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{{game icons|p=y|p2=y|p3=y|p4=y|hp=y|pa=y}}
{{game icons|p=y|p2=y|p3=y|p4=y|hp=y|pa=y}}
[[File:Dirt Wall P3.jpg|thumb|250px|A dirt wall in {{p3}}, an obstacle that blocks a path until it has been destroyed.]]
[[File:Dirt Wall P3.jpg|right|thumb|250px|A dirt wall in {{p3}}, an obstacle that blocks a path until it has been destroyed.]]
{{todo|Check if Pikmin contribute to a task in a linear fashion or logarithmic fashion. i.e. do 50 Pikmin take exactly twice as long to take down a gate as 100, or are they faster? Check other obstacles too, and check all games.}}
{{todo|Check if Pikmin contribute to a task in a linear fashion or logarithmic fashion. i.e. do 50 Pikmin take exactly twice as long to take down a gate as 100, or are they faster? Check other obstacles too, and check all games.}}
'''Obstacles''' are interactive objects that stand in the way of [[Pikmin family|Pikmin]] and [[leader]]s. Some obstacles can be destroyed by having Pikmin [[Combat|attack]] them, some can be overcome through the use of [[tool]]s, and some cannot be destroyed at all and must be worked around. With creative use, some of these obstacles can end up helping the player in unique ways when they are cleared, like a [[cardboard box]] initially being pushed to get out of the way, but also ending up next to a ramp to serve as a makeshift bridge. In this sense, some obstacles can partially serve as tools in and of themselves.
'''Obstacles''' are interactive objects that stand in the way of [[Pikmin family|Pikmin]] and [[leader]]s. Some obstacles can be destroyed by having Pikmin [[Combat|attack]] them, some can be overcome through the use of [[tool]]s, and some cannot be destroyed at all and must be worked around. With creative use, some of these obstacles can end up helping the player in unique ways when they are cleared, like a [[cardboard box]] initially being pushed to get out of the way, but also ending up next to a ramp to serve as a makeshift bridge. In this sense, some obstacles can partially serve as tools in and of themselves.

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