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{{page title|''Pikmin Adventure''}}
{{DISPLAYTITLE:''Pikmin Adventure''}}{{game icons|pa=y}}
{{game icons|pa=y}}
[[File:Pikmin Adventure logo.png|thumb|300px|right|''Pikmin Adventure''{{'s}} logo.]]
[[File:Pikmin Adventure logo.png|thumb|300px|''Pikmin Adventure''{{'s}} logo.]]
{{for|the article about the park-themed game as a whole|Nintendo Land}}
{{for|the article about the park-themed game as a whole|Nintendo Land}}


'''''Pikmin Adventure''''': '''''Tame the Wilderness''''' (Pikmin Adventure: {{j|ピクミンアドベンチャー|Pikumin'adobenchā}}) is an attraction featured in the [[Wii U]] title ''[[Nintendo Land]]''. It is the ''Pikmin''-themed mini-game of the 12 Nintendo franchise-based attractions playable in ''Nintendo Land''.
'''''Pikmin Adventure''''': '''''Tame the Wilderness''''' (Pikmin Adventure: {{j|ピクミンアドベンチャー|Pikumin'adobenchā}}) is an attraction featured in the [[Wii U]] title ''[[Nintendo Land]]''. It is the ''Pikmin''-themed mini-game of the 12 Nintendo franchise-based attractions playable in ''Nintendo Land''.


''Pikmin Adventure'' is a fast-paced, action filled attraction, as opposed to the real time strategy-styled puzzle solving nature of the main games in the franchise. The goal is to complete each level, by reaching the [[Hocotate Ship#Pikmin Adventure|Ship]]. ''Pikmin Adventure'' also includes a multiplayer co-op and a multiplayer versus mode.
''Pikmin Adventure'' is fast-paced, action filled attraction, as opposed to the real time strategy-styled puzzle solving nature of the main games in the franchise. The goal is to complete each level, by crossing the finish line. ''Pikmin Adventure'' also includes a multiplayer co-op and a multiplayer versus mode.


==Gameplay==
==Gameplay==
''Pikmin Adventure'' is played with one to five players. One player controls their Mii dressed in [[Olimar]]'s [[spacesuit]] with five smaller Pikmin, and uses the Wii U GamePad, while up to four others use the Wii Remote to play as Miis dressed as assorted, larger [[Pikmin family|Pikmin]]. There will always be one Olimar player and one Pikmin player, even if an AI player has to take the place of a human one.
''Pikmin Adventure'' is played with one to five players. One player controls their Mii dressed in [[Olimar]]'s [[spacesuit]], and uses the Wii U GamePad, while up to four others use the Wii Remote to play as Miis dressed as assorted, larger [[Pikmin family|Pikmin]]. There will always be one Olimar player and one Pikmin player, even if an AI player has to take the place of a human one.


===Challenge Mode===
===Challenge Mode===
The players are tasked with navigating through each level, defeating enemies and blockades on the way, until they reach the end, where the [[Hocotate Ship#Pikmin Adventure|Ship]] awaits. The attraction has a blocky and metallic theme to it, especially the enemies, in which most of them are are mechanized versions of ''Pikmin'' [[Enemy|enemies]].
The players are tasked with navigating through each level, defeating enemies and blockades on the way, until they reach the end, where the [[Hocotate ship]] awaits. The attraction has a blocky and metallic theme to it, especially the enemies, in which most of them are are mechanized versions of ''Pikmin'' [[Enemy|enemies]].


The Olimar player has a group of smaller Pikmin they control, and are differentiated from the playable Pikmin by their smaller size and resemblance to chess pieces. Although they have different colors, the only gameplay difference is that Blue Pikmin do not flail when underwater. In addition, the player controlling Olimar has the option of using their [[whistle]] to call every Pikmin to their side (including those controlled by other players) by using the icon on the lower left of the touch screen or by pressing {{button|wiiu|zl|wiiu|zr}}. The captain player can throw Pikmin by tapping at a spot on the GamePad, while the Pikmin players move around and attack freely. All human-controlled characters have a shared [[health]] meter, represented by hearts on the [[HUD]].
The Olimar player has a group of smaller Pikmin they control, and are differentiated from the playable Pikmin by their smaller size and resemblance to chess pieces. Although they have different colors, these do not make a difference, with the exception of Blue Pikmin, that do not flail when underwater. In addition, the player controlling Olimar has the option of using their [[whistle]] to call every Pikmin to their side (including those controlled by other players) by using the icon on the lower left of the touch screen or by pressing {{button|wiiu|zl|wiiu|zr}}. The captain player can throw Pikmin by tapping at a spot on the GamePad, while the Pikmin players move around and attack freely. All human-controlled characters have a shared [[health]] meter, represented by hearts on the [[HUD]].


As they make their way through the area, players will encounter enemies. Most of the time, all enemies in a section must be defeated before the next one is unlocked. Other times, players must destroy a specific block or perform some other task before the path is cleared. Most levels have large enemies – bosses – near the end. These must be defeated before the level can be completed.
As they make their way through the area, players will encounter enemies. Most of the time, all enemies in a section must be defeated before the next one is unlocked. Other times, players must destroy a specific block or perform some other task before the path is cleared. Most levels have large enemies – bosses – near the end. These must be defeated before the level can be completed.
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Walls block the players' path sometimes, but these can be broken down. Some of these blocks are replaced with [[mario:Question Block|Question Blocks]], which give out a bit of [[nectar]] or a heart when broken. In addition, larger variants of these blocks are on the ground in certain spots, and trigger certain events to happen when broken, such as spawning a bridge. Some Question Blocks appear spontaneously from certain spots on the ground, and when broken, reveal several pools of nectar and sometimes hearts.
Walls block the players' path sometimes, but these can be broken down. Some of these blocks are replaced with [[mario:Question Block|Question Blocks]], which give out a bit of [[nectar]] or a heart when broken. In addition, larger variants of these blocks are on the ground in certain spots, and trigger certain events to happen when broken, such as spawning a bridge. Some Question Blocks appear spontaneously from certain spots on the ground, and when broken, reveal several pools of nectar and sometimes hearts.


There are three powerups that captains and Pikmin can obtain. These change the way Pikmin are thrown and damage enemies with. If hurt, the captain or Pikmin player will lose their powerup instead of being knocked out. Certain levels also play out similar to ''[[mario:Super Mario 3D Land|Super Mario 3D Land]]'', in which there is a time limit, and players must continuously kill enemies and overcome obstacles to gain more time, to keep the timer from reaching 0. Players that fail repeatedly on the same level will find a large Assist Block at the start of the level on their next try. Breaking this releases a giant blob of nectar that instantly levels up all players to level 50, or adds a minute to the clock in timed runs.
There are three powerups that captains and Pikmin can obtain. These change the way Pikmin are thrown and damage enemies with. If hurt, the captain or Pikmin player will lose their powerup instead of being knocked out. Certain levels also play out similar to ''[[mario:Super Mario 3D Land|Super Mario 3D Land]]'', in which there is a time limit, and players must continuously kill enemies and overcome obstacles to gain more time, to keep the timer from reaching 0. Players that fail repeatedly on the same level will find a large Question Block at the start of the level on their next try. Breaking this releases a giant blob of nectar that instantly levels up all players to level 50, or adds a minute to the clock in timed runs.


After completing the normal expeditions, advanced missions are unlocked, with an increased difficulty level. These missions also give the Olimar player a new gameplay mechanic: by pressing {{button|wiiu|l|wiiu|r}} or a button on the GamePad's screen, all Pikmin in the captain's party are changed to [[Red Pikmin|Red]], [[Yellow Pikmin|Yellow]], [[Blue Pikmin|Blue]], or the usual mixed group. These colors now make a difference due to the fact that most enemy weak points in these missions are color-coded, and Pikmin of the same color make very effective damage, while Pikmin of other colors are weaker against them. In addition, Blue Pikmin are still immune to navigating through water. Mastery rankings also exist for all levels in the attraction; to obtain them, players must complete the stage within a certain time limit, and not take any damage.
After completing the normal expeditions, advanced missions are unlocked, with an increased difficulty level. These missions also give the Olimar player a new gameplay mechanic: by pressing {{button|wiiu|l|wiiu|r}} or a button on the GamePad's screen, all Pikmin in the captain's party are changed to [[Red Pikmin|Red]], [[Yellow Pikmin|Yellow]], [[Blue Pikmin|Blue]], or the usual mixed group. These colors now make a difference due to the fact that enemy weak points in these missions are color-coded, and only Pikmin of the same color can harm them. In addition, Blue Pikmin are still immune to navigating through water. Mastery rankings also exist for all levels in the attraction; to obtain them, players must complete the stage within a certain time limit, and not take any damage.


===Versus mode===
===Versus mode===
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===Enemies===
===Enemies===
{{main|Pikmin Adventure enemies|t=''Pikmin Adventure'' enemies}}
{{main|Pikmin Adventure enemies|t=''Pikmin Adventure'' enemies}}
Some of the common creatures in the {{Ps}} appear, such as [[Bulborb|Red Bulborb]]s, but there are also enemies never seen before in the actual series. The most common is a race of spherical insects, called "Beebs". Cannon-like enemies called [[Telescoping Pumphog]]s are also featured; they either fire bombs or spiked balls. [[Blowhog]]s appear, but blow out air and charge.
Some of the common creatures in the {{Ps}} appear, such as [[Red Bulborb]]s, but there are also enemies never seen before in the actual series. The most common is a race of spherical insects, called "Beebs". Cannon-like enemies called [[Telescoping Pumphog]]s are also featured; they either fire bombs or spiked balls. [[Blowhog]]s appear, but blow out air and charge.


In order to attack an enemy, players must aim at their purple, spherical weak points. There is a robotic UFO piloted by the villainous Dark Monita that appears in some rooms, and drops enemies inside {{w|gashapon}} capsules. The most common enemies chomp Pikmin or the captain, although there is a variety that can grab their prey, throw them up in the air, swallow them, and encapsulate them inside blocks shaped like feces. Players who are trapped will constantly shout "Help!" via a speech bubble near them, and they can be freed from these prisons if other characters or Pikmin attack them, at which point they'll say "Thank you!" via another speech bubble. The same happens if a player is trapped inside a bubble that had been shot at them.
In order to attack an enemy, players must aim at their purple, spherical weak points. There is a robotic UFO piloted by the villainous Dark Monita that appears in some rooms, and drops enemies inside {{w|gashapon}} capsules. The most common enemies chomp Pikmin or the captain, although there is a variety that can grab their prey, throw them up in the air, swallow them, and encapsulate them inside blocks shaped like feces. Players who are trapped will constantly shout "Help!" via a speech bubble near them, and they can be freed from these prisons if other characters or Pikmin attack them, at which point they'll say "Thank you!" via another speech bubble. The same happens if a player is trapped inside a bubble that had been shot at them.
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*'''Bulborb''': comes in three colors: red, yellow, and green. Red Bulborbs charge after players in a straight line, while Yellow Bulborbs hop back and forth to dodge attacks and can also spit projectiles like water or spiked balls. Green Bulborbs attack like the Red Bulborbs, but have the added ability of following the player while charging. All of these Bulborbs can eat players and trap them inside of a Bulborb dropping. If the GamePad player is stuck in one of these, any Pikmin in their group will automatically latch on and attack it.
*'''Bulborb''': comes in three colors: red, yellow, and green. Red Bulborbs charge after players in a straight line, while Yellow Bulborbs hop back and forth to dodge attacks and can also spit projectiles like water or spiked balls. Green Bulborbs attack like the Red Bulborbs, but have the added ability of following the player while charging. All of these Bulborbs can eat players and trap them inside of a Bulborb dropping. If the GamePad player is stuck in one of these, any Pikmin in their group will automatically latch on and attack it.
*'''Bilious Bulborb''': similar to the [[Orange Bulborb]] in appearance, the Bilious Bulborb has three weak points; one on its back and two on its sides. It attacks by spitting projectiles at players.
*'''Bilious Bulborb''': similar to the [[Orange Bulborb]] in appearance, the Bilious Bulborb has three weak points; one on its back and two on its sides. It attacks by spitting projectiles at players.
*'''Beeb''': an enemy that walks around and has a simple tackle attack. The bigger variants got a ring around the top of their antenna.
*'''Beeb''': an enemy that walks around and has a simple tackle attack.
*'''Bombardier Beeb''': a Beeb variant that will explode shortly after spotting a player. The larger the Bombardier Beeb, the bigger the blast radius. It can be defeated before detonating, which yields nectar or coins.
*'''Bombardier Beeb''': a Beeb variant that will explode shortly after spotting a player. The larger the Bombardier Beeb, the bigger the blast radius. It can be defeated before detonating, which yields nectar or coins.
*'''Telescoping Pumphog''': a type of Blowhog that is anchored to the ground. It mainly acts as a cannon that fires bombs or spiked balls. White Pumphogs lack weak points and are invincible. This enemy is typically stationary, but a rare variant can burrow through the ground as means of travel.
*'''Telescoping Pumphog''': a type of Blowhog that is anchored to the ground. It mainly acts as a cannon that fires bombs or spiked balls. White Pumphogs lack weak points and are invincible. This enemy is typically stationary, but a rare variant can burrow through the ground as means of travel.
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====Whip Seed====
====Whip Seed====
'''Whip Seeds''' are the second power-up found in the attraction. Whip seeds will grow springs on the Pikmin's stems, which can be extended to attack in a longer range and do more damage. If the Olimar player gets the Whip Seed, their Pikmin home in on the targeted area like fireworks when thrown. They can also be thrown farther than normal and follow moving enemies, similar to the [[Winged Pikmin]]. When a Pikmin player gets the Whip Seed, their attack range is increased enormously, and can attack from farther away to avoid taking damage, when {{button|wii|1}} is held and released, the Pikmin will spin with very long range.
'''Whip Seeds''' are the second power-up found in the attraction. Whip seeds will grow springs on the Pikmin's stems, which can be extended to attack in a longer range and do more damage. If the Olimar player gets the Whip Seed, their Pikmin home in on the targeted area like fireworks when thrown. They can also be thrown farther than normal and follow moving enemies, similar to the [[Winged Pikmin]]. When a Pikmin player gets the Whip Seed, their attack range is increased enormously, and can attack from farther away to avoid taking damage.


;Monita's notes
;Monita's notes
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Pikmin adventure 1.png|In-game screenshot of five players.
Pikmin adventure 1.png|In-game screenshot of five players.
Pikmin adventure ice world.png|The start of the level "The Chopping Block".
Pikmin adventure ice world.png|The start of the level "The Chopping Block".
Flowered Pikmin.png|The main [[Pikmin family|Pikmin]] types as they appear in ''Pikmin Adventure''. Notice the stigma of the [[Blue Pikmin]], [[Yellow Pikmin]] and [[Red Pikmin]]'s flower match their color, unlike the main games.
Flowered Pikmin.png|The main [[Pikmin family|Pikmin]] types as they appear in ''Pikmin Adventure''. Notice the center of the [[Blue Pikmin]] and [[Red Pikmin]]'s flower match their color, unlike the main games.
Arts Pikmin Adventure 1.jpg|Artwork used in the manual of ''Pikmin Adventure''.
Arts Pikmin Adventure 1.jpg|Artwork used in the manual of ''Pikmin Adventure''.
Captain color.png|The color of the [[leader]]'s antenna depends on the color of the player's Pikmin.
Captain color.png|The color of the [[leader]]'s antenna depends on the color of the player's Pikmin.
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==Trivia==
==Trivia==
*[[White Pikmin]] are the only type of Pikmin that a Wii Remote user can use that Olimar does not have. [[Purple Pikmin]] do not make an appearance in this attraction.
*[[White Pikmin]] are the only type of Pikmin that a Wii Remote user can use that Olimar does not have. [[Purple Pikmin]] do not make an appearance in this attraction.
**In the Advanced Levels, the White Pikmin won't get any elemental buffs on enemies.
*''Pikmin Adventure'' has the most bosses of any attraction in ''[[Nintendo Land]]''. ''Battle Quest'' has two and ''Metroid Blast'' has three, but this attraction has nine.
*''Pikmin Adventure'' has the most bosses of any attraction in ''[[Nintendo Land]]''. ''Battle Quest'' has two and ''Metroid Blast'' has three, but this attraction has nine.
*Depending on the current location, a remixed theme of [[The Impact Site]], [[The Forest Navel]], or the [[Valley of Repose]] will play.
*Depending on the current location, a remixed theme of [[The Impact Site]], [[The Forest Navel]], or the [[Valley of Repose]] will play.
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[[Category:Pikmin Adventure| ]]
[[Category:Pikmin Adventure| ]]
[[Category:Spin-offs]]

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