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The player only has Glow Pikmin available during night expeditions. They are born when glow pellets are delivered to a Lumiknoll or Tricknoll, with every 3 generating 1 Glow Pikmin. When [[idle]], they instantly teleport from their position to the player's [[squad]], and they also instantly change squads when the player swaps [[leader]]s, allowing the player to focus on defending rather than rallying. They behave mostly like regular Pikmin, and can still be eaten, but they are invulnerable to [[fire]], [[electricity]], [[water]], and [[poison]]. By holding down the [[charge]] button, the player can unite them into what is known as a glowmob, and then unleash them in an explosive blast that can stun multiple enemies in its area of effect. The player can also create more Glow Pikmin by throwing [[Glow Seed]]s.
The player only has Glow Pikmin available during night expeditions. They are born when glow pellets are delivered to a Lumiknoll or Tricknoll, with every 3 generating 1 Glow Pikmin. When [[idle]], they instantly teleport from their position to the player's [[squad]], and they also instantly change squads when the player swaps [[leader]]s, allowing the player to focus on defending rather than rallying. They behave mostly like regular Pikmin, and can still be eaten, but they are invulnerable to [[fire]], [[electricity]], [[water]], and [[poison]]. By holding down the [[charge]] button, the player can unite them into what is known as a glowmob, and then unleash them in an explosive blast that can stun multiple enemies in its area of effect. The player can also create more Glow Pikmin by throwing [[Glow Seed]]s.


==Expedition details==
== Expedition Details ==
Disclaimer: This data assumes that the Player can have more than 100 Glow Pikmin out on the map.
Disclaimer: This data assumes that the Player can have more than 100 Glow Pikmin out on the map.
{| class="wikitable sortable"
{| class="wikitable sortable"
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== Rewards ==
== Rewards ==
When a night expedition is successfully completed, the player will receive a glob of [[glow sap]], one glob per surviving Lumiknoll. This in turn gets transformed into one dose of medicine per glob. In the morning, Yonny will administer any available doses to any [[leafling]]s in wait. In addition, the player will receive [[Glow Seed]]s for every five Glow Pikmin remaining in their squad (rounded up), for a minimum of one Glow Seed. Failing a mission still gives the player Glow Seeds accordingly.
When a night expedition is successfully completed, the player will receive a glob of [[glow sap]], one glob per Lumiknoll. This in turn gets transformed into one dose of medicine per glob. In the morning, Yonny will administer any available doses to any [[leafling]]s in wait. In addition, the player will receive [[Glow Seed]]s for every five Glow Pikmin remaining in their squad (rounded up), for a minimum of one Glow Seed. Failing a mission still gives the player Glow Seeds accordingly.


Glow sap will not be obtained if the player is finishing a location that they already cleared in the past, but they will still receive Glow Seeds. Since they will still be received if the mission fails, a player can easily farm Glow Seeds this way by prioritizing collection of glow pellets. Certain maps like ones with Bulborb Larvae and The Sand Keep Mission are easy to grind, because the Larva maps are easily defendable with Oatchi alone, and The Sand Keep immediately gives the Player 50 Glow Pikmin.
Glow sap will not be obtained if the player is finishing a location that they already cleared in the past, but they will still receive Glow Seeds. Since they will still be received if the mission fails, a player can easily farm Glow Seeds this way by prioritizing collection of glow pellets. Certain maps like ones with Bulborb Larvae and The Sand Keep Mission are easy to grind, because the Larva maps are easily defendable with Oatchi alone, and The Sand Keep immediately gives the Player 50 Glow Pikmin.
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When an expedition ends, the game will show a menu listing how many creatures were defeated and how many there were in total, though this has no impact on gameplay.
When an expedition ends, the game will show a menu listing how many creatures were defeated and how many there were in total, though this has no impact on gameplay.


==Trivia==
== Names in other languages ==
*An owl can be heard hooting during the first minutes of a night expedition, but it goes silent as the creatures become more aggressive.
 
==Names in other languages==
{{Foreignname
{{Foreignname
|Jap=夜の探索
|Jap=夜の探索

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