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The players are tasked with navigating through each level, defeating enemies and blockades on the way, until they reach the end, where the [[Hocotate Ship#Pikmin Adventure|Ship]] awaits. The attraction has a blocky and metallic theme to it, especially the enemies, in which most of them are are mechanized versions of ''Pikmin'' [[Enemy|enemies]].
The players are tasked with navigating through each level, defeating enemies and blockades on the way, until they reach the end, where the [[Hocotate Ship#Pikmin Adventure|Ship]] awaits. The attraction has a blocky and metallic theme to it, especially the enemies, in which most of them are are mechanized versions of ''Pikmin'' [[Enemy|enemies]].


The Olimar player has a group of smaller Pikmin they control, and are differentiated from the playable Pikmin by their smaller size and resemblance to chess pieces. Although they have different colors, the only gameplay difference is that Blue Pikmin do not flail when underwater. In addition, the player controlling Olimar has the option of using their [[whistle]] to call every Pikmin to their side (including those controlled by other players) by using the icon on the lower left of the touch screen or by pressing {{button|wiiu|zl|wiiu|zr}}. The captain player can throw Pikmin by tapping at a spot on the GamePad, while the Pikmin players move around and attack freely. All human-controlled characters have a shared [[health]] meter, represented by hearts on the [[HUD]].
The Olimar player has a group of smaller Pikmin they control, and are differentiated from the playable Pikmin by their smaller size and resemblance to chess pieces. Although they have different colors, these do not make a difference, with the exception of Blue Pikmin, that do not flail when underwater. In addition, the player controlling Olimar has the option of using their [[whistle]] to call every Pikmin to their side (including those controlled by other players) by using the icon on the lower left of the touch screen or by pressing {{button|wiiu|zl|wiiu|zr}}. The captain player can throw Pikmin by tapping at a spot on the GamePad, while the Pikmin players move around and attack freely. All human-controlled characters have a shared [[health]] meter, represented by hearts on the [[HUD]].


As they make their way through the area, players will encounter enemies. Most of the time, all enemies in a section must be defeated before the next one is unlocked. Other times, players must destroy a specific block or perform some other task before the path is cleared. Most levels have large enemies – bosses – near the end. These must be defeated before the level can be completed.
As they make their way through the area, players will encounter enemies. Most of the time, all enemies in a section must be defeated before the next one is unlocked. Other times, players must destroy a specific block or perform some other task before the path is cleared. Most levels have large enemies – bosses – near the end. These must be defeated before the level can be completed.

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