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It can be performed by holding and releasing {{button|switch|x}}, be it by being ordered by the [[Pikmin 4 player character|player's character]] or when the player is controlling Oatchi directly. While the button is pressed, an orange ring-shaped gauge appears with Oatchi's face on it and fills as the button is held down. An arrow also appears on the ground indicating where Oatchi will go. If the button is released after the gauge is full, the rush will start, but if released before that the process will be canceled. Before releasing the button, the player may press another button to cancel. While rushing, if the player controls Oatchi, he can be slightly veered left and right. Oatchi can usually only rush for a few seconds before screeching to a halt on his own, or sooner if the player presses {{button|switch|b}} mid-rush. After rushing, the same gauge will appear with a grey ring instead, slowly depleting to indicate the cooldown between Oatchi's rushes.
It can be performed by holding and releasing {{button|switch|x}}, be it by being ordered by the [[Pikmin 4 player character|player's character]] or when the player is controlling Oatchi directly. While the button is pressed, an orange ring-shaped gauge appears with Oatchi's face on it and fills as the button is held down. An arrow also appears on the ground indicating where Oatchi will go. If the button is released after the gauge is full, the rush will start, but if released before that the process will be canceled. Before releasing the button, the player may press another button to cancel. While rushing, if the player controls Oatchi, he can be slightly veered left and right. Oatchi can usually only rush for a few seconds before screeching to a halt on his own, or sooner if the player presses {{button|switch|b}} mid-rush. After rushing, the same gauge will appear with a grey ring instead, slowly depleting to indicate the cooldown between Oatchi's rushes.


When rushing against an enemy, the result depends on how powerful the rush skill is and how tough the enemy is. Oatchi will run straight through lighter enemies like the [[Dwarf Bulborb]] or [[Water Dumple]]. Medium-sized enemies like the [[Fiery Blowhog]] will be knocked slightly in the air. Meanwhile, heavier enemies and bosses will be unmoved. Lighter enemies also take much more damage compared to heavier enemies.
When rushing against an enemy, the result depends on how powerful the rush skill is and how tough the enemy is. Oatchi will run straight through lighter enemies like the [[Dwarf Bulborb]] or [[Water Dumple]]. Medium-sized enemies like the [[Firey Blowhog]] will be knocked slightly in the air. Meanwhile, heavier enemies and bosses will be unmoved. Lighter enemies also take much more damage compared to heavier enemies.


Oatchi's slam will knock down nearby objects in tall ledges in a fixed radius around him, meaning the player does not need to hit the wall that a thing is on in order to knock it down specifically. This radius will also automatically [[pluck]] any nearby [[sprout]]s, regardless of what he slams against.
Oatchi's slam will knock down nearby objects in tall ledges in a fixed radius around him, meaning the player does not need to hit the wall that a thing is on in order to knock it down specifically. This radius will also automatically [[pluck]] any nearby [[sprout]]s, regardless of what he slams against.


Leveling up '''Rush''' grants different effects, either reducing charge time or increasing damage. Each level of Rush costs three Pup Drive. Damage values for Rush were measured against the Fiery Blowhog, but share similar results with other creatures.
Leveling up '''Rush''' grants different effects, either reducing charge time or increasing damage. Each level of Rush costs three Pup Drive. Damage values for Rush were measured against the Firey Blowhog, but share similar results with other creatures.


* Rush level 1: Oatchi charges his rush in 2 seconds. He has a five-second cooldown after Rush is finished. Oatchi starts at this level by default.
* Rush level 1: Oatchi charges his rush in 2 seconds. He has a five-second cooldown after Rush is finished. Oatchi starts at this level by default.

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