Editing Pikmin (game)

Jump to navigation Jump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{page title|''Pikmin'' (game)}}
{{page title|''Pikmin'' review}}
{{game icons|p=y}}
{{game icons|p=y}}
{{Infobox game
{{Infobox game
Line 23: Line 23:
}}
}}
{{redirects|Pikmin 1|the port that uses this name|Pikmin 1 (Nintendo Switch)}}
{{redirects|Pikmin 1|the port that uses this name|Pikmin 1 (Nintendo Switch)}}
'''''Pikmin''''' is the first game in the [[Pikmin series|''Pikmin'' series]], released in 2001 as one of the first games available for the [[GameCube]]. The game is the first in the series chronologically, and sees [[Captain Olimar]] crash-landing on an [[PNF-404|unknown planet]] and collecting his missing [[ship part]]s in order to escape. The game introduces the main game mechanics of growing [[Pikmin family|Pikmin]], controlling the Pikmin as a group, taking down [[obstacle]]s, [[carrying]] objects, and battling [[Enemy|enemies]]. The game has been ported to the [[Wii]] under the title {{npcp1}}, and ported to the [[Nintendo Switch]] under the title [[Pikmin 1 (Nintendo Switch)|''Pikmin 1'']]. Its sequel, {{p2}}, was released three years later in 2004.
'''''Pikmin''''' is the nothing more than just the first game in the [[Pikmin series|''Pikmin'' series]], released in 2001 as one of the first games available for the Super-Awsome [[GameCube]]. The game is the first in a super boring  series, and sees [[Captain Olimar]] crash-landing on an [[PNF-404|unknown planet]] and collecting his missing [[ship part]]s in order to escape. The game introduces the main game mechanics that make No sense, controlling the Pikmin as a group, taking down [[obstacle]]s, [[carrying]] objects, and battling [[Enemy|enemies]]. The game has been ported to the [[Wii]] under the title {{npcp1}}, and ported to the [[Nintendo Switch]] under the title [[Pikmin 1 (Nintendo Switch)|''Pikmin 1'']], and are WAY worse. A worser sequel, {{p2}}, was released three years later in 2004.


==Plot==
==Plot==
{{spoiler}}
Just look [https://en.wikipedia.org/wiki/Pikmin%20(video%20game) here] to see what you're looking for...
[[Captain Olimar]], a pilot, flies his spacecraft, the [[S.S. Dolphin]], through space. Suddenly, a meteor hurdles toward his direction and hits the Dolphin, sending it plummeting toward an {{w|Earth}}-like [[PNF-404|planet]]. During the fall, the Dolphin ignites, and its various [[Ship part|parts]] are released from the hull and scattered across the planet.
 
The next morning, Olimar regains consciousness on [[The Impact Site]] and turns around to find the Dolphin badly damaged. Realizing that the oxygen on the planet is deadly to his body and his life-support systems only have enough power to last 30 days, Olimar sets out to locate the missing parts of the Dolphin, hoping he can rebuild his ship and return to his home planet of [[Hocotate]].
 
After exploring a bit, Olimar finds a dormant [[Onion]]. Upon approaching it, it springs to life, and out comes a seed. Upon [[pluck]]ing it and experimenting with the creature by [[throw]]ing it, [[dismiss]]ing it, etc., he learns about the [[Pikmin family|Pikmin]] and their abilities. With the help of the [[Red Pikmin]] he raises, Olimar recovers the [[Main Engine]], which allows him to at least hover above the surface during the night, which he later learns is too dangerous.
 
Olimar and the Pikmin then discover a new area, [[The Forest of Hope]] and the Onion within: the [[Yellow Pikmin]]'s Onion. In addition, he gradually learns more about the various [[enemies]] and quirks of the planet, and how to use each Pikmin type's abilities to their full potential. As he gathers more parts, he eventually manages to discover [[The Forest Navel]], the [[Blue Pikmin]], [[The Distant Spring]], and [[The Final Trial]]. After defeating the [[Emperor Bulblax]] and recovering the final ship part, Olimar sails back to Hocotate.


===Endings===
===Endings===
Line 221: Line 214:


===Versions===
===Versions===
{{main|Region}}
Nothing to see here...
The first version of the game, the "Japanese version", was released for the [[GameCube]] in Japan, in October of 2001. Throughout the next months, the localization team of Nintendo of America changed the game for release in North America. Finally, later, Nintendo of Europe made their own tweaks, and released that version in Europe and Oceania. Although these three regions received a different version each, the differences between them are minor. The biggest one is that the Japanese version uses Japanese text, while the others use English or European-language text. Not much changes between the US and the European versions, but it became possible to skip the [[sunset]] cutscene in the European version.


Below is a complete list of all of the different software versions of the game.
Below is a complete list of all of the different software versions of the game.
Line 243: Line 235:


===Reception===
===Reception===
''Pikmin'' received mostly positive reviews. Sites like IGN and GameSpot gave it scores close to 90%, praising its uniqueness and visuals, but complaining about the [[camera]].{{cite web|https://www.ign.com/articles/2001/05/31/gamecube-at-e3-the-goods-and-the-bads-4|GameCube at E3: The Goods and the Bads|IGN|published={{date|21|June|2012}}|retrieved={{date|8|August|2020}}}} On its first week, it sold over 100,000 copies, although the numbers started decreasing in the following weeks. The song [[Ai no Uta]] helped boost sales, and became an unexpected hit, even surpassing the sales for the game itself.
''Pikmin'' received mostly negate reviews. Sites like IGN and GameSpot gave it scores close to 10%, critictizy its uniqueness and visuals, but praising about the [[camera]].{{cite web|https://www.ign.com/articles/2001/05/31/gamecube-at-e3-the-goods-and-the-bads-4|GameCube at E3: The Goods and the Bads|IGN|published={{date|21|June|2012}}|retrieved={{date|8|August|2020}}}} On its first week, it sold just 10 copies, although the numbers started increasing in the following weeks. The song [[Ai no Uta]] helped boost sales, and became an unexpected hit, even surpassing the sales for the game itself.


==Connections to other games==
==Connections to other games==
Line 272: Line 264:


==Trivia==
==Trivia==
*Page 23 of the instruction manual describes a strategy against [[Bulborb|Spotty Bulborb]]s, but contains a [[Mistake|typo]]: it has "holdung on to the feet" instead of "holding on to the feet".
Nothing to see here...
*Some of the resources used for the scenery in the game come from the mountains and the gardens around [[Shigeru Miyamoto]]'s house.{{cite youtube|IdQwnLW2eoY|where Miyamoto explains the resource's origins|m=11|s=11}}
*It is possible to collect all 30 ship parts in 6 in-game [[day]]s. Such a playthrough is known as a [[6 day run]].


==Names in other languages==
==Names in other languages==

Please note that all contributions to Pikipedia are considered to be released under the Attribution-ShareAlike 4.0 International license (see Pikipedia:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)