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[[File:P4 Night Gameplay.jpg|thumb|Gameplay during a night expedition.]]
[[File:P4 Night Gameplay.jpg|thumb|Gameplay during a night expedition.]]


'''Night expeditions''' are a type of activity that the [[Pikmin 4 player character|player character]] is in charge of in {{p4}}. These expeditions take place at night, when some of the [[enemy|creatures]] of [[PNF-404]] are more dangerous and can enter a frenzied state. Because most [[Pikmin family|Pikmin]] are diurnal creatures, they and the [[Onions]] are not available at night, and instead the player has [[Glow Pikmin]] and [[Lumiknoll]]s at their disposal. All [[carry|carriable]] objects vanish at night, and [[cave]]s (including [[Dandori Challenge]]s and [[Dandori Battle]]s) cannot be entered. Night expeditions are necessary because rescued [[leafling]]s need [[glow sap]] in order to be restored back to normal, something that can only be obtained from Lumiknolls at dawn. Hence, the gameplay during night expeditions focuses on protecting the Lumiknolls throughout the night, considering that their light attracts the frenzied creatures and makes them attack.
'''Night expeditions''' are a type of activity that the [[Pikmin 4 player character|player character]] is in charge of in {{p4}}. These expeditions take place at night, where some of the [[enemy|creatures]] of [[PNF-404]] are more dangerous and can enter a frenzied state. Because most [[Pikmin family|Pikmin]] are diurnal creatures, they and the [[Onions]] are not available at night, and instead the player has [[Glow Pikmin]] and [[Lumiknoll]]s at their disposal. Night expeditions are necessary because rescued [[leafling]]s need [[glow sap]] in order to be restored back to normal, something that can only be obtained from Lumiknolls at dawn. Hence, the gameplay during night expeditions focuses on protecting the Lumiknolls throughout the night, considering that their light attracts the frenzied creatures and makes them attack.


The medication is managed and created by [[Yonny]], the [[Rescue Corps]] doctor, so night expeditions are only available after he is rescued and after at least one leafling has been rescued as well. At the [[Rescue Command Post]], the player can talk to him in order to dedicate the [[day]] to a night expedition, instead of typical diurnal area exploration with [[Collin]].
The medication is managed and created by [[Yonny]], the [[Rescue Corps]] doctor, so night expeditions are only available after he is rescued. At the [[Rescue Command Post]], the player can talk to him in order to dedicate the [[day]] to a night expedition, instead of typical diurnal area exploration with [[Collin]].


== Locations ==
== Locations ==
Each night expedition takes place at one of the previously-visited [[base]]s of a previously-explored [[area]]. After talking to Yonny and choosing to go on a night expedition, a menu will appear allowing the player to choose where to land. Within this menu, the player can know if a given location has already been cleared, the location's danger level, and a comment by Yonny about the sorts of challenges that await them. Locations that have already been cleared can be redone at will, but the player will not obtain any [[glow sap]]. Once the player is ready to go, the game will cut to sunset where the player departs from the Rescue Command Post, arriving at the chosen location at the start of the night.
Each night expedition takes place at one of the previously-visited [[base]]s of a previously-explored [[area]]. After talking to Yonny and choosing to go on a night expedition, a menu will appear allowing the player to choose where to land. Within this menu, the player can know if a given location has already been cleared, the location's danger level, and a comment by Yonny about the sorts of challenges that await them. Locations that have already been cleared can be redone at will, but the player will not obtain any [[glow sap]]. Once the player is ready to go, the game will cut to sunset where the player departs from the Rescue Command Post, arriving at the chosen location at the start of the night.


The first two expeditions forcefully take place in the [[Sun-Speckled Terrace]], at the Ancient Arches and Rugged Scaffold bases respectively. After beating the first two expeditions, you can do every expedition unlocked in any order.
The first two expeditions forcefully take place in the [[Sun-Speckled Terrace]], at the Ancient Arches and Rugged Scaffold bases respectively.


Areas and bases that have not been visited will not appear in the selection of choices. The following locations exist:
Areas and bases that have not been visited will not appear in the selection of choices. The following locations exist:
{{stub|Finish the list of bases and confirm the number of Lumiknolls in-game.}}


{| class="wikitable sortable"
{| class="wikitable sortable"
! Area || Base || Lumiknolls || Starting Glow Pikmin || Danger
! Area || Base || Lumiknolls || Danger
|-
|-
! rowspan="3" | [[Sun-Speckled Terrace]]
! rowspan="3" | [[Sun-Speckled Terrace]]
! Ancient Arches
! Ancient Arches
| 1
| 1
| 10
| 1/5
| 1/5
|-
|-
! Rugged Scaffold
! Rugged Scaffold
| 1
| 1
| 10
| 1/5
| 1/5
|-
|-
! Meandering Slope
! Meandering Slope
| 1
| 1
| 10
| 2/5
| 2/5
|-
|-
Line 35: Line 34:
! Fragrant Ravine
! Fragrant Ravine
| 1
| 1
| 10
| 1/5
| 1/5
|-
|-
! Sunwashed Plateau
! Sunwashed Plateau
| 1
| 1
| 15
| 1/5
| 1/5
|-
|-
! Misshapen Pond
! Misshapen Pond
| 2
| 2
| 10
| 2/5
| 2/5
|-
|-
Line 51: Line 47:
! Blossoming Dunes
! Blossoming Dunes
| 1
| 1
| 10
| 1/5
| 1/5
|-
|-
! Water's Edge
! Water's Edge
| 2
| 2
| 10
| 2/5
| 2/5
|-
|-
! The Sand Keep
! The Sand Keep
| 1
| 1
| 50
| 3/5
| 3/5
|-
|-
Line 67: Line 60:
! Stargazer's Spot
! Stargazer's Spot
| 2
| 2
| 10
| 2/5
| 2/5
|-
|-
! Feasting Center
! Feasting Center
| 1
| 1
| 10
| 3/5
| 3/5
|-
|-
! Foot of the Stairs
! Foot of the Stairs
| 1
| 1
| 15
| 4/5
| 4/5
|-
|-
! rowspan="2" | [[Giant's Hearth]]
! rowspan="3" | [[Giant's Hearth]]
! Line of Logs
! Line of Logs
| 2
| 2
| 10
| 3/5
| 3/5
|-
|-
! Abandoned Throne
! Abandoned Throne
| 1
| 1
| 10
| 4/5
| 4/5
|-
|-
! rowspan="2" | [[Primordial Thicket]]
!
|
|
|-
! rowspan="3" | [[Primordial Thicket]]
! The Sylvan Gate
! The Sylvan Gate
| 1
| 1
| 10
| 4/5
| 4/5
|-
|-
! Autumnal Gully
! Autumnal Gully
| 2
| 1
| 10
| 5/5
| 5/5
|-
!
|
|
|}
|}


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When the night begins, the player will land at the chosen base, but then be placed next to a [[Lumiknoll]], from which [[Glow Pikmin]] will come out and join the player's [[squad]]. Depending on the location, there may one or two Lumiknolls. During the first part of the night, the player can find [[glow pellet]]s and task the Glow Pikmin to bring them back to a Lumiknoll. They can also work on [[obstacle]]s or wipe out enemies, though it is recommended to focus on growing the Pikmin army instead.
When the night begins, the player will land at the chosen base, but then be placed next to a [[Lumiknoll]], from which [[Glow Pikmin]] will come out and join the player's [[squad]]. Depending on the location, there may one or two Lumiknolls. During the first part of the night, the player can find [[glow pellet]]s and task the Glow Pikmin to bring them back to a Lumiknoll. They can also work on [[obstacle]]s or wipe out enemies, though it is recommended to focus on growing the Pikmin army instead.


Eventually, some of the creatures will enter a frenzied state where their eyes will glow red. In this state, they beeline towards a Lumiknoll or [[Tricknoll]] and once they get close enough, they will attack it with the intent to destroy it. These enemies can be distracted by Pikmin on their way to a Lumiknoll. After a few seconds, some other enemies in the area will go through the same, and the process repeats for all enemies.
Eventually, some of the creatures will enter a frenzied state where their eyes will glow red. In this state, they beeline towards a Lumiknoll or [[Tricknoll]] and once they get close enough, they will attack it with the intent to destroy it. These enemies can be distracted by Pikmin on their way to a Lumiknoll. After some seconds, some other enemies in the area will go through the same, and the process repeats for all enemies.


A night lasts exactly four minutes, or 240 seconds. The countdown to sunrise lasts 30 seconds, the same amount of time as a typical day in ''Pikmin 4''. However, the red zone to indicate the incoming sunrise is actually one minute, instead of a minute and a half.
Throughout this entire process, the player must divide their attention between protecting Lumiknolls, covering all routes of attack, wiping out enemies, and trying to keep their Pikmin numbers up by harvesting more glow pellets. Once a creature is defeated, there is nothing else to be done with it, since they do not drop corpses in this game mode. That said, some harder enemies do drop a small pile of glow pellets.
 
Throughout this entire process, the player must divide their attention between protecting Lumiknolls, covering all routes of attack, wiping out enemies, and trying to keep their Pikmin numbers up by harvesting more glow pellets. Once a creature is defeated, there is nothing else to be done with it, since they do not drop corpses in this game mode. That said, some harder enemies do drop a small pile of glow pellets. A notable case is the [[Puffy Blowhog]], which drops 5 Glow Pellets in Blossoming Arcadia but none in Serene Shores. This makes it the only enemy to drop different amounts of Glow Pellets depending on the map.


The player's objective during a night expedition is to either wipe out all of the enemies, or survive until dawn. If a Lumiknoll is destroyed, the night expedition ends right away and the player will have to retry at a later day. The player can choose to retry if this is the case. If the player suffers a [[Pikmin extinction]], the Lumiknoll will spawn 5 Glow Pikmin.
The player's objective during a night expedition is to either wipe out all of the enemies, or survive until dawn. If a Lumiknoll is destroyed, the night expedition ends right away and the player will have to retry at a later day. The player can choose to retry if this is the case. If the player suffers a [[Pikmin extinction]], the Lumiknoll will spawn 5 Glow Pikmin.


Around the area the player can also find Tricknolls. They start off deactivated, but approaching with a character or a Pikmin is enough to make them light up and become activated. Once activated, they serve as a drop-off point for glow pellets, and also serve as a target for frenzied enemies. While having a Tricknoll be destroyed by enemies does not result in a failure, and can even be encouraged in order to lure enemies away from a Lumiknoll, the player will lose out on a convenient drop-off point for collected glow pellets.
Around the area the player can also find Tricknolls. They start of deactivated, but approaching with a character or a Pikmin is enough to make them light up and become activated. Once activated, they serve as a drop-off point for glow pellets, and also serve as a target for frenzied enemies. While having a Tricknoll be destroyed by enemies does not result in a failure, and can even be encouraged in order to lure enemies away from a Lumiknoll, the player will lose out on a convenient drop-off point for collected glow pellets.


The first Lumiknoll will always be accompanied by a blue beacon right next to it, similar to the ones the player can place down with the [[Survey Drone]]. If there is a second Lumiknoll, that one will be accompanied by an orange beacon. A Lumiknoll's [[health]] appears at the top of the [[HUD]] so the player can always keep track of its state. To further help the player understand what is going on, a mini-[[radar]] exists on the bottom-right corner of the HUD. This mini-radar, as well as the main radar, highlight the location of Lumiknolls, enemies, and particularly frenzied enemies (alongside their direction). Lumiknolls and frenzied enemies also appear as colored silhouettes if they're behind terrain. As enemies get closer to a Lumiknoll, the [[music]] becomes more alarming and sinister, taking on a harrowing melody if any is actively under attack.
The first Lumiknoll will always be accompanied by a blue beacon right next to it, similar to the ones the player can place down with the [[Survey Drone]]. If there is a second Lumiknoll, that one will be accompanied by an orange beacon. A Lumiknoll's [[health]] appears at the top of the [[HUD]] so the player can always keep track of its state. To further help the player understand what is going on, a mini-[[radar]] exists on the bottom-right corner of the HUD. This mini-radar, as well as the main radar, highlight the location of Lumiknolls, enemies, and particularly frenzied enemies (alongside their direction). Lumiknolls and frenzied enemies also appear as colored silhouettes if they're behind terrain. As enemies get closer to a Lumiknoll, the [[music]] becomes more alarming and sinister, taking on a harrowing melody if any is actively under attack.


Some later missions feature one or more large eggs in various locations around the map. If left alone, each egg with eventually hatch a [[Smoky Progg]], who will begin to head for the nearest Luminkoll (or Tricknoll on rare occasions). They are a significantly greater threat than many other enemies encountered during night missions, as they have higher health and create [[gloom]], a hazard Glow Pikmin are not immune to and will die instantly from. These eggs can be broken before they hatch, which will instantly kill the Smoky Progg and leave behind a large pile of glow pellets.
Since gameplay during night expeditions takes place in the exact same locations the player explores during the day, the state of any [[obstacle]]s will be reflected between the day and the night, meaning the player will have an easier time if they clear obstacles during the day before trying out a night expedition at that same spot. The same is not true for the corpses of enemies killed during the day, which are removed during night expeditions and brought back during the day.
 
Since gameplay during night expeditions takes place in the exact same locations the player explores during the day, the state of any [[obstacle]]s will be reflected between the day and the night. Obstacles may be cleared both in day and night expeditions, and some obstacles may hinder the enemies as well as the leaders. If no open route exists to allow an enemy to reach a Lumiknoll or Tricknoll, it will not turn aggressive throughout the entire night- even if it is in a location the player can reach. If enemies may reach a Tricknoll but not a Lumiknoll, they will turn aggressive, destroy the Tricknoll, and then return to a docile state while retaining their red eyes and glowing red radar icons. Glow Pikmin that cannot return glow pellets to the Lumiknoll because of the presence of an obstacle will mill around the obstacle until it is cleared, just as daytime Pikmin would.


During night expeditions, the player is able to order Oatchi or the player character to go to a Lumiknoll. In Oatchi's case, he will actively circle around the Lumiknoll and attack any nearby enemies.
During night expeditions, the player is able to order Oatchi or the player character to go to a Lumiknoll. In Oatchi's case, he will actively circle around the Lumiknoll and attack any nearby enemies.
Line 127: Line 117:
== Glow Pikmin ==
== Glow Pikmin ==
{{main|Glow Pikmin}}
{{main|Glow Pikmin}}
The player only has Glow Pikmin available during night expeditions. They are born when glow pellets are delivered to a Lumiknoll or Tricknoll, with every 3 generating 1 Glow Pikmin. When [[idle]], they instantly teleport from their position to the player's [[squad]], and they also instantly change squads when the player swaps [[leader]]s, allowing the player to focus on defending rather than rallying. They behave mostly like regular Pikmin, and can still be eaten, but they are invulnerable to [[fire]], [[electricity]], [[water]], and [[poison]]. By holding down the [[charge]] button, the player can unite them into what is known as a glowmob, and then unleash them in an explosive blast that can stun multiple enemies in its area of effect. The player can also create more Glow Pikmin by throwing [[Glow Seed]]s.
The player only has Glow Pikmin available during night expeditions. They are born when glow pellets are delivered to a Lumiknoll or Tricknoll, with every 3 generating 1 Glow Pikmin. When [[idle]], they instantly teleport from their position to the player's [[squad]], and they also instantly change squads when the player swaps [[leader]]s, allowing the player to focus on defending rather than rallying. They behave mostly like regular Pikmin, and can still be eaten, but they are invulnerable to [[fire]], [[electricity]], [[water]], and [[poison]]. By holding down the [[charge]] button, the player can unite them into what is known as a glowmob, and then unleash them at an enemy to stun it. The player can also create more Glow Pikmin by throwing [[Glow Seed]]s.
 
==Expedition details==
Disclaimer: This data assumes that the Player can have more than 100 Glow Pikmin out on the map.
{| class="wikitable sortable"
! Enemy || Pellets dropped
|-
|-
! [[Albino Dwarf Bulborb]]
| 00
|-
! [[Bulborb]]
| 05
|-
! [[Jumbo Bulborb]]
| 15
|-
! [[Bulborb Larva]] nest
| 00
|-
! [[Desiccated Skitter Leaf]]
| 00
|-
! [[Joustmite]]
| 00
|-
! [[Puffy Blowhog]]
| 05 (Arcadia) / None (Shores)
|-
! [[Tusked Blowhog]]
| 00
|-
! [[Shearwig]]
| 00
|-
! [[Water Dumple]]
| 00
|-
! [[Toady Bloyster]]
| 05
|-
! [[Whiptongue Bulborb]]
| 05
|-
! [[Flighty Joustmite]]
| 00
|-
! [[Frosty Bulborb]]
| 05
|-
! [[Smoky Progg]]
| 25
|-
! [[Male Sheargrub]]
| 00
|-
! [[Dwarf Bulbear]]
| 00
|-
! [[Emperor Bulblax]]
| 25
|-
! [[Fiery Bulblax]]
| 15
|-
! [[Pyroclasmic Slooch]]
| 00
|-
! [[Spotty Bulbear]]
| 15
|-
! [[Baldy Long Legs]]
| 25
|-
! [[Moldy Dwarf Bulborb]]
| 00
|-
! [[Moldy Slooch]]
| 00
|}
 
{| class="wikitable sortable"
! Area || Enemies || Pellet piles || Total glow pellets, Pikmin, and Seeds
|-
|-
! Ancient Arches
| Albino Dwarf Bulborb x24, Bulborb
| 20 Piles (5x5, 9x10, 1x15, 3x20, 2x30)
| 255 Pellets, 85 Pikmin, 17 Seeds
|-
! Rugged Scaffold
| Bulborb x5, Jumbo Bulborb
| 17 Piles (6x10, 5x15, 3x20, 1x30, 2x40)
| 315 Pellets, 105 Pikmin, 21 Seeds
|-
! Meandering Slope
| Bulborb, Bulborb Larva Nest x4, Jumbo Bulborb
| 21 Piles (1x5, 13x10, 5x15, 2x20)
| 270 Pellets, 90 Pikmin, 18 Seeds
|-
! Fragrant Ravine
| Desiccated Skitter Leaf x16, Joustmite x4
| 30 Piles (2x5, 15x10, 7x15, 5x20, 1x30)
| 395 Pellets, 131⅔ Pikmin, 26⅓ Seeds
|-
! Sunwashed Plateau
| Desiccated Skitter Leaf x12, Joustmite x4, Puffy Blowhog x2
| 19 Piles (9x10, 5x15, 4x20, 1x30)
| 255 Pellets, 85 Pikmin, 17 Seeds
|-
! Misshapen Pond
| Bulborb Larva Nest x2, Joustmite x5, Tusked Blowhog x3
| 13 Piles (6x10, 5x15, 2x20)
| 145 Pellets, 48⅓ Pikmin, 9⅔ Seeds
|-
! Blossoming Dunes
| Puffy Blowhog x4, Shearwig x14, Water Dumple x18
| 16 Piles (4x10, 8x15, 2x20, 1x30, 1x40)
| 270 Pellets, 90 Pikmin, 18 Seeds
|-
! Water's Edge
| Toady Bloyster x5, Water Dumple x8, Whiptongue Bulborb x5
| 27 Piles (2x5, 12x10, 7x15, 5x20, 1x30)
| 415 Pellets, 138⅓ Pikmin, 27⅔ Seeds
|-
! The Sand Keep
| Toady Bloyster x3, Water Dumple x36, Whiptongue Bulborb x4
| 16 Piles (4x5, 8x10, 3x15, 1x20)
| 200 Pellets, 66⅔ Pikmin, 13⅓ Seeds
|-
! Stargazer's Spot
| Albino Dwarf Bulborb x18, Flighty Joustmite x5, Shearwig x11
| 19 Piles (3x5, 7x10, 7x15, 1x20, 1x25)
| 235 Pellets, 78⅓ Pikmin, 15⅔ Seeds
|-
! Feasting Center
| Frosty Bulborb x6, Shearwig x7, Smoky Progg, Tusked Blowhog x3
| 20 Piles (3x5, 11x10, 3x15, 2x20, 1x25)
| 290 Pellets, 96⅔ Pikmin, 19⅓ Seeds
|-
! Foot of the Stairs
| Frosty Bulborb x2, Jumbo Bulborb x2, Male Sheargrub x26, Smoky Progg x2
| 16 Piles (2x5, 10x10, 3x15, 1x25)
| 270 Pellets, 90 Pikmin, 18 Seeds
|-
! Line of Logs
| Dwarf Bulbear x6, Emperor Bulblax x2, Fiery Bulblax x3, Pyroclasmic Slooch x7, Spotty Bulbear x3
| 21 Piles (14x10, 3x15, 3x20, 1x25)
| 410 Pellets, 136⅔ Pikmin, 27⅓ Seeds
|-
! Abandoned Throne
| Baldy Long Legs, Desiccated Skitter Leaf x10, Pyroclasmic Slooch x4
| 21 Piles (1x5, 5x10, 10x15, 2x20, 3x30)
| 360 Pellets, 120 Pikmin, 24 Seeds
|-
! The Sylvan Gate
| Bulborb Larva Nest x2, Dwarf Bulbear x9, Moldy Dwarf Bulborb x3, Smoky Progg x2, Spotty Bulbear x4
| 28 Piles (9x5, 10x10, 5x15, 3x20, 1x30)
| 390 Pellets, 130 Pikmin, 26 Seeds
|-
! Autumnal Gully
| Baldy Long Legs, Emperor Bulblax x3, Moldy Dwarf Bulborb x13, Moldy Slooch x5, Smoky Progg x2
| 20 Piles (1x5, 14x10, 4x15, 1x20)
| 375 Pellets, 125 Pikmin, 25 Seeds
|}


== Rewards ==
== Rewards ==
When a night expedition is successfully completed, the player will receive a glob of [[glow sap]], one glob per surviving Lumiknoll. This in turn gets transformed into one dose of medicine per glob. In the morning, Yonny will administer any available doses to any [[leafling]]s in wait. In addition, the player will receive [[Glow Seed]]s for every five Glow Pikmin remaining in their squad (rounded up), for a minimum of one Glow Seed. Failing a mission still gives the player Glow Seeds accordingly.
When a night expedition is successfully completed, the player will receive a glob of [[glow sap]], one glob per Lumiknoll. This in turn gets transformed into one dose of medicine per glob. In the morning, Yonny will administer any available doses to any [[leafling]]s in wait. In addition, the player will receive [[Glow Seed]]s for every Glow Pikmin that was propagated, though the exact formula is not known.


Glow sap will not be obtained if the player is finishing a location that they already cleared in the past, but they will still receive Glow Seeds. Since they will still be received if the mission fails, a player can easily farm Glow Seeds this way by prioritizing collection of glow pellets. Certain maps like ones with Bulborb Larvae and The Sand Keep Mission are easy to grind, because the Larva maps are easily defendable with Oatchi alone, and The Sand Keep immediately gives the Player 50 Glow Pikmin.
Glow sap will not be obtained if the player is finishing a location that they already cleared in the past, but they will still receive Glow Seeds.


When an expedition ends, the game will show a menu listing how many creatures were defeated and how many there were in total, though this has no impact on gameplay.
When an expedition ends, the game will show a menu listing how many creatures were defeated and how many there were in total, though this has no impact on gameplay.


==Trivia==
== Names in other languages ==
*An owl can be heard hooting during the first minutes of a night expedition, but it goes silent as the creatures become more aggressive.
 
==Names in other languages==
{{Foreignname
{{Foreignname
|Jap=夜の探索
|Jap=夜の探索

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