legs]] | * The [[Man-at-Legs]] is invincible while rising from the ground. | ||
* In the US [[region]] exclusively, the [[Massive Lid]] and the [[Happiness Emblem]] have swapped places. | * In the US [[region]] exclusively, the [[Massive Lid]] and the [[Happiness Emblem]] have swapped places. | ||
* The game camera is modified from the original game, allowing players to see more of their surroundings.{{cite web|https://www.nintendo.co.uk/Games/Wii/NEW-PLAY-CONTROL-Pikmin-2-282354.html#WHAT_S_NEW_|''New Play Control! Pikmin 2'' minisite|Nintendo.co.uk}} | * The game camera is modified from the original game, allowing players to see more of their surroundings.{{cite web|https://www.nintendo.co.uk/Games/Wii/NEW-PLAY-CONTROL-Pikmin-2-282354.html#WHAT_S_NEW_|''New Play Control! Pikmin 2'' minisite|Nintendo.co.uk}} | ||
*[[Throw]]n flower Pikmin now | * [[Throw]]n flower Pikmin now fall at the same speed as leaf or bud Pikmin, instead of falling slower. | ||
=== Text === | === Text === | ||
{{main| | {{main|/Text differences|t1=Text differences}} | ||
* As would be expected, the [[controls]] in text and images have been updated to reflect the Wii version's control scheme. | * As would be expected, the [[controls]] in text and images have been updated to reflect the Wii version's control scheme. | ||
* The European version of ''Pikmin 2'' on the GameCube still uses American spellings and idioms (except for text exclusive to that version). In the Wii release however, a few strings of text in the European version was adapted to use British spelling and expressions. | * The European version of ''Pikmin 2'' on the GameCube still uses American spellings and idioms (except for text exclusive to that version). In the Wii release however, a few strings of text in the European version was adapted to use British spelling and expressions. | ||
* This game follows the European [[Region|version]]'s rename of [[Wollywog]]s, [[Yellow Wollywog]]s and [[Wogpole]]s to Wollyhops, Yellow Wollyhops and Wolpoles, respectively, started by ''[[New Play Control! Pikmin]]''. This change does not | * This game follows the European [[Region|version]]'s rename of [[Wollywog]]s, [[Yellow Wollywog]]s and [[Wogpole]]s to Wollyhops, Yellow Wollyhops and Wolpoles, respectively, started by ''[[New Play Control! Pikmin]]''. This change does not happen in the European version ''Pikmin 2'' for the [[GameCube]], but stuck for the European version of ''[[Pikmin 3]]''. It is presumed that it took place due to Nintendo assuming British players would find the term "wog" offensive. | ||
* The [[title screen]]'s copyright information has been updated from "© 2004 Nintendo" to "© 2004-2009 Nintendo" | * The [[Menu#Title screen|title screen]]'s copyright information has been updated from "© 2004 Nintendo" to "© 2004-2009 Nintendo". | ||
=== Other === | === Other === | ||
*On the [[options menu]], the language, [[rumble]] and sound mode options have been removed | *On the [[Menu#Options|options menu]], the language, [[rumble]] and sound mode options have been removed. | ||
*Some [[unused content in Pikmin 2|unused content]] from the GameCube version was removed.{{cite web|http://tcrf.net/New_Play_Control!_Pikmin_2#Unused_content|''New Play Control! Pikmin 2''|The Cutting Room Floor}} | *Some [[unused content in Pikmin 2|unused content]] from the GameCube version was removed.{{cite web|http://tcrf.net/New_Play_Control!_Pikmin_2#Unused_content|''New Play Control! Pikmin 2''|The Cutting Room Floor}} | ||
*When entering the first sublevel of a [[cave]], the game no longer changes from [[Olimar]] to [[The President]] or from [[Louie]] to Olimar. | *When entering the first sublevel of a [[cave]], the game no longer changes from [[Olimar]] to [[The President]] or from [[Louie]] to Olimar. | ||
*A glitch where the [[Glitches in Pikmin 2#Shifted heat haze|heat haze effect]] is shifted when the fire is not centered on [[camera]] was introduced. | *A glitch where the [[Glitches in Pikmin 2#Shifted heat haze|heat haze effect]] is shifted when the fire is not centered on [[camera]] was introduced. | ||
*[[Easter eggs#Totaka's song|Totaka's song]] has been removed from the game. The cave completion instance was removed on purpose, but the save failure instance cannot happen because this | *[[Easter eggs#Totaka's song|Totaka's song]] has been removed from the game. The cave completion instance was removed on purpose, but the save failure instance cannot happen because this remake always saves the game successfully, and does not need to use memory cards. | ||
*The [[cutscene]] that plays when a leader absorbs a [[spray drop]] for the first time was made impossible to skip. | *The [[cutscene]] that plays when a leader absorbs a [[spray drop]] for the first time was made impossible to skip. | ||
*When a [[2-Player Battle]] match starts, Pikmin that enter a leader's group will first run to a faraway point from the leader for about a second, and then return to the leader's side. | *When a [[2-Player Battle]] match starts, Pikmin that enter a leader's group will first run to a faraway point from the leader for about a second, and then return to the leader's side. | ||
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*The following glitches were fixed: | *The following glitches were fixed: | ||
**The stems of idle Pikmin at the start of a [[2-Player Battle]] match do not glow until the Pikmin first enters a group. | **The stems of idle Pikmin at the start of a [[2-Player Battle]] match do not glow until the Pikmin first enters a group. | ||
== Controls == | == Controls == | ||
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== History == | == History == | ||
{{stub | {{stub}} | ||
=== Development === | === Development === | ||
=== Release === | === Release === | ||
On {{date|15|December|2016}}, this game was made available as an eShop download for the [[Wii U]] Virtual Console in Europe. It only became available on the North American eShop on {{date|30|March}} of the year after. Finally, it became available for Japan's Virtual Console eShop on {{date|20|June|2017}}. | On {{date|15|December|2016}}, this game was made available as an eShop download for the [[Wii U]] Virtual Console in Europe. It only became available on the North American eShop on {{date|30|March}} of the year after. Finally, it became available for Japan's Virtual Console eShop on {{date|20|June|2017}}. The Japanese version of the game is only available in Japanese, while the American version is available in English, American Spanish, and Canadian French, and the European version of the game is available in English, European French, German, Italian, and European Spanish. | ||
The Japanese version of the game is only available in Japanese, while the American version is available in English, | |||
=== Versions === | === Versions === | ||
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== Media == | == Media == | ||
{{todo|Upload the flip side of the covers.}} | |||
<gallery> | <gallery> | ||
NPC2 boxart.jpg|European box art. | NPC2 boxart.jpg|European box art. | ||
Nintendo Selects Pikmin 2.jpg|North American box art ([[Nintendo Selects]]). | Nintendo Selects Pikmin 2.jpg|North American box art ([[Nintendo Selects]]). | ||
Japanese New Play Control! Pikmin 2.jpg|Japanese box art. | Japanese New Play Control! Pikmin 2.jpg|Japanese box art. | ||
NPCP2 disc.png|North American disc. | NPCP2 disc.png|North American disc. | ||
</gallery> | </gallery> | ||
{{see also|Promotional material}} | {{see also|Promotional material}} | ||
== Names in other languages == | == Names in other languages == | ||
{{foreignname | {{foreignname | ||
|Fra=Nouvelle façon de jouer ! Pikmin 2 | |Fra=Nouvelle façon de jouer ! Pikmin 2 | ||
|FraM=New way to play! Pikmin 2 | |FraM=New way to play! Pikmin 2 | ||
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|Spa=New Play Control! Pikmin 2 | |Spa=New Play Control! Pikmin 2 | ||
|SpaM=- | |SpaM=- | ||
|notes=y | |notes=y | ||
}} | }} | ||
==Trivia== | |||
*The save data description is {{transcript|To me, Pikmin!|inline=y}} | |||
== External links == | == External links == | ||
*[http://www.nintendo.co.uk/NOE/en_GB/games/wii/new_play_control_pikmin_2_11731.html Official ''New Play Control! Pikmin 2'' website] (Europe). | *[http://www.nintendo.co.uk/NOE/en_GB/games/wii/new_play_control_pikmin_2_11731.html Official ''New Play Control! Pikmin 2'' website] (Europe). | ||
*[https://www.nintendo.com/consumer/gameslist/manuals/Wii_Pikmin_2.pdf US version game manual] | *[https://www.nintendo.com/consumer/gameslist/manuals/Wii_Pikmin_2.pdf US version game manual] | ||
== References == | == References == |