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In ''Pikmin'', when a [[Pikmin extinction]] occurs, the Onion generates and ejects a new seed of any extinct types at the start of the following [[day]]. If there are already 100 Pikmin on the field, the seed is instead kept inside the Onion. This can only happen if the player lands on an area with 100 buried Pikmin.{{cite youtube|9Lf8Z50ByBA|showing the Onion's behavior on a field with 100 Pikmin after an extinction}}
In ''Pikmin'', when a [[Pikmin extinction]] occurs, the Onion generates and ejects a new seed of any extinct types at the start of the following [[day]]. If there are already 100 Pikmin on the field, the seed is instead kept inside the Onion. This can only happen if the player lands on an area with 100 buried Pikmin.{{cite youtube|9Lf8Z50ByBA|showing the Onion's behavior on a field with 100 Pikmin after an extinction}}


In ''Pikmin 2'', it is very difficult, but not impossible, to have 100 Pikmin present on the field when the Onion needs to eject a seed because of an extinction. When one has 99 sprouts, trying to bury another Pikmin via [[Mamuta]] or [[Swooping Snitchbug]] will just knock the Pikmin back. But by sending one Pikmin to [[carry]] something that generates a good number of Pikmin to an Onion (like a [[Shearwig]] corpse), and then ordering said Pikmin to go inside the Onion or ship as soon as it's done delivering, it will manage to be inside by the time the Onion ejects the 100th sprout's seed. With this 100 sprout setup, if a Pikmin type different from these sprouts becomes extinct whilst in another area, and the player lands at the area with the 100 sprouts on the next day, the behavior will not be like in the other games. Instead, the sprout that is farthest from the extinct type's Onion will be instantly sent to its own Onion, and then the extinct type's Onion will eject a new seed freely.
In ''Pikmin 2'', it is very difficulty, but not impossible, to have 100 Pikmin present on the field when the Onion needs to eject a seed because of an extinction. When one has 99 sprouts, trying to bury another Pikmin via [[Mamuta]] or [[Swooping Snitchbug]] will just knock the Pikmin back. But by sending one Pikmin to [[carry]] something that generates a good number of Pikmin to an Onion (like a [[Shearwig]] corpse), and then ordering said Pikmin to go inside the Onion or ship as soon as it's done delivering, it will manage to be inside by the time the Onion ejects the 100th sprout's seed. With this 100 sprout setup, if a Pikmin type different from these sprouts becomes extinct whilst in another area, and the player lands at the area with the 100 sprouts on the next day, the behavior will not be like in the other games. Instead, the sprout that is farthest from the extinct type's Onion will be instantly sent to its own Onion, and then the extinct type's Onion will eject a new seed freely.


In ''Pikmin 3'', Pikmin are automatically generated during the day, immediately after the last of its type is killed. However, if there are no Pikmin of a certain type at the end of the day (say, due to [[sunset]]), and the player lands in an area with buried Pikmin of that type, no additional Pikmin will be created. If there are no Pikmin of that type buried in the area, one seed will be created, and if all the Pikmin on the field are buried, one seed will be stored automatically in the Onion.
In ''Pikmin 3'', Pikmin are automatically generated during the day, immediately after the last of its type is killed. However, if there are no Pikmin of a certain type at the end of the day (say, due to [[sunset]]), and the player lands in an area with buried Pikmin of that type, no additional Pikmin will be created. If there are no Pikmin of that type buried in the area, one seed will be created, and if all the Pikmin on the field are buried, one seed will be stored automatically in the Onion.

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