Editing Pikmin (game)

Jump to navigation Jump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 156: Line 156:
While experimenting with the idea for a game, Nintendo came up with a concept of a god game. According to an interview with Shigeru Miyamoto, it would feature the player character as a god, looking over two humans – then called Adam and Eve – that would develop by themselves. They would multiply over time, and depending on the player's decisions, the characters could do things such as fight, or nest and have children. Eventually, it was deemed too uninteractive, and Pikmin were added. Soon after, the whole idea was scrapped, and development for ''Pikmin'' began. The [[Bulborb|Spotty Bulborb]], which originated as a mammoth-like creature in that game, was re-used for ''Pikmin''.
While experimenting with the idea for a game, Nintendo came up with a concept of a god game. According to an interview with Shigeru Miyamoto, it would feature the player character as a god, looking over two humans – then called Adam and Eve – that would develop by themselves. They would multiply over time, and depending on the player's decisions, the characters could do things such as fight, or nest and have children. Eventually, it was deemed too uninteractive, and Pikmin were added. Soon after, the whole idea was scrapped, and development for ''Pikmin'' began. The [[Bulborb|Spotty Bulborb]], which originated as a mammoth-like creature in that game, was re-used for ''Pikmin''.


The first reveal of the ''Pikmin'' project came in [[Pikmin prerelease information#E3 2001 Tech Demo Show Off|E3 2001]], where [[Shigeru Miyamoto]] played the game live. By that point, the general mechanics resembled the final product, but several assets, resources and quirks were different.
The first reveal of the ''Pikmin'' project came in [[Pikmin prerelease information#E3 2000 Tech Demo Show Off|E3 2000]], where [[Shigeru Miyamoto]] played the game live. By that point, the general mechanics resembled the final product, but several assets, resources and quirks were different.


===Releases===
===Releases===

Please note that all contributions to Pikipedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Pikipedia:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)