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{{page title|''Pikmin Adventure''}}
{{page title|''Pikmin Adventure''}}{{game icons|pa=y}}
{{game icons|pa=y}}
[[File:Pikmin Adventure logo.png|thumb|300px|right|''Pikmin Adventure''{{'s}} logo.]]
[[File:Pikmin Adventure logo.png|thumb|300px|''Pikmin Adventure''{{'s}} logo.]]
{{for|the article about the park-themed game as a whole|Nintendo Land}}
{{for|the article about the park-themed game as a whole|Nintendo Land}}


'''''Pikmin Adventure''''': '''''Tame the Wilderness''''' (Pikmin Adventure: {{j|ピクミンアドベンチャー|Pikumin'adobenchā}}) is an attraction featured in the [[Wii U]] title ''[[Nintendo Land]]''. It is the ''Pikmin''-themed mini-game of the 12 Nintendo franchise-based attractions playable in ''Nintendo Land''.
'''''Pikmin Adventure''''': '''''Tame the Wilderness''''' (Pikmin Adventure: {{j|ピクミンアドベンチャー|Pikumin'adobenchā}}) is an attraction featured in the [[Wii U]] title ''[[Nintendo Land]]''. It is the ''Pikmin''-themed mini-game of the 12 Nintendo franchise-based attractions playable in ''Nintendo Land''.


''Pikmin Adventure'' is a fast-paced, action filled attraction, as opposed to the real time strategy-styled puzzle solving nature of the main games in the franchise. The goal is to complete each level, by reaching the [[Hocotate Ship#Pikmin Adventure|Ship]]. ''Pikmin Adventure'' also includes a multiplayer co-op and a multiplayer versus mode.
''Pikmin Adventure'' is fast-paced, action filled attraction, as opposed to the real time strategy-styled puzzle solving nature of the main games in the franchise. The goal is to complete each level, by reaching the [[ship]]. ''Pikmin Adventure'' also includes a multiplayer co-op and a multiplayer versus mode.


==Gameplay==
==Gameplay==
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===Challenge Mode===
===Challenge Mode===
The players are tasked with navigating through each level, defeating enemies and blockades on the way, until they reach the end, where the [[Hocotate Ship#Pikmin Adventure|Ship]] awaits. The attraction has a blocky and metallic theme to it, especially the enemies, in which most of them are are mechanized versions of ''Pikmin'' [[Enemy|enemies]].
The players are tasked with navigating through each level, defeating enemies and blockades on the way, until they reach the end, where the [[Hocotate ship]] awaits. The attraction has a blocky and metallic theme to it, especially the enemies, in which most of them are are mechanized versions of ''Pikmin'' [[Enemy|enemies]].


The Olimar player has a group of smaller Pikmin they control, and are differentiated from the playable Pikmin by their smaller size and resemblance to chess pieces. Although they have different colors, the only gameplay difference is that Blue Pikmin do not flail when underwater. In addition, the player controlling Olimar has the option of using their [[whistle]] to call every Pikmin to their side (including those controlled by other players) by using the icon on the lower left or the lower right (depending on if the player is using {{button|wiiu|lstick}} or {{button|wiiu|rstick}}) of the touch screen or by pressing {{button|wiiu|zl|wiiu|zr}}. The captain player can throw Pikmin by tapping at a spot on the GamePad, while the Pikmin players move around and attack freely. All human-controlled characters have a shared [[health]] meter, represented by hearts on the [[HUD]].
The Olimar player has a group of smaller Pikmin they control, and are differentiated from the playable Pikmin by their smaller size and resemblance to chess pieces. Although they have different colors, the only gameplay difference is that Blue Pikmin do not flail when underwater. In addition, the player controlling Olimar has the option of using their [[whistle]] to call every Pikmin to their side (including those controlled by other players) by using the icon on the lower left of the touch screen or by pressing {{button|wiiu|zl|wiiu|zr}}. The captain player can throw Pikmin by tapping at a spot on the GamePad, while the Pikmin players move around and attack freely. All human-controlled characters have a shared [[health]] meter, represented by hearts on the [[HUD]].


As they make their way through the area, players will encounter enemies. Most of the time, all enemies in a section must be defeated before the next one is unlocked. Other times, players must destroy a specific block or perform some other task before the path is cleared. Most levels have large enemies – bosses – near the end. These must be defeated before the level can be completed.
As they make their way through the area, players will encounter enemies. Most of the time, all enemies in a section must be defeated before the next one is unlocked. Other times, players must destroy a specific block or perform some other task before the path is cleared. Most levels have large enemies – bosses – near the end. These must be defeated before the level can be completed.


All players can move around freely, attack and pick up rocks and bombs. The captain player can issue small Pikmin to attack blocks or enemies, while the Pikmin players can strike with their heads. Throughout the levels, blobs of [[nectar]] can appear from various sources. Collecting three blobs increases that player's level, which increases the attack power. With nectar, the relevant Pikmin on the player's side can [[Maturity|mature]] from leaves to buds to flowers, though this is merely aesthetic. For the captain player, an increase in maturity means an increase in army number, and for the Pikmin player, more nectar means more attacks and increased strength. Whenever a player dies, the game freezes for a second, showing the defeated player, and when it resumes normal speed, that player will be sent flying upwards at an angle and lose nectar. A heart is depleted from the meter and, provided there are still any left, the player will respawn after a couple of seconds. AI-controlled players will not freeze the game or count down the number of hearts when killed.
All players can move around freely, attack and pick up rocks and bombs. The captain player can issue small Pikmin to attack blocks or enemies, while the Pikmin players can strike with their heads. Throughout the levels, blobs of [[nectar]] can appear from various sources. Collecting three blobs increases that player's level, which increases the attack power. With nectar, the relevant Pikmin on the player's side can [[Maturity|mature]] from leaves to buds to flowers, though this is merely aesthetic. For the captain player, an increase in maturity means an increase in army number, and for the Pikmin player, more nectar means higher defense; when hit, Pikmin players will lose levels, and if they're hit when on the bottommost level, they will die. Whenever a player dies, the game freezes for a second, showing the defeated player, and when it resumes normal speed, that player will be sent flying upwards at an angle. A heart is depleted from the meter and, provided there are still any left, the player will briefly join the game again after a couple of seconds. AI-controlled players will not freeze the game or count down the number of hearts when killed.


One of the main mechanics of the game is the captain player's [[whistle]]. When used, all Pikmin, player-controlled or not, will be grouped with the captain. The player Pikmin will stack on top of the captain's head and can be [[throw]]n in this fashion. If a player Pikmin doesn't want to be grouped, they can shake the Wii Remote after the whistle. [[Pikmin Adventure prizes#Jump Switch|Jump Switches]], which require all players to be stacked in order to be activated, propel everyone onto other rooms.
One of the main mechanics of the game is the captain player's [[whistle]]. When used, all Pikmin, player-controlled or not, will be grouped with the captain. The player Pikmin will stack on top of the captain's head and can be [[throw]]n in this fashion. If a player Pikmin doesn't want to be grouped, they can shake the Wii Remote after the whistle. Some spring-loaded pads, which require all players to be stacked in order to be activated, propel everyone onto other rooms.


Walls block the players' path sometimes, but these can be broken down. Some of these blocks are replaced with [[mario:Question Block|Question Blocks]], which give out a bit of [[nectar]] or a [[Pikmin Adventure prizes#Heart|heart]] when hit or broken, depending on the Question Block. In addition, larger variants of these blocks are on the ground in certain spots, and trigger certain events to happen when broken, such as spawning a bridge. Some Question Blocks appear spontaneously from certain spots on the ground, and when broken, reveal several pools of nectar and sometimes hearts.
Walls block the players' path sometimes, but these can be broken down. Some of these blocks are replaced with [[mario:Question Block|Question Blocks]], which give out a bit of [[nectar]] or a heart when broken. In addition, larger variants of these blocks are on the ground in certain spots, and trigger certain events to happen when broken, such as spawning a bridge. Some Question Blocks appear spontaneously from certain spots on the ground, and when broken, reveal several pools of nectar and sometimes hearts.


{{game_help|pa|does the assist block set your level to 50 plus 2 nectar or does it give you 149 nectar? Document that please.}}
There are three powerups that captains and Pikmin can obtain. These change the way Pikmin are thrown and damage enemies with. If hurt, the captain or Pikmin player will lose their powerup instead of being knocked out. Certain levels also play out similar to ''[[mario:Super Mario 3D Land|Super Mario 3D Land]]'', in which there is a time limit, and players must continuously kill enemies and overcome obstacles to gain more time, to keep the timer from reaching 0. Players that fail repeatedly on the same level will find a large Assist Block at the start of the level on their next try. Breaking this releases a giant blob of nectar that instantly levels up all players to level 50, or adds a minute to the clock in timed runs.
There are three powerups that captains and Pikmin can obtain. These change the way Pikmin are thrown and damage enemies with. If hurt, the captain or Pikmin player will lose their powerup instead of being knocked out. Certain levels also play out similar to ''[[mario:Super Mario Galaxy 2|Super Mario Galaxy 2]]'', in which there is a time limit, and players must continuously grab clocks to gain more time, to keep the timer from reaching 0. Players that fail repeatedly on the same level will find a large Assist Block at the start of the level on their next try. Breaking this releases a giant blob of nectar that instantly levels up all players to level 50 plus 2 nectar normaly, and, in addition to that, adds a minute to the clock in timed runs.


After completing the normal challenges, advanced challenges are unlocked, with an increased difficulty level. These challenges also gives the Olimar player a new gameplay mechanic: by pressing {{button|wiiu|l|wiiu|r}} or a button on the GamePad's screen, all Pikmin in the captain's party are changed to the usual mixed group, [[Blue Pikmin|Blue]], [[Red Pikmin|Red]] or [[Yellow Pikmin|Yellow]]. These colors now make a difference due to the fact that most enemy weak points in these challenges are color-coded, and Pikmin of the same color make very effective damage, while Pikmin of other colors are weaker against them. In addition, Blue Pikmin are still immune to navigating through water. Mastery rankings also exist for all levels in the attraction; to obtain them, players must complete the stage within a certain time limit, and not lose any hearts.
After completing the normal expeditions, advanced missions are unlocked, with an increased difficulty level. These missions also give the Olimar player a new gameplay mechanic: by pressing {{button|wiiu|l|wiiu|r}} or a button on the GamePad's screen, all Pikmin in the captain's party are changed to [[Red Pikmin|Red]], [[Yellow Pikmin|Yellow]], [[Blue Pikmin|Blue]], or the usual mixed group. These colors now make a difference due to the fact that most enemy weak points in these missions are color-coded, and Pikmin of the same color make very effective damage, while Pikmin of other colors are weaker against them. In addition, Blue Pikmin are still immune to navigating through water. Mastery rankings also exist for all levels in the attraction; to obtain them, players must complete the stage within a certain time limit, and not take any damage.


===Versus mode===
===Versus mode===
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*'''Bulborb''': comes in three colors: red, yellow, and green. Red Bulborbs charge after players in a straight line, while Yellow Bulborbs hop back and forth to dodge attacks and can also spit projectiles like water or spiked balls. Green Bulborbs attack like the Red Bulborbs, but have the added ability of following the player while charging. All of these Bulborbs can eat players and trap them inside of a Bulborb dropping. If the GamePad player is stuck in one of these, any Pikmin in their group will automatically latch on and attack it.
*'''Bulborb''': comes in three colors: red, yellow, and green. Red Bulborbs charge after players in a straight line, while Yellow Bulborbs hop back and forth to dodge attacks and can also spit projectiles like water or spiked balls. Green Bulborbs attack like the Red Bulborbs, but have the added ability of following the player while charging. All of these Bulborbs can eat players and trap them inside of a Bulborb dropping. If the GamePad player is stuck in one of these, any Pikmin in their group will automatically latch on and attack it.
*'''Bilious Bulborb''': similar to the [[Orange Bulborb]] in appearance, the Bilious Bulborb has three weak points; one on its back and two on its sides. It attacks by spitting projectiles at players.
*'''Bilious Bulborb''': similar to the [[Orange Bulborb]] in appearance, the Bilious Bulborb has three weak points; one on its back and two on its sides. It attacks by spitting projectiles at players.
*'''Beeb''': an enemy that walks around and has a simple tackle attack. The bigger variants have a ring around the top of their antenna.
*'''Beeb''': an enemy that walks around and has a simple tackle attack. The bigger variants got a ring around the top of their antenna.
*'''Bombardier Beeb''': a Beeb variant that will explode shortly after spotting a player. The larger the Bombardier Beeb, the bigger the blast radius. It can be defeated before detonating, which yields nectar or coins.
*'''Bombardier Beeb''': a Beeb variant that will explode shortly after spotting a player. The larger the Bombardier Beeb, the bigger the blast radius. It can be defeated before detonating, which yields nectar or coins.
*'''Telescoping Pumphog''': a type of Blowhog that is anchored to the ground. It mainly acts as a cannon that fires bombs or spiked balls. White Pumphogs lack weak points and are invincible. This enemy is typically stationary, but a rare variant can burrow through the ground as means of travel.
*'''Telescoping Pumphog''': a type of Blowhog that is anchored to the ground. It mainly acts as a cannon that fires bombs or spiked balls. White Pumphogs lack weak points and are invincible. This enemy is typically stationary, but a rare variant can burrow through the ground as means of travel.
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*'''Master Explorer''': Obtain a Mastery ranking on all stages.
*'''Master Explorer''': Obtain a Mastery ranking on all stages.
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{{game_help|pa|document who gets the stamp when doing this}}
===Versus mode===
===Versus mode===
*{{US}} '''Candy from a Pikmin''' / {{EU}} '''Pilfer from the Pikmin''': Have Olimar take 10 pieces of candy from a Pikmin player in 15 attacks or less.
*{{US}} '''Candy from a Pikmin''' / {{EU}} '''Pilfer from the Pikmin''': Have Olimar take 10 pieces of candy from a Pikmin player in 15 attacks or less.
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Pikmin adventure 1.png|In-game screenshot of five players.
Pikmin adventure 1.png|In-game screenshot of five players.
Pikmin adventure ice world.png|The start of the level "The Chopping Block".
Pikmin adventure ice world.png|The start of the level "The Chopping Block".
Flowered Pikmin.png|The main [[Pikmin family|Pikmin]] types as they appear in ''Pikmin Adventure''. Notice the stigma of the [[Blue Pikmin]], [[Yellow Pikmin]] and [[Red Pikmin]]'s flower match their color, unlike the main games.
Flowered Pikmin.png|The main [[Pikmin family|Pikmin]] types as they appear in ''Pikmin Adventure''. Notice the center of the [[Blue Pikmin]] and [[Red Pikmin]]'s flower match their color, unlike the main games.
Arts Pikmin Adventure 1.jpg|Artwork used in the manual of ''Pikmin Adventure''.
Arts Pikmin Adventure 1.jpg|Artwork used in the manual of ''Pikmin Adventure''.
Captain color.png|The color of the [[leader]]'s antenna depends on the color of the player's Pikmin.
Captain color.png|The color of the [[leader]]'s antenna depends on the color of the player's Pikmin.

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