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|players=Single-player | |players=Single-player | ||
|savesize=19 blocks | |savesize=19 blocks | ||
| | |sequel=[[Pikmin 2]] | ||
|rerelease=[[New Play Control! Pikmin]]<br>[[Pikmin 1 (Nintendo Switch)]] | |rerelease=[[New Play Control! Pikmin]]<br>[[Pikmin 1 (Nintendo Switch)]] | ||
|jp={{date|26|October|2001}} | |jp={{date|26|October|2001}} | ||
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}} | }} | ||
{{redirects|Pikmin 1|the port that uses this name|Pikmin 1 (Nintendo Switch)}} | {{redirects|Pikmin 1|the port that uses this name|Pikmin 1 (Nintendo Switch)}} | ||
'''''Pikmin''''' is the first | |||
'''''Pikmin''''' is the first installment in the [[Pikmin series|''Pikmin'' series]], released in 2001 as one of the first games available for the [[GameCube]]. The game is the first in the series chronologically, and sees [[Captain Olimar]] crash-landing on an [[PNF-404|unknown planet]] and collecting his missing [[ship part]]s in order to escape. The game introduces the main game mechanics of growing [[Pikmin family|Pikmin]], controlling the Pikmin as a group, taking down [[obstacle]]s, [[carrying]] objects, and battling [[Enemy|enemies]]. The game has been ported to the [[Wii]] under the title {{npcp1}}, and ported to the [[Nintendo Switch]] under the title [[Pikmin 1 (Nintendo Switch)|''Pikmin 1'']]. Its sequel, {{p2}}, was released three years later. | |||
==Plot== | ==Plot== | ||
{{spoiler}} | {{spoiler}} | ||
[[Captain Olimar]], a | An exhausted pilot [[Captain Olimar]], who is seeking rest from his everyday labor as a worker for [[Hocotate Freight]], flies his spacecraft, the [[S.S. Dolphin]], into outer space as an interstellar vacation. Suddenly, a meteor hurdles toward his direction and hits the Dolphin, resulting in the ship plummeting toward an {{w|Earth}}-like [[PNF-404|planet]]. During the fall, the Dolphin ignites, and its [[Ship part|parts]] are released from the hull and scattered across the planet. | ||
The next morning, Olimar regains consciousness on [[The Impact Site]] and turns around to find the Dolphin badly damaged. | The next morning, Olimar regains consciousness on [[The Impact Site]] and turns around to find the hull of the Dolphin badly damaged, and lacking all of its parts. He notes that the oxygen on the planet, a harmful chemical element that inhabits it, is deadly to his body, and that his life-support systems can only function for 30 days. Upon realizing this, he decides to locate the missing parts of the Dolphin, hoping he can rebuild his ship and return to his home planet of [[Hocotate]]. | ||
After exploring a bit, Olimar finds a dormant [[Onion]]. Upon approaching it, it springs to life, and out comes a seed. Upon [[pluck]]ing it and experimenting with the creature by [[throw]]ing it, [[dismiss]]ing it, etc., he learns about the [[Pikmin family|Pikmin]] and their abilities. With the help of the [[Red Pikmin]] he raises, Olimar recovers the [[Main Engine]], which allows him to at least hover above the surface during the night, which he later learns is too dangerous. | After exploring a bit, Olimar finds a dormant [[Onion]]. Upon approaching it, it springs to life, and out comes a seed. Upon [[pluck]]ing it and experimenting with the creature by [[throw]]ing it, [[dismiss]]ing it, etc., he learns about the [[Pikmin family|Pikmin]] and their abilities. With the help of the [[Red Pikmin]] he raises, Olimar recovers the [[Main Engine]], which allows him to at least hover above the surface during the night, which he later learns is too dangerous. | ||
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[[File:Blue Pikmin thrown P1 art.png|thumb|left|75px|A Blue Pikmin being thrown.]] | [[File:Blue Pikmin thrown P1 art.png|thumb|left|75px|A Blue Pikmin being thrown.]] | ||
{{main|Blue Pikmin}} | {{main|Blue Pikmin}} | ||
Blue Pikmin are the third and last kind of Pikmin found in the game. They are located in [[The Forest Navel]]. Blue Pikmin are the only species of Pikmin that can move around in bodies of water, thanks to their gills. When non- | Blue Pikmin are the third and last kind of Pikmin found in the game. They are located in [[The Forest Navel]]. Blue Pikmin are the only species of Pikmin that can move around in bodies of water, thanks to their gills. When non-blue Pikmin fall in the water, blue Pikmin will run to them and [[throw]] them out of the water, saving their lives. | ||
{{clear}} | {{clear}} | ||
===Areas=== | ===Areas=== | ||
[[File:Overworld.JPG|thumb|250px|The [[Menu/Area selection|area selection screen]], where areas are selected at the start of each day.]] | [[File:Overworld.JPG|thumb|250px|The [[Menu/Area selection|area selection screen]], where areas are selected at the start of each day.]] | ||
The explorable area of the planet is split into five different [[area]]s. After | The explorable area of the planet is split into five different [[area]]s. After 1, 5, 12 and 29 ship parts are recovered, the [[S.S. Dolphin]] receives an upgrade, which allows it to fly to an additional area. The following list of areas is ordered from the first one unlocked to the last. | ||
*'''[[The Impact Site]]''': a small and peaceful area where Captain Olimar first lands. | *'''[[The Impact Site]]''': a small and peaceful area where Captain Olimar first lands. | ||
*'''[[The Forest of Hope]]''': a temperate forest | *'''[[The Forest of Hope]]''': a temperate forest with small lakes and clearings. | ||
*'''[[The Forest Navel]]''': an underground area, with a beach and some rimstone dams. | *'''[[The Forest Navel]]''': an underground sandy area, with a beach and some rimstone dams. | ||
*'''[[The Distant Spring]]''': a | *'''[[The Distant Spring]]''': a tropical beach-like area with some man-made terrain features and lots of water. | ||
*'''[[The Final Trial]]''': a linear challenge-like level where the player's knowledge is put to the test. | *'''[[The Final Trial]]''': a linear challenge-like level where the player's knowledge is put to the test. | ||
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==History== | ==History== | ||
===Development=== | ===Development=== | ||
{{todo|1=Expand this section. [https://www.youtube.com/watch?v=V_VgT8WJxZ0 This video] has some useful information and sources. | {{todo|1=Expand this section. [https://www.youtube.com/watch?v=V_VgT8WJxZ0 This video] has some useful information and sources.}} | ||
During development of the [[GameCube]], a tech demo was created that showed off multiple [[mariowiki:Mario|Mario]]s, under the title ''[[mariowiki:Super Mario 128|Super Mario 128]]''. This demo demonstrated the console's ability to have several dozens of individual objects on-screen at once. This concept was later recycled and lead to the creation of ''Pikmin''. | During development of the [[GameCube]], a tech demo was created that showed off multiple [[mariowiki:Mario|Mario]]s, under the title ''[[mariowiki:Super Mario 128|Super Mario 128]]''. This demo demonstrated the console's ability to have several dozens of individual objects on-screen at once. This concept was later recycled and lead to the creation of ''Pikmin''. | ||
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''[[New Play Control! Pikmin]]'' is a different game, but an enhanced port of this one. It was released for the [[Wii]], and features a new control method and other slight differences. | ''[[New Play Control! Pikmin]]'' is a different game, but an enhanced port of this one. It was released for the [[Wii]], and features a new control method and other slight differences. | ||
===Versions=== | ===Versions=== | ||
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Japanese Pikmin.jpg|Japanese box art. | Japanese Pikmin.jpg|Japanese box art. | ||
PikminEUbox.jpg|European box art. | PikminEUbox.jpg|European box art. | ||
PikminBoxFrontUKPC.jpg| | PikminBoxFrontUKPC.jpg|UK box art. | ||
PikminDEPCbox.jpg|German Player's Choice box art. | PikminDEPCbox.jpg|German Player's Choice box art. | ||
PikminBoxFrontNetherlands.jpg|Netherlands box art. | PikminBoxFrontNetherlands.jpg|Netherlands box art. | ||
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==See also== | ==See also== | ||
*''[[Pikmin.com SpaceForce]]'' | *''[[Pikmin.com SpaceForce]]'' | ||
* | *''[[New Play Control! Pikmin]]'' | ||
==External links== | ==External links== | ||
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[[Category:Pikmin 1| ]] | [[Category:Pikmin 1| ]] | ||
[[Category:Main series]] | [[Category:Main series]] | ||