Editing Pluck
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==Glitches and oddities== | ==Glitches and oddities== | ||
In {{p2}}, | In {{p2}}, if the player presses {{button|gc|a|wii|a}} to enter the automatic pluck mode (or simply mashes the button), the leader enters a state where the button will be used exclusively for plucking, until {{frames|9}} frames have passed without the button being held down. In other words, this means that if the player got the leader in the [[#Automatic pluck|automatic pluck]] mode, even if it's with just one Pikmin, and then continues mashing the button, they will be unable to throw or punch until they let go of the button for a bit. Players who are not paying attention and try to [[throw]] Pikmin right after plucking them may find themselves locked out of the throw function because of this. Switching leaders will "unlock" the button, but other than leaving the button alone for a bit, nothing else will, not even pausing. While the button is "locked" in this pluck-only mode, the player can move to a different sprout and pluck it as well, although it will be the usual slow pluck. | ||
In {{p1}}, if the player is doing an input for [[swarm]]ing when they begin plucking, the fanfare will not end until the plucking does. | In {{p1}}, if the player is doing an input for [[swarm]]ing when they begin plucking, the fanfare will not end until the plucking does. |