New Play Control! Pikmin 2
|Japanese name||Wiiであそぶピクミン2? (lit.: "Let's Play On Wii Pikmin 2")|
|Players|| Single-player (story mode)|
1 or 2 players (Challenge Mode and 2-Player Battle)
2 players (2-Player Battle)
|Saved game size||2 blocks|
|Japan||March 12th, 2009|
|North America||June 10th, 2012|
|Europe||April 24th, 2009|
|Australia||May 14th, 2009|
|Predecessor||New Play Control! Pikmin|
|Remake of||Pikmin 2|
New Play Control! Pikmin 2 is part of the New Play Control! series, a port of Pikmin 2 to the Wii. It was released in Japan, Europe, and Australia in 2009, then in North America in June 2012. Unlike the first game's Wii version, the box art for every region is the same as for the GameCube releases, within a New Play Control! border; the cover, however, may be turned over and replaced to show the full size cover. In North America, it was released as part of Nintendo Selects, so it has a different border to releases in other places. As with New Play Control! Pikmin, the main changes over the original GameCube game come in the form of enhanced controls.
Quite a few of the differences were also implemented in the remake of the first game, New Play Control! Pikmin. One unintended change is the inability to bypass the auto-save that happens whenever a new sublevel is entered: because the Wii lacks memory cards, one cannot remove the memory card to stop the game from saving there.
- The game now has widescreen support.
- The cursor was graphically changed to look the same as in the previous remake title.
- Arrows appear when the group is moved.
- When a leader is behind the level's geometry, a silhouette with their color appears. Pikmin do not cast a silhouette.
- The graphics have been slightly enhanced, overall.
- The new control scheme allows the cursor to point at any point of the screen, allowing whistling from almost anywhere, especially when combined with the down-to-the-ground camera accessible by holding . Throws have had their mechanics slightly changed, but are still limited in range.
- Whistling now lasts for considerably less time, only one second.
- When the camera is centered with , it focuses to the direction the leader is facing, not the direction the cursor is at.
- If the Nunchuk or Wii Remote are disconnected, the gameplay will pause, and a message will appear notifying the player.
- The Man-at-Legs is invincible while rising from the ground.
- The Massive Lid and the Happiness Emblem have swapped places.
- The game camera is modified from the original game, allowing players to see more of their surroundings.
- / can be used to automatically write all letters of the ship's dialogs, in text boxes, but in the New Play Control! remake, the button can also be used to advance the page; only can advance the page in the GameCube version.
- Some sound effects play from the Wii Remote's speaker, if it's not mute. The list is the same as the one for the first game's remake, with the addition of the noise that plays when a newly-collected treasure is rotated, the sound that plays when a new spray is concocted, and the sounds that play when a spray is used. A new sound effect also plays on the speaker whenever the current leader is changed.
- As would be expected, the controls in text and images have been updated to reflect the Wii version's control scheme.
- The Nintendo logo before the title screen is white.
- The title screen's copyright information has been updated from "© 2004 Nintendo" to "© 2004-2009 Nintendo".
- On the options menu, the language, rumble and sound mode options have been removed.
- Two-player modes cannot be entered unless two Wii Remotes are connected. Even still, the gameplay will not begin until both Wii Remotes have a Nunchuk connected.
- Some unused content from the GameCube version was removed.
- Players were given the ability to force specific map layouts in 2-Player Battle.
- This game follows the European version's rename of Wollywogs, Yellow Wollywogs and Wogpoles to Wollyhops, Yellow Wollyhops and Wolpoles, respectively, started by New Play Control! Pikmin. This change does not happen in the European version Pikmin 2 for the GameCube, but stuck for the European version of Pikmin 3. It is presumed that it took place due to Nintendo assuming British players would find the term "wog" offensive.
- In the European version, the following treasures' journal or sales pitches were corrected and/or enhanced: Magical Stage, Permanent Container, Open Archive, Plentiful Tank.
- The ship's dialog on the Brute Knuckles was fixed to correctly call the Exploration Kit item "Rocket Fist", instead of "Rocket Punch".
- When entering the first sublevel of a cave, the game no longer changes from Olimar to The President or from Louie to Olimar.
- A glitch where the heat haze effect is shifted when the fire is not centered on camera was introduced.
- Totaka's song has been removed from the game.
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On December 15th, 2016, this game was made available as an eShop download for the Wii U Virtual Console in Europe. It only became available on the North American eShop on March 30th of the year after.
The first version of this remake was released in Japan, and uses Japanese text. Later, the game got released in Europe and Oceania, in a different version, that uses European-language scripts. Finally, the game also got released in North America, in a version that uses only English text. Besides languages, each of these versions have some miscellaneous differences, with the most important one being the list of treasures. Most of the treasures are the exact same, but a few got changed to better fit each region's culture.
It is worth noting that since this is a remake of the GameCube original, titled simply Pikmin 2, that that release can be considered a different version. A list of differences between the GameCube and the Wii versions can be found in the changes section.
North American box art (Nintendo Selects)
|Pikmin (NPC!) • Pikmin 2 (NPC!) • Pikmin 3|
|Hey! Pikmin • Pikmin 4|
|Pikmin Adventure (Nintendo Land) • Super Smash Bros. Brawl • Super Smash Bros. for 3DS and Wii U|
|Adam and Eve • Stage Debut|