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{{game icons|p4=y}}
{{game icons|p4=y}}
[[File:P4 Night Gameplay.jpg|thumb|Gameplay during a night expedition, showing Glow Pikmin carrying glow pellets while enemies approach.]]
[[File:P4 Night Gameplay.jpg|thumb|Gameplay during a night expedition, showing glow pikmin carrying glow pellets while enemies approach.]]


'''Night expeditions''' ({{j|夜の探索|Yoru no Tansaku|Night Search}}) are a type of activity that the [[Pikmin 4 player character|player character]] is in charge of in {{p4}}. These expeditions take place at night, when some of the [[enemy|creatures]] of [[PNF-404]] are more dangerous and can enter a frenzied state. Because most [[Pikmin family|Pikmin]] are diurnal creatures, they and the [[Onions]] are not available at night, and instead the player has [[Glow Pikmin]] and [[Lumiknoll]]s at their disposal. All [[carry|carriable]] objects vanish at night, and [[cave]]s (including [[Dandori Challenge]]s and [[Dandori Battle]]s) cannot be entered. Night expeditions are necessary because rescued [[leafling]]s need [[glow sap]] in order to be restored back to normal, something that can only be obtained from Lumiknolls at dawn. Hence, the gameplay during night expeditions focuses on protecting the Lumiknolls throughout the night, considering that their light attracts the frenzied creatures and makes them attack.
'''Night expeditions''' ({{j|夜の探索|Yoru no Tansaku|Night Search}}) are a type of activity that the [[Pikmin 4 player character|player character]] is in charge of in {{p4}}. These expeditions take place at night, when some of the [[enemy|creatures]] of [[PNF-404]] are more dangerous and can enter a frenzied state. Because most [[Pikmin family|Pikmin]] are diurnal creatures, they and the [[Onions]] are not available at night, and instead the player has [[Glow Pikmin]] and [[Lumiknoll]]s at their disposal. All [[carry|carriable]] objects vanish at night, and [[cave]]s (including [[Dandori Challenge]]s and [[Dandori Battle]]s) cannot be entered. Night expeditions are necessary because rescued [[leafling]]s need [[glow sap]] in order to be restored back to normal, something that can only be obtained from Lumiknolls at dawn. Hence, the gameplay during night expeditions focuses on protecting the Lumiknolls throughout the night, considering that their light attracts the frenzied creatures and makes them attack.
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Each night expedition takes place at one of the previously-visited [[base]]s of a previously-explored [[area]]. After talking to Yonny and choosing to go on a night expedition, a menu will appear allowing the player to choose where to land. Within this menu, the player can know if a given location has already been cleared, the location's danger level, and a comment by Yonny about the sorts of challenges that await them. Locations that have already been cleared can be redone at will, but the player will not obtain any [[glow sap]]. Once the player is ready to go, the game will cut to sunset where the player departs from the Rescue Command Post, arriving at the chosen location at the start of the night.
Each night expedition takes place at one of the previously-visited [[base]]s of a previously-explored [[area]]. After talking to Yonny and choosing to go on a night expedition, a menu will appear allowing the player to choose where to land. Within this menu, the player can know if a given location has already been cleared, the location's danger level, and a comment by Yonny about the sorts of challenges that await them. Locations that have already been cleared can be redone at will, but the player will not obtain any [[glow sap]]. Once the player is ready to go, the game will cut to sunset where the player departs from the Rescue Command Post, arriving at the chosen location at the start of the night.


The first two expeditions forcefully take place in the [[Sun-Speckled Terrace]], at the Ancient Arches and Rugged Scaffold bases respectively. After beating the first two expeditions, the player can do every expedition unlocked in any order.
The first two expeditions forcefully take place in the [[Sun-Speckled Terrace]], at the Ancient Arches and Rugged Scaffold bases respectively. After beating the first two expeditions, you can do every expedition unlocked in any order.


Areas and bases that have not been visited will not appear in the selection of choices. The following locations exist:
Areas and bases that have not been visited will not appear in the selection of choices. The following locations exist:
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The player's objective during a night expedition is to either wipe out all of the enemies, or survive until dawn. If a Lumiknoll is destroyed, the night expedition ends right away and the player will have to retry at a later day. The player can choose to retry if this is the case. If the player suffers a [[Pikmin extinction]], the Lumiknoll will spawn 5 Glow Pikmin.
The player's objective during a night expedition is to either wipe out all of the enemies, or survive until dawn. If a Lumiknoll is destroyed, the night expedition ends right away and the player will have to retry at a later day. The player can choose to retry if this is the case. If the player suffers a [[Pikmin extinction]], the Lumiknoll will spawn 5 Glow Pikmin.


Around the area the player can also find Tricknolls. They start off deactivated, but approaching with a character or a Pikmin is enough to make them light up and become activated. Once activated, they serve as a drop-off point for glow pellets, but also serve as a target for frenzied enemies. While having a Tricknoll be destroyed by enemies does not result in a failure, and can even be encouraged in order to lure enemies away from a Lumiknoll, the player will lose out on a convenient drop-off point for collected glow pellets.
Around the area the player can also find Tricknolls. They start off deactivated, but approaching with a character or a Pikmin is enough to make them light up and become activated. Once activated, they serve as a drop-off point for glow pellets, and also serve as a target for frenzied enemies. While having a Tricknoll be destroyed by enemies does not result in a failure, and can even be encouraged in order to lure enemies away from a Lumiknoll, the player will lose out on a convenient drop-off point for collected glow pellets.


The first Lumiknoll will always be accompanied by a blue beacon right next to it, similar to the ones the player can place down with the [[Survey Drone]]. If there is a second Lumiknoll, that one will be accompanied by an orange beacon. A Lumiknoll's [[health]] appears at the top of the [[HUD]] so the player can always keep track of its state. To further help the player understand what is going on, a mini-[[radar]] exists on the bottom-right corner of the HUD. This mini-radar, as well as the main radar, highlight the location of Lumiknolls, enemies, and particularly frenzied enemies (alongside their direction). Lumiknolls and frenzied enemies also appear as colored silhouettes if they're behind terrain. As enemies get closer to a Lumiknoll, [[Music in Pikmin 4#Nighttime Expedition|the music]] becomes more alarming and sinister, taking on a harrowing melody if any is actively under attack.
The first Lumiknoll will always be accompanied by a blue beacon right next to it, similar to the ones the player can place down with the [[Survey Drone]]. If there is a second Lumiknoll, that one will be accompanied by an orange beacon. A Lumiknoll's [[health]] appears at the top of the [[HUD]] so the player can always keep track of its state. To further help the player understand what is going on, a mini-[[radar]] exists on the bottom-right corner of the HUD. This mini-radar, as well as the main radar, highlight the location of Lumiknolls, enemies, and particularly frenzied enemies (alongside their direction). Lumiknolls and frenzied enemies also appear as colored silhouettes if they're behind terrain. As enemies get closer to a Lumiknoll, [[Music in Pikmin 4#Nighttime Expedition|the music]] becomes more alarming and sinister, taking on a harrowing melody if any is actively under attack.
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Some later missions feature one or more large eggs in various locations around the map. If left alone, each egg with eventually hatch a [[Smoky Progg]], who will begin to head for the nearest Luminkoll (or Tricknoll on rare occasions). They are a significantly greater threat than many other enemies encountered during night missions, as they have higher health and create [[Gloom]], a hazard that Glow Pikmin will die instantly from. These eggs can be broken before they hatch, which will instantly kill the Smoky Progg and leave behind a large pile of glow pellets.
Some later missions feature one or more large eggs in various locations around the map. If left alone, each egg with eventually hatch a [[Smoky Progg]], who will begin to head for the nearest Luminkoll (or Tricknoll on rare occasions). They are a significantly greater threat than many other enemies encountered during night missions, as they have higher health and create [[Gloom]], a hazard that Glow Pikmin will die instantly from. These eggs can be broken before they hatch, which will instantly kill the Smoky Progg and leave behind a large pile of glow pellets.


Since gameplay during night expeditions takes place in the exact same locations the player explores during the day, the state of any [[obstacle]]s will be reflected between the day and the night. Obstacles may be cleared both in day and night expeditions, and some obstacles may hinder the enemies as well as the leaders. If no open route exists to allow an enemy to reach a Lumiknoll or Tricknoll, it will not turn aggressive throughout the entire night, even if it is in a location the player can reach. If enemies may reach a Tricknoll but not a Lumiknoll, they will turn aggressive, destroy the Tricknoll, and then return to a docile state while retaining their red eyes and glowing red radar icons. Glow Pikmin that cannot return glow pellets to the Lumiknoll because of the presence of an obstacle will mill around the obstacle until it is cleared, just as daytime Pikmin would.
Since gameplay during night expeditions takes place in the exact same locations the player explores during the day, the state of any [[obstacle]]s will be reflected between the day and the night. Obstacles may be cleared both in day and night expeditions, and some obstacles may hinder the enemies as well as the leaders. If no open route exists to allow an enemy to reach a Lumiknoll or Tricknoll, it will not turn aggressive throughout the entire night- even if it is in a location the player can reach. If enemies may reach a Tricknoll but not a Lumiknoll, they will turn aggressive, destroy the Tricknoll, and then return to a docile state while retaining their red eyes and glowing red radar icons. Glow Pikmin that cannot return glow pellets to the Lumiknoll because of the presence of an obstacle will mill around the obstacle until it is cleared, just as daytime Pikmin would.


During night expeditions, the player is able to order Oatchi or the player character to go to a Lumiknoll. In Oatchi's case, he will actively circle around the Lumiknoll and attack any nearby enemies.
During night expeditions, the player is able to order Oatchi or the player character to go to a Lumiknoll. In Oatchi's case, he will actively circle around the Lumiknoll and attack any nearby enemies.
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The player only has Glow Pikmin available during night expeditions. They are born when glow pellets are delivered to a Lumiknoll or Tricknoll, with every 3 generating 1 Glow Pikmin. When [[idle]], they instantly teleport from their position to the player's [[squad]], and they also instantly change squads when the player swaps [[leader]]s, allowing the player to focus on defending rather than rallying. They behave mostly like regular Pikmin, and can still be eaten, but they are invulnerable to [[fire]], [[electricity]], [[water]], and [[poison]]. By holding down the [[charge]] button, the player can unite them into what is known as a glowmob, and then unleash them in an explosive blast that can stun multiple enemies in its area of effect. The player can also create more Glow Pikmin by throwing [[Glow Seed]]s.
The player only has Glow Pikmin available during night expeditions. They are born when glow pellets are delivered to a Lumiknoll or Tricknoll, with every 3 generating 1 Glow Pikmin. When [[idle]], they instantly teleport from their position to the player's [[squad]], and they also instantly change squads when the player swaps [[leader]]s, allowing the player to focus on defending rather than rallying. They behave mostly like regular Pikmin, and can still be eaten, but they are invulnerable to [[fire]], [[electricity]], [[water]], and [[poison]]. By holding down the [[charge]] button, the player can unite them into what is known as a glowmob, and then unleash them in an explosive blast that can stun multiple enemies in its area of effect. The player can also create more Glow Pikmin by throwing [[Glow Seed]]s.


== List of numbers ==
==Expedition details==
Note: These lists specify the potential maximum amounts. In gameplay, due to the [[Pikmin limit]], the player cannot have more than 100 Glow Pikmin out at once.
Disclaimer: This data counterfactually assumes that the Player can have more than 100 Glow Pikmin out on the map.
 
{| class="wikitable sortable"
{| class="wikitable sortable"
! Enemy || data-sort-type="number" | Pellets dropped
! Enemy || Pellets dropped
|-
|-
|-
|-
! [[Albino Dwarf Bulborb]]
! [[Albino Dwarf Bulborb]]
| 0
| 00
|-
|-
! [[Bulborb]]
! [[Bulborb]]
| 5
| 05
|-
|-
! [[Jumbo Bulborb]]
! [[Jumbo Bulborb]]
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|-
|-
! [[Bulborb Larva]] nest
! [[Bulborb Larva]] nest
| 0
| 00
|-
|-
! [[Desiccated Skitter Leaf]]
! [[Desiccated Skitter Leaf]]
| 0
| 00
|-
|-
! [[Joustmite]]
! [[Joustmite]]
| 0
| 00
|-
|-
! [[Puffy Blowhog]]
! [[Puffy Blowhog]]
| 5 ([[Blossoming Arcadia|Arcadia]]) / 0 ([[Serene Shores|Shores]])
| 05 (Arcadia) / None (Shores)
|-
|-
! [[Tusked Blowhog]]
! [[Tusked Blowhog]]
| 0
| 00
|-
|-
! [[Shearwig]]
! [[Shearwig]]
| 0
| 00
|-
|-
! [[Water Dumple]]
! [[Water Dumple]]
| 0
| 00
|-
|-
! [[Toady Bloyster]]
! [[Toady Bloyster]]
| 5
| 05
|-
|-
! [[Whiptongue Bulborb]]
! [[Whiptongue Bulborb]]
| 5
| 05
|-
|-
! [[Flighty Joustmite]]
! [[Flighty Joustmite]]
| 0
| 00
|-
|-
! [[Frosty Bulborb]]
! [[Frosty Bulborb]]
| 5
| 05
|-
|-
! [[Smoky Progg]] (and egg)
! [[Smoky Progg]] (and egg)
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|-
|-
! [[Male Sheargrub]]
! [[Male Sheargrub]]
| 0
| 00
|-
|-
! [[Dwarf Bulbear]]
! [[Dwarf Bulbear]]
| 0
| 00
|-
|-
! [[Emperor Bulblax]]
! [[Emperor Bulblax]]
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|-
|-
! [[Pyroclasmic Slooch]]
! [[Pyroclasmic Slooch]]
| 0
| 00
|-
|-
! [[Spotty Bulbear]]
! [[Spotty Bulbear]]
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|-
|-
! [[Moldy Dwarf Bulborb]]
! [[Moldy Dwarf Bulborb]]
| 0
| 00
|-
|-
! [[Moldy Slooch]]
! [[Moldy Slooch]]
| 0
| 00
|}
|}


{| class="wikitable sortable"
{| class="wikitable sortable"
! Base || Enemies || Pellet piles || Total glow pellets, Pikmin, and Seeds
! Area || Enemies || Pellet piles || Total glow pellets, Pikmin, and Seeds
|-
|-
|-
|-
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When an expedition ends, the game will show a menu listing how many creatures were defeated and how many there were in total, though this has no impact on gameplay. Defeating every enemy in a night expedition is not required to 100% complete the game, as making it to sunrise with all Lumiknolls intact clears the expedition.
When an expedition ends, the game will show a menu listing how many creatures were defeated and how many there were in total, though this has no impact on gameplay. Defeating every enemy in a night expedition is not required to 100% complete the game, as making it to sunrise with all Lumiknolls intact clears the expedition.


== Trivia ==
==Trivia==
* An owl can be heard hooting during the first minutes of a night expedition, but it goes silent as the creatures become more aggressive.
*An owl can be heard hooting during the first minutes of a night expedition, but it goes silent as the creatures become more aggressive.


== Names in other languages ==
==Names in other languages==
{{Foreignname
{{Foreignname
|Jap=夜の探索
|Jap=夜の探索

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