Editing Pluck

Jump to navigation Jump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 24: Line 24:
| rowspan="2" | {{p3}}
| rowspan="2" | {{p3}}
| Classic controls
| Classic controls
| Press {{button|wiiu|a|wiiu|x|wii|a}}
| Press {{button|wiiu|a|wii|a}}
|-
|-
| Stylus Mode
| Stylus Mode
Line 65: Line 65:
| rowspan="2" | {{p3}}
| rowspan="2" | {{p3}}
| Classic controls
| Classic controls
| Press {{button|wiiu|zr|wii|b}}
| Press {{button|wiiu|b|wii|b}}
|-
|-
| Stylus Mode
| Stylus Mode
Line 84: Line 84:
A built-in mechanic in the games is the ability for leaders to automatically move from one sprout to the next, without the player needing to move the leader there manually and press the button again. With this mechanic, after each pluck, the leader moves from the current Pikmin to the closest one, even if that involves plucking one from a different type. If the closest Pikmin is too far away, the leader will stop the plucking spree, and if it is behind a wall but within range, the leader will walk against the obstacle, and stop after a second.
A built-in mechanic in the games is the ability for leaders to automatically move from one sprout to the next, without the player needing to move the leader there manually and press the button again. With this mechanic, after each pluck, the leader moves from the current Pikmin to the closest one, even if that involves plucking one from a different type. If the closest Pikmin is too far away, the leader will stop the plucking spree, and if it is behind a wall but within range, the leader will walk against the obstacle, and stop after a second.


In the first two main games in the [[Pikmin series|series]], the player must continuously press the pluck button in order to activate the automatic mode. Unearthing Pikmin this way also activates the fastest plucking speed, explained below. If the player stops pressing the button, the leader will stop plucking automatically, after the current sprout. The walk from one seed to the next can also be canceled by pressing {{button|gc|b|wii|b|wiiu|zr|switch|b|switch|pcb}}. In addition, it is not possible to switch leaders while plucking.
In the first two main games in the [[Pikmin series|series]], the player must continuously press the pluck button in order to activate the automatic mode. Unearthing Pikmin this way also activates the fastest plucking speed, explained below. If the player stops pressing the button, the leader will stop plucking automatically, after the current sprout. The walk from one seed to the next can also be canceled by pressing {{button|gc|b|wii|b|switch|b|switch|pcb}}. In addition, it is not possible to switch leaders while plucking.


Technically, although the recommended method is to rapidly press the pluck button{{cite quote|I guess I'll try to get it all done at once by {{color|repeatedly tapping {{button|gc|a|wii|a}}|red}} until I pick all the Pikmin from the ground.|Captain Olimar|a [[Olimar's monologs|monolog]]}}{{cite quote|Reviewing Olimar's report, it seems '''repeatedly tapping {{button|gc|a|wii|a}}''' lets one rapidly pluck Pikmin sprouts.|The Hocotate ship|a [[Ship's dialogs|dialog]]}}, all that is needed in order to trigger the automatic and quick pluck of the next Pikmin is to press the pluck button once while the leader is grabbing onto the current Pikmin sprout. This is needlessly more precise than the recommended method, which explains why the games and manuals prefer talking about the [[Controls#Button mashing|button mashing]] way. The [[Nintendo Switch]] versions of ''[[Pikmin 1 (Nintendo Switch)|Pikmin]]'' and ''[[Pikmin 2 (Nintendo Switch)|Pikmin 2]]'' replace this with a much simpler method; holding {{button|switch|a|switch|pca}} will cause the active leaders to pluck automatically until the button is let go.
Technically, although the recommended method is to rapidly press the pluck button{{cite quote|I guess I'll try to get it all done at once by {{color|repeatedly tapping {{button|gc|a|wii|a}}|red}} until I pick all the Pikmin from the ground.|Captain Olimar|a [[Olimar's monologs|monolog]]}}{{cite quote|Reviewing Olimar's report, it seems '''repeatedly tapping {{button|gc|a|wii|a}}''' lets one rapidly pluck Pikmin sprouts.|The Hocotate ship|a [[Ship's dialogs|dialog]]}}, all that is needed in order to trigger the automatic and quick pluck of the next Pikmin is to press the pluck button once while the leader is grabbing onto the current Pikmin sprout. This is needlessly more precise than the recommended method, which explains why the games and manuals prefer talking about the [[Controls#Button mashing|button mashing]] way. The [[Nintendo Switch]] versions of ''[[Pikmin 1 (Nintendo Switch)|Pikmin]]'' and ''[[Pikmin 2 (Nintendo Switch)|Pikmin 2]]'' replace this with a much simpler method; holding {{button|switch|a|switch|pca}} will cause the active leaders to pluck automatically until the button is let go.


In {{p3}}, automatic is the only mode of plucking. Pressing the button once near a sprout will automatically start the process, where the leader(s) pluck all Pikmin, one after the other. During this time, the player can switch control to a different leader and handle tasks with them. Pressing {{button|wiiu|zr|wii|b|wiiu|pcb}} ({{button|wiiu|zl}} in Stylus mode) while the active leader is auto-plucking will make them stop their task. Depending on some variables, the speed at which they pluck is different, as explained [[#Plucking speeds|below]].
In {{p3}}, automatic is the only mode of plucking. Pressing the button once near a sprout will automatically start the process, where the leader(s) pluck all Pikmin, one after the other. During this time, the player can switch control to a different leader and handle tasks with them. Pressing {{button|wiiu|b|wii|b|wiiu|pcb}} ({{button|wiiu|zl}} in Stylus mode) while the active leader is auto-plucking will make them stop their task. Depending on some variables, the speed at which they pluck is different, as explained [[#Plucking speeds|below]].


{{p4}} retains the plucking mechanics of ''Pikmin 3''; however, only the [[Pikmin 4 player character|player character]] can pluck Pikmin initially. [[Oatchi]] isn't able to pluck Pikmin on his own. However, the player can make him learn the "Pluck" skill to allow Oatchi to pluck Pikmin, with higher levels allowing him to pluck faster. If the player is riding Oatchi when they start plucking Pikmin, they will get off of Oatchi and pluck the Pikmin before automatically getting back on Oatchi when they finish, unless it's cancelled manually.
{{p4}} retains the plucking mechanics of ''Pikmin 3''; however, only the [[Pikmin 4 player character|player character]] can pluck Pikmin initially. [[Oatchi]] isn't able to pluck Pikmin on his own. However, the player can make him learn the "Pluck" skill to allow Oatchi to pluck Pikmin, with higher levels allowing him to pluck faster. If the player is riding Oatchi when they start plucking Pikmin, they will get off of Oatchi and pluck the Pikmin before automatically getting back on Oatchi when they finish, unless it's cancelled manually.
Line 122: Line 122:


===Pluck cancel trick===
===Pluck cancel trick===
In version 2.0{{source needed}} of ''Pikmin 3'', a peculiarity makes it possible to pluck Pikmin much faster than normal, with the player-controlled leader. The pluck button makes the leader pull out the sprouts, while the [[whistle]] button {{button|wiiu|zr}} ({{button|wiiu|zl}} in Stylus mode) makes the leader cancel the task altogether, regardless of what they were doing when the button was pressed. This means that it is possible to stop instantly even if they are grabbing onto and pulling out a Pikmin, something not possible in the previous games.
In version 2.0{{source needed}} of ''Pikmin 3'', a peculiarity makes it possible to pluck Pikmin much faster than normal, with the player-controlled leader. The pluck button makes the leader pull out the sprouts, while the [[whistle]] button ({{button|wiiu|zl}} in Stylus mode) makes the leader cancel the task altogether, regardless of what they were doing when the button was pressed. This means that it is possible to stop instantly even if they are grabbing onto and pulling out a Pikmin, something not possible in the previous games.


Curiously, even if the leader stops while doing so, the Pikmin sprout will still be unearthed. As such, the player can abuse this oddity to pluck Pikmin sprouts much faster than normal, given that they can move on to the next sprout while the Pikmin plucks itself out, effectively bypassing the leader's pluck animation.
Curiously, even if the leader stops while doing so, the Pikmin sprout will still be unearthed. As such, the player can abuse this oddity to pluck Pikmin sprouts much faster than normal, given that they can move on to the next sprout while the Pikmin plucks itself out, effectively bypassing the leader's pluck animation.

Please note that all contributions to Pikipedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Pikipedia:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)