Editing Pikmin Adventure
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All players can move around freely, attack and pick up rocks and bombs. The Olimar player can throw their Pikmin to attack blocks or enemies, while the Pikmin players can strike with their heads. Throughout the levels, blobs of [[nectar]] can appear from various sources. Collecting three blobs increases the player's level, which increases their attack power. With nectar, the relevant Pikmin on the player's side can [[Maturity|mature]] from leaves to buds to flowers, though this is merely aesthetic. For the Olimar player, an increase in maturity means an increase in army number, and for the Pikmin player, more nectar means more attacks and increased strength. Whenever a player dies, the game freezes for a second, showing the defeated player, and when it resumes normal speed, that player will be sent flying upwards at an angle and lose nectar. A heart is depleted from the meter and, provided there are still any left, the player will respawn after a couple of seconds. AI-controlled players will not freeze the game or count down the number of hearts when killed. | All players can move around freely, attack and pick up rocks and bombs. The Olimar player can throw their Pikmin to attack blocks or enemies, while the Pikmin players can strike with their heads. Throughout the levels, blobs of [[nectar]] can appear from various sources. Collecting three blobs increases the player's level, which increases their attack power. With nectar, the relevant Pikmin on the player's side can [[Maturity|mature]] from leaves to buds to flowers, though this is merely aesthetic. For the Olimar player, an increase in maturity means an increase in army number, and for the Pikmin player, more nectar means more attacks and increased strength. Whenever a player dies, the game freezes for a second, showing the defeated player, and when it resumes normal speed, that player will be sent flying upwards at an angle and lose nectar. A heart is depleted from the meter and, provided there are still any left, the player will respawn after a couple of seconds. AI-controlled players will not freeze the game or count down the number of hearts when killed. | ||
One of the main mechanics of the game is the Olimar player's [[whistle]]. When used, all Pikmin, player-controlled or not, will be grouped with the Olimar player. The player Pikmin will stack on top of the Olimar player's head and can be [[throw]]n in this fashion. If a player Pikmin doesn't want to be grouped, they can shake | One of the main mechanics of the game is the Olimar player's [[whistle]]. When used, all Pikmin, player-controlled or not, will be grouped with the Olimar player. The player Pikmin will stack on top of the Olimar player's head and can be [[throw]]n in this fashion. If a player Pikmin doesn't want to be grouped, they can shake the Wii Remote after the whistle. [[Pikmin Adventure prizes#Jump Switch|Jump Switches]], which require all players to be stacked in order to be activated, propel everyone onto other rooms. | ||
Walls of blocks can block the players' path sometimes, but these can be broken down | Walls of blocks can block the players' path sometimes, but these can be broken down. Some of these blocks are replaced with [[mario:? Block|? Blocks]], which give out a bit of [[nectar]] or a [[Pikmin Adventure prizes#Heart|heart]] when hit or broken, depending on the block. In addition, larger variants of these blocks are on the ground in certain spots, and trigger certain events to happen when broken, such as spawning a bridge. Some ? Blocks appear spontaneously from certain spots on the ground, and when broken, reveal several pools of nectar and sometimes hearts. | ||
{{game help|pa|does the assist block set the player's level to 50 plus 2 nectar or does it give 149 nectar? Document that please.}} | {{game help|pa|does the assist block set the player's level to 50 plus 2 nectar or does it give 149 nectar? Document that please.}} | ||