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==Uses==
==Uses==
{{game help|p4|Add required/recommended uses like the Pikmin pages. Also, try to clear [[Final Story: The Purple Key]] with a platinum medal without Oatchi.}}
{{game help|p4|Add required/recommended uses like the Pikmin pages (don't forget to add uses in Dandori caves)}}
===Required uses===
===Required uses===
*Treasures
*Treasures
**{{icon|Stone of Advancement|y|v=P4}}: While it might seem like it's possible to throw Pikmin onto it, the Pikmin won't go and grab it.
**{{icon|Stone of Advancement|y|v=P4}}: While it might seem like it's possible to throw Pikmin onto it, the Pikmin won't go and grab it.
*Dandori Challenges
**[[4th Story: Dandori Seas]]: While all treasures are collectible, to actually reach the Sage Leaf, you have to cross a small ledge.
**[[8th Story: Crowded Kitchen]]: There are 2 [[Portable Sunset]]s on a high ledge, which neither the White Pikmin or the Purple Pikmin can reach.
*Other
*Other
**[[Rescue Command Post]]: Since no Pikmin are unlocked at the start of the game, Oatchi is required to pull a potted plant, dig up the [[Burrow of Beginnings]], and break some [[breakable pot]]s.
**[[Rescue Command Post]]: Since no Pikmin are unlocked at the start of the game, Oatchi is required to pull a potted plant, dig up the [[Burrow of Beginnings]], and break some [[breakable pot]]s.
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**[[Aerial Incinerator]]: There are [[moving walkway]]s that Oatchi normally can [[#Rush|Rush]] through. Without that, it's much harder, but still barely possible.
**[[Aerial Incinerator]]: There are [[moving walkway]]s that Oatchi normally can [[#Rush|Rush]] through. Without that, it's much harder, but still barely possible.
**[[Cliff-Hanger's Hold]]: Normally, you're supposed to throw some Pikmin at a [[Bouncy Mushroom]], then have Oatchi use a [[pup tunnel]] to reach those Pikmin and throw them onto a [[climbing rope]]. However, you can throw the Pikmin at the Bouncy Mushroom, then use the [[Idler's Alert]], and once they reach the climbing rope, whistle them, and charge them.
**[[Cliff-Hanger's Hold]]: Normally, you're supposed to throw some Pikmin at a [[Bouncy Mushroom]], then have Oatchi use a [[pup tunnel]] to reach those Pikmin and throw them onto a [[climbing rope]]. However, you can throw the Pikmin at the Bouncy Mushroom, then use the [[Idler's Alert]], and once they reach the climbing rope, whistle them, and charge them.
**[[1st Story: Bulblaxes]]: There is a Bouncy Mushroom that leads to an upper section with more enemies. Normally, Oatchi is supposed to jump onto it, but by standing where it spawns, you will be brought to the upper section.
**[[6th Story: Gimmick Gambit]]: The normal way is impossible, since there is an Orbital Communication Sphere on a high ledge. However, by throwing a [[Pikpik Carrot]] from the Pebble Pitcher onto a button, you can clear the Dandori Challenge very fast, even without Oatchi.
*Other
*Other
**{{icon|Castaway|y|v=P4}} (Sightless Passage): This is on a very high ledge, even Yellow Pikmin can not reach it. However, [[Winged Pikmin]] can still fly to it.
**{{icon|Castaway|y|v=P4}} (Sightless Passage): This is on a very high ledge, even Yellow Pikmin can not reach it. However, [[Winged Pikmin]] can still fly to it.
**[[Dream Home]]: To get to the section with the cave exit and the Mammoth Snootwhacker, a Bomb Rock to bounce onto the Bonucy Mushroom can be used.
**[[Dream Home]]: To get to the section with the cave exit and the Mammoth Snootwhacker, a Bomb Rock to bounce onto the Bonucy Mushroom can be used.
**[[Final Battle]]: To normally reach this Dandori Battle, Oatchi must jump onto [[potted mushroom]]s. However, by stacking specific objects on top of each other, it is possible to reach the cave. Once inside, the platinum medal can be gotten without any major difficulties.
**Cave Delving: To unlock this [[mission (Pikmin 4)|mission]], you have to talk to [[Dash]], who is behind a small ledge. To talk to him, select him on the ID badge to instantly warp to him.
**Cave Delving: To unlock this [[mission (Pikmin 4)|mission]], you have to talk to [[Dash]], who is behind a small ledge. To talk to him, select him on the ID badge to instantly warp to him.


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