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*'''Bug-Eyed Crawmad cave entrance:''' In the northern corridor to the cave with [[Seesaw block#Elevator platform|elevator platforms]] and a [[Bug-Eyed Crawmad]], there is a way to get to the high grounds. To do this, you need to bring at least two leaders to the top of the slope leading to the entrance. You can then throw a leader on top of the southern wall of the path. You can breifly roam around here, but there is a wooden fence blocking you. If you get two leaders up there, you can throw one on top of the [[electric gate]], and then walk around the fence and proceed forward, up to the tall flower pot with the 5 [[Pellet Posy]].
*'''Bug-Eyed Crawmad cave entrance:''' In the northern corridor to the cave with [[Seesaw block#Elevator platform|elevator platforms]] and a [[Bug-Eyed Crawmad]], there is a way to get to the high grounds. To do this, you need to bring at least two leaders to the top of the slope leading to the entrance. You can then throw a leader on top of the southern wall of the path. You can breifly roam around here, but there is a wooden fence blocking you. If you get two leaders up there, you can throw one on top of the [[electric gate]], and then walk around the fence and proceed forward, up to the tall flower pot with the 5 [[Pellet Posy]].
* '''Bug-Eyed Crawmad cave:''' In the area mentioned before with a Bug-Eyed Crawmad, there are some ways to get to the higher stone surrounding it. One way is by bringing at least two leaders close to the northern cave entrance, before the ramp starts. From here you can throw a leader to the southern wall. Another way you can go out of bounds is by standing at the corner of the gap with the northern elevator platform. If you throw a leader at the wall from this point, they can land on top of the wall. This allows you to move freely across the borders of the cave. If you throw two leaders up there, you can even end up on the cinder-block separating the platforms, by throwing a leader there.
* '''Bug-Eyed Crawmad cave:''' In the area mentioned before with a Bug-Eyed Crawmad, there are some ways to get to the higher stone surrounding it. One way is by bringing at least two leaders close to the northern cave entrance, before the ramp starts. From here you can throw a leader to the southern wall. Another way you can go out of bounds is by standing at the corner of the gap with the northern elevator platform. If you throw a leader at the wall from this point, they can land on top of the wall. This allows you to move freely across the borders of the cave. If you throw two leaders up there, you can even end up on the cinder-block separating the platforms, by throwing a leader there.
* '''Near the Lesser Mock Bottom:''' In the small area where a [[Lesser Mock Bottom]] can be found attached to a [[Flukeweed]]. Normally, only one leader can be there at a time, as two are needed to go on the China pot, and another to actually get there. However, if a leader continously walks towards a wedge in the wall, they will eventually move up the slope and arrive there. This can allow up to three leaders to be in the section at once. If another leader is thrown, they can end up into higher ground that is normally inaccessible. The player can then roam around the rim of much of the southern half of the area. After moving around a fence near the entrance to the [[Quaggled Mireclops]] arena, an invisible wall will block any leaders from venturing forward. By walking into it, they can eventually clip through a nearby [[Gate#Cinderblock|cinderblock]]. The player can then fall onto the entrance to the arena, but strangely another invisible wall will block the players path.{{cite youtube|DzO-pe26v8E|with several out-of-bounds methods|rname=vid1}}
* '''Near the Lesser Mock Bottom:''' In the small area where a [[Lesser Mock Bottom]] can be found attached to a [[Flukeweed]]. Normally, only one leader can be there at a time, as two are needed to go on the China pot, and another to actually get there. However, if a leader continously walks towards a wedge in the wall, they will eventually move up the slope and arrive there. This can allow up to three leaders to be in the section at once. If another leader is thrown, they can end up into higher ground that is normally inaccessible. The player can then roam around the rim of much of the southern half of the area. After moving around a fence near the entrance to the [[Quaggled Mireclops]] arena, an invisible wall will block any leaders from venturing forward. By walking into it, they can eventually clip through a nearby [[Gate#Cinderblock|cinderblock]]. The player can then fall onto the entrance to the arena, but strangely another invisible wall will block the players path.
* '''Quaggled Mireclops arena entrance:''' By preforming the out of bounds glitch near the Lesser Mock Bottom stated before, the player can take advantage of the invisible wall and end up to the high ground surrounding the path. The player must continuously wege themself where the invisible wall touches the side of the path. They will slowly move upward, and then can end up out of bounds. The player can barely moved anywhere from here though, because they are blocked by more invisible walls.{{cite youtube|rname=vid1}}
* '''Quaggled Mireclops arena entrance:''' By preforming the out of bounds glitch near the Lesser Mock Bottom stated before, the player can take advantage of the invisible wall and end up to the high ground surrounding the path. The player must continuously wege themself where the invisible wall touches the side of the path. They will slowly move upward, and then can end up out of bounds. The player can barely moved anywhere from here though, because they are blocked by more invisible walls.
* '''Quaggled Mireclops arena:''' There is a way that the player can go out of bounds in the arena where the Quaggled Mireclops fight takes place. The player must be in  the part of the arena farthest away from the entrance, and near the damaged [[hocotate ship]]. There is a slight divot in the wall, just low enough so a leader can be thrown on it, allowing them to explore the outer rim of the arena. They can venture even higher by throwing up another leader.{{cite youtube|rname=vid1}}
* '''Quaggled Mireclops arena:''' There is a way that the player can go out of bounds in the arena where the Quaggled Mireclops fight takes place. The player must be in  the part of the arena farthest away from the entrance, and near the damaged [[hocotate ship]]. There is a slight divot in the wall, just low enough so a leader can be thrown on it, allowing them to explore the outer rim of the arena. They can venture even higher by throwing up another leader.


;[[Distant Tundra]]
;[[Distant Tundra]]
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=== Mission Mode ===
=== Mission Mode ===
;[[Thirsty Desert]]
;[[Thirsty Desert]]
* '''Near the ledge:''' In the slightly higher area with [[Red Pikmin]] that's near the [[SPERO]] in the [[Collect Treasure]] variant, the player can go out of bounds. To do this, at least two leaders must be thrown to the ledge. By going right at the side of the ledge, a leader can be thrown onto the rim of the stage. Two leaders can even be thrown out of bounds because another can be forced onto the platform by wedging themselves upwards. By throwing leaders past invisible walls, the entire brim of the stage can be explored.{{cite youtube|rname=vid1}}
* '''Near the ledge:''' In the slightly higher area with [[Red Pikmin]] that's near the [[SPERO]] in the [[Collect Treasure]] variant, the player can go out of bounds. To do this, at least two leaders must be thrown to the ledge. By going right at the side of the ledge, a leader can be thrown onto the rim of the stage. Two leaders can even be thrown out of bounds because another can be forced onto the platform by wedging themselves upwards. By throwing leaders past invisible walls, the entire brim of the stage can be explored.
 
;[[The Rustyard]]
;[[The Rustyard]]
* '''The western part of the river:''' If the player walks into a small wedge between the side of the river and a rock, then they can eventually move upwards and out of bounds, on the other side of the cinder-block.{{cite youtube|rname=vid1}}
* '''The western part of the river:''' If the player walks into a small wedge between the side of the river and a rock, then they can eventually move upwards and out of bounds, on the other side of the cinder-block.


=== Bingo Battle ===
=== Bingo Battle ===
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== References ==
== References ==
{{refs}}
[https://www.youtube.com/watch?v=DzO-pe26v8E YouTube video] showing how to go out of bounds in Garden of Hope, specifically near the Lesser Mock Bottom, the Quaggled Mireclops arena entrance, and the Quaggled Mireclops arena, and in Thirsty Desert and The Rustyard.


{{anomalies}}
{{anomalies}}

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