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{{game icons|p=y|p2=y|p3=y|p4=y|hp=y}}
{{game icons|p=y|p2=y|p3=y|hp=y}}
[[File:Pikmin 2 radar.png|thumb|250px|The radar as it appears in ''[[Pikmin 2]]''.]]
[[File:Pikmin 2 radar.png|thumb|right|250px|The radar as it appears in ''[[Pikmin 2]]''.]]
{{for|the radar in Pikmin Bloom|Detector}}
The '''radar''' ({{j|レーダー|Rēdā}}, lit.: "Radar") is a mechanic present in all [[Pikmin series|''Pikmin'' games]]. It can be unlocked in [[Pikmin (game)|''Pikmin'']] by collecting the [[Whimsical Radar]], is available from the start in ''[[Pikmin 2]]'', and is unlocked when the [[KopPad]] is found in ''[[Pikmin 3]]''. This tool allows the player to view the area's layout, as well as the location of several important objects, such as the Pikmin, the Onion(s), and collectible objects.
The '''radar''' ({{j|レーダー|Rēdā}}, lit.: "Radar") is a mechanic present in all {{pg}}. It allows the player to view an [[area]]'s layout, as well as the location of various important objects, such as [[Pikmin family|Pikmin]], the [[Onion]](s), and [[:Category:Collectibles|collectible objects]]. In {{p1}}, the radar is unlocked by collecting the [[Whimsical Radar]]. In {{p2}}, it is available from the start. In {{p3}}, it is unlocked when the [[KopPad]] is found. In {{p4}}, it is unlocked as soon as the player takes control of [[Pikmin 4 player character|their avatar]].


The [[controls]] needed to access the radar, pan it and zoom it vary from game to game:
The buttons needed to access the radar, pan it and zoom it vary from game to game:
{|class="wikitable"
{|class="wikitable"
!Game !! style="width:64px" | Open !! style="width:96px" | Pan !! style="width:96px" | Zoom
!Game !! style="width:64px" | Open !! style="width:96px" | Pan !! style="width:96px" | Zoom
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| align="center"|{{button|wii|+|size=x24px}}
| align="center"|{{button|wii|+|size=x24px}}
| align="center"|{{button|wii|stick|size=x24px}}
| align="center"|{{button|wii|stick|size=x24px}}
| align="center"|{{button|wii|padud|size=x24px}}
| align="center"|{{button|wii|padd|size=x24px}}
|-
|-
! {{p3}}
! {{p3}}
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| align="center"|{{button|switch|lstick|size=x24px}}<br>{{button|switch|lstickclick}} to speed up
| align="center"|{{button|switch|lstick|size=x24px}}<br>{{button|switch|lstickclick}} to speed up
| align="center"|{{button|switch|rstick|size=x24px}}
| align="center"|{{button|switch|rstick|size=x24px}}
|-
! {{p4}}
| align="center"|{{button|switch|+|size=x24px}}
| align="center"|{{button|switch|lstick|size=x24px}}
| align="center"|{{button|switch|rstick|size=x24px}}<br>{{button|switch|rstickclick}} to reset zoom
|-
|-
! {{hp}}
! {{hp}}
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In the first two games and their remakes, the screen that contains the radar also enumerates how many Pikmin are with the current leader, of each type, how many Pikmin there are in the Onions, of each type, and how many Pikmin are roaming through the area, of all types. In addition, the screen also shows the total number of ship parts obtained, in ''Pikmin''.
In the first two games and their remakes, the screen that contains the radar also enumerates how many Pikmin are with the current leader, of each type, how many Pikmin there are in the Onions, of each type, and how many Pikmin are roaming through the area, of all types. In addition, the screen also shows the total number of ship parts obtained, in ''Pikmin''.


The radar is disabled during [[Challenge Mode (disambiguation)|Challenge Mode]], but not [[Mission Mode]]. It is completely disabled in any 2-player game mode, except in {{p3d}}.
The radar is disabled during [[Challenge Mode (disambiguation)|Challenge Mode]], but not [[Mission Mode]]. It is completely disabled in any 2-player game mode, except for in {{p3d}}.


== Functionality ==
== Functionality ==
=== In ''Pikmin'' ===
=== In ''Pikmin'' ===
In ''Pikmin'', the radar is found in [[Olimar's monitor]], once the [[Whimsical Radar]] [[ship part]] is collected. It is on the right-hand side of the screen, and shows an outlined map of the current area. White stars on the map are the locations of ship parts. The map shows colored dots for Pikmin locations; red dots are Red Pikmin, yellow dots are Yellow Pikmin, blue ones are Blue Pikmin, and green dots are Pikmin that are buried in the ground. It also shows Pikmin statistics on the left.
{{game help|p|Describe the radar functionality and its connections to [[Olimar's monitor]].}}


=== In ''Pikmin 2'' ===
=== In ''Pikmin 2'' ===
In ''Pikmin 2'', the radar is what the [[pause menu]] opens to by default. It works the same as in ''Pikmin'', except it does not outline locations of treasures, and it is available from the very beginning of the game.
{{game help|p2|Describe the radar functionality and its connections to the [[pause menu]].}}


=== In ''Pikmin 3'' ===
=== In ''Pikmin 3'' ===
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If Off-TV Play is on and the player has the screen showing the KopPad, attempting to disable Off-TV Play with {{button|wiiu|-}} will merely show a message saying that it is impossible to switch. Several bits of decorative [[Koppaite text]] can also be found next to icons and buttons.
If Off-TV Play is on and the player has the screen showing the KopPad, attempting to disable Off-TV Play with {{button|wiiu|-}} will merely show a message saying that it is impossible to switch. Several bits of decorative [[Koppaite text]] can also be found next to icons and buttons.
In [[Bingo Battle]], the radar cannot be controlled and shows the entire stage at once. It is also limited to the GamePad, giving the player controlling the GamePad a slight advantage.


=== In ''Pikmin 3 Deluxe'' ===
=== In ''Pikmin 3 Deluxe'' ===
The radar in {{p3d}} must be opened up with {{button|switch|-}}, or {{button|switch|+}} if P1 is using a solo right joycon (and cannot be opened by P2 using a solo joycon regardless of which joycon they are using; their {{button|switch|-}}/{{button|switch|+}} is instead set to pause the game). Since there is no GamePad like in ''Pikmin 3'', the player cannot follow the radar as they play on a different screen, and opening the radar pauses gameplay. Likewise, it is not possible to unpause gameplay while keeping the radar's functionalities open &ndash; the icon that would do this still exists in the radar in this game, but is not a button that can be pressed.
The radar in {{p3d}} must be opened up with {{button|switch|-}}. Since there is no GamePad like in ''Pikmin 3'', the player cannot follow the radar as they play on a different screen, and opening the radar pauses gameplay. Likewise, it is not possible to unpause gameplay while keeping the radar's functionalities open &ndash; the icon that would do this still exists in the radar in this game, but is not a button that can be pressed.


The full map of the area is available right from the start, but like in ''Pikmin 3'', there is a {{w|Fog of war#Simulations and games|fog of war}} effect, and it works in the same way, The only difference being that unvisited portions are simply more transparent, but still visible.
The full map of the area is available right from the start, but like in ''Pikmin 3'', there is a {{w|Fog of war#Simulations and games|fog of war}} effect, and it works in the same way, The only difference being that unvisited portions are simply more transparent, but still visible.
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[[Enemy]] locations are visible in explored parts of the area.
[[Enemy]] locations are visible in explored parts of the area.
In [[Bingo Battle]], each player can open the radar on their side of the screen. This radar does not pause gameplay, cannot be controlled and shows the whole stage at once. Although it is not normally possible to move while the radar is up, the player can control their leader if they are [[throw|holding]] a Pikmin.
=== In ''Pikmin 4'' ===
In {{p4}}, the radar is accessed from the [[Tablet]], via the Radar Map application. The radar's design features blue colours, the shade of which changes based on elevation, with a thick navy border surrounding the edge of the area. Bases are indicated by pairs of magenta circles. After purchasing the [[Survey Drone]] from the lab, it is possible to drop up to three pins in red, yellow, or blue by pressing {{button|switch|y}}. It is also possible to make the player face a certain direction by moving the cursor and pressing {{button|switch|zl}}.


=== In ''Hey! Pikmin'' ===
=== In ''Hey! Pikmin'' ===
[[File:Hey! Pikmin radar.jpg|thumb|The radar opened in [[Peculiar Rockfall]].]]
In {{hp}}, the radar is not present at the beginning of the game but is rewarded to the player once 2,000 [[Sparklium]] has been collected. The radar can be toggled by pressing {{button|3ds|l}}/{{button|3ds|r}}.
In {{hp}}, the Radar Map is not present at the beginning of the game but is rewarded to the player once 2,000 [[Sparklium]] has been collected. The Radar Map can be toggled by pressing {{button|3ds|l}}/{{button|3ds|r}}. [[Boss]] areas and [[Over Wintry Mountains]] do not allow the use of the Radar Map.


Initially, the Radar Map only shows the explored parts of the current [[area]], with parts further away from Olimar covered by a darker color. Once that area is completed (regardless of whether the player got all [[treasure]]s), its entire map is revealed for subsequent times the player enters the area.
Initially, the radar only shows the explored parts of the current [[area]]. Once that area is completed (regardless of whether the player got all [[treasure]]s), its entire map is revealed for subsequent times the player enters the area. Boss areas do not have the radar function.


Here are the icons used in the Radar Map:
Here are the icons used in the radar viewer:
{| class="wikitable"
{| class="wikitable"
!Object
!Object
!Appearance
!Apearance
|-
|-
| Olimar || Big white dot
| Olimar || Big white dot
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| Moved obstacles/built bridges || Dark blue
| Moved obstacles/built bridges || Dark blue
|-
|-
| [[Doorway]]s || Gray-black holes
| Doors || Gray-black holes
|-
|-
| Treasures || Glimmering
| Treasures || Glimmering
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== Appearance ==
== Appearance ==
In the first two games, the radar shows a monochromatic representation of the [[area]]'s terrain, only really highlighting the walls, water, and the locations of gates. Some icons point out the location of [[ship part]]s, [[treasure]]s, [[Onion]]s, and a few other things. While the first two games use the same radar presentations, they have differing art-styles for their radar textures: ''Pikmin''{{'s}} area maps are depicted with a smooth style and a blurry fadeout for the edges of the map, while ''Pikmin 2''{{'s}} area maps are drawn in a non-smooth style more similar to pixel art, with a more matte fadeout for the edges of the map.
In the first two games, the radar shows a monochromatic representation of the [[area]]'s terrain, only really highlighting the walls and water. Some icons point out the location of [[ship part]]s, [[treasure]]s, [[Onion]]s, and a few other things.


In ''Pikmin 3'', it provides a map of the area, stylized so that water, terrain, structures, and boundary walls are high-contrast and easy to distinguish, but textured to be similar to the actual terrain. There are several icons for all sorts of important objects. As ''Pikmin 3 Deluxe'' has slightly different area textures than ''Pikmin 3'', the radar textures are also changed in the ''Deluxe'' version.
In ''Pikmin 3'', it provides a map of the area, stylized so that water, terrain, structures, and boundary walls are high-contrast and easy to distinguish, but textured to be similar to the actual terrain. There are several icons for all sorts of important objects.
 
In ''Hey! Pikmin'', the radar is monochromatic, with terrain represented by dark colors and in-bounds areas represented by light colors. The front side of areas uses a blue color scheme and the back side uses a purple color scheme.


== Go Here! ==
== Go Here! ==
In ''Pikmin 3'' and ''Pikmin 4'', players have the ability to tell leaders and [[Oatchi]], (and their army of [[Pikmin family|Pikmin]]) to go to a specific spot on the map automatically, so that they may do something else with a different leader. In order to use the Go Here! functionality, the player must first collect the [[data file]] located on the other side of the [[crystal wall]] at the [[Garden of Hope]]'s landing site in ''Pikmin 3'', free Brittany in ''Pikmin 3 Deluxe'', or reach Command level 2 in ''Pikmin 4''.
In ''Pikmin 3'', players have the ability to tell leaders (and their army of [[Pikmin family|Pikmin]]) to go to a specific spot on the map automatically, so that they may do something else with a different leader. In order to use the Go Here! functionality, the player must first collect the [[data file]] located on the other side of the [[crystal wall]] at the [[Garden of Hope]]'s landing site in ''Pikmin 3'', or free Brittany in ''Pikmin 3 Deluxe''.


=== Choosing a destination ===
=== Choosing a destination ===
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The player can use leaders under the Go Here! function, but most action inputs will not work, and the leaders will continue moving by themselves. The exception is the [[whistle]] button, which will make the current leader stop in their place and cancel the Go Here! walk, and the ability to use the KopPad, most notably, the [[#Camera|camera]] feature. A small bubble appears near the leader's head notifying the player that it is possible to cancel.
The player can use leaders under the Go Here! function, but most action inputs will not work, and the leaders will continue moving by themselves. The exception is the [[whistle]] button, which will make the current leader stop in their place and cancel the Go Here! walk, and the ability to use the KopPad, most notably, the [[#Camera|camera]] feature. A small bubble appears near the leader's head notifying the player that it is possible to cancel.


Leaders under the Go Here! function move at a speed slower than manual running, and the exact speed depends on what Pikmin are on their group. In order to make sure no Pikmin lags behind, the leaders walk at the same pace as the slowest Pikmin in the group (given that [[Maturity|leaf]] Pikmin are at the slowest maturity, and that [[Purple Pikmin]] are slower than other Pikmin types). However, they have a maximum speed cap that stops them from going faster than what a player-controlled leader would run. This speed controlling mechanic has the pro of allowing any Pikmin to follow the leader without fear of lagging behind, but also the con of being slower than if the player were to take the leader there on their own. Leaders become [[Idle#Leaders|idle]] upon reaching their destination, which also means that if there are buried Pikmin close by the destination, they will automatically begin [[pluck]]ing after saying the arrival message.
Leaders under the Go Here! function move at a speed slower than manual running, and the exact speed depends on what Pikmin are on their group. In order to make sure no Pikmin lags behind, the leaders walk at the same pace as the slowest Pikmin in the group (given that [[Maturity|leaf]] Pikmin are at the slowest maturity, and that [[Purple Pikmin]] are slower than other Pikmin types). However, they have a maximum speed cap that stops them from going faster than what a player-controlled leader would run. This speed controlling mechanic has the pro of allowing any Pikmin to follow the leader without fear of lagging behind, but also the con of being slower than if the player were to take the leader there on their own. If a leader's destination ends in a buried Pikmin, they will automatically begin [[pluck]]ing just after saying the arrival message.


== Replay ==
== Replay ==
{{stub|section=y}}
{{stub}}
While in the [[day results menu]] and [[mission results menu]] in ''Pikmin 3'', the radar is used to provide a replay for the past day or mission. In {{p3}} for Wii U, the replay is always on the GamePad. The player can use the touchscreen to move the seek bar. In {{p3d}}, the replay menu is opened by pressing {{button|switch|-}}, and the seek bar is moved with {{button|switch|rstick}}.
While in the [[day results menu]] and [[mission results menu]] in ''Pikmin 3'', the radar is used to provide a replay for the past day or mission.


== Mini radar ==
== Mini radar ==
[[File: P3DX Prerelease Garden of Hope Dirt.jpg|thumb|250px|A gameplay scene with the minimap visible.]]
[[File: P3DX Prerelease Garden of Hope Dirt.jpg|thumb|right|250px|A gameplay scene with the minimap visible.]]
In {{p3d}}, there is a small version of the radar visible during gameplay, in the form of a circular minimap in the lower right corner of the screen. The map in this view is quite different from the standard view, being much more in the style of {{p1}} and {{p2}}. Terrain is shown in dark blue, [[water]] is shown in light blue, and [[out of bounds]] terrain is shown in black. Walls are shown as light blue lines. [[Fruit]], [[leader]]s, [[Pikmin family|Pikmin]], [[obstacle]]s, the [[S.S. Drake]], and the current signal (if there is one) are shown as icons on the map, or around the edge if they are outside the range of the mini radar. Unlike the standard radar in ''Pikmin 3 Deluxe'', unexplored portions do not show up, and the player sees the blue background grid instead.
In {{p3d}} exclusively, there is a small version of the radar visible during gameplay, in the form of a circular minimap in the lower right corner of the screen. The map in this view is quite different from the standard view, being much more in the style of {{p}} and {{p2}}. Terrain is shown in dark blue, [[water]] is shown in light blue, and [[out of bounds]] terrain is shown in black. Walls are shown as light blue lines. [[Fruit]], [[leader]]s, [[Pikmin family|Pikmin]], [[obstacle]]s, the [[S.S. Drake]], and the current signal (if there is one) are shown as icons on the map, or around the edge if they are outside the range of the mini radar. Unlike the standard radar in ''Pikmin 3 Deluxe'', unexplored portions do not show up, and the player sees the blue background grid instead.


This mini radar only exists in [[Story Mode]]. When playing with two players, each player's screen gets its own radar. The mini radar can be zoomed in and out slightly, between two levels of zoom, by tilting {{button|switch|rstick}} up or down.
This mini radar only exists in [[Story Mode]]. When playing with two players, each player's screen gets its own radar. The mini radar can be zoomed in and out slightly, between two levels of zoom, by tilting {{button|switch|rstick}} up or down.
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== Legend ==
== Legend ==
{{game help|p3d}}
{{game help|p3d}}
{{game help|p4|add column, new rows, icons, etc}}
The radar can show the following icons:
The radar can show the following icons:


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| style = "background-color: #404060; text-align: center;" | [[File:Pikmin radar Olimar.png]]
| style = "background-color: #404060; text-align: center;" | [[File:Pikmin radar Olimar.png]]
| style = "background-color: #404060; text-align: center;" | [[File:Pikmin 2 radar Olimar.png]] [[File:Pikmin 2 radar Louie.png]]
| style = "background-color: #404060; text-align: center;" | [[File:Pikmin 2 radar Olimar.png]] [[File:Pikmin 2 radar Louie.png]]
| style = "background-color: #406040; text-align: center;" | [[File:P3 Leader Icons.png]]
| style = "background-color: #406040; text-align: center;" | [[File:LeaderIcons.png]]
| Position and facing direction of each leader. In ''Pikmin 2'', red represents Olimar, and blue, the other leader. In ''Pikmin 3'', tapping a different leader's bubble will switch to that leader without unpausing the gameplay.
| Position and facing direction of each leader. In ''Pikmin 2'', red represents Olimar, and blue, the other leader. In ''Pikmin 3'', tapping a different leader's bubble will switch to that leader without unpausing the gameplay.
|-
|-
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| The location of the regular Pikmin.
| The location of the regular Pikmin.
|-
|-
| Buried Pikmin
| Burrowed Pikmin
| style = "background-color: #404060; text-align: center;" | [[File:Pikmin radar burrowed.png]]
| style = "background-color: #404060; text-align: center;" | [[File:Pikmin radar burrowed.png]]
| style = "background-color: #404060; text-align: center;" | [[File:Pikmin 2 radar burrowed.png]]
| style = "background-color: #404060; text-align: center;" | [[File:Pikmin 2 radar burrowed.png]]
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| The icon used to represent which direction is north. It stays permanently on the top-left corner of the map, regardless of panning.
| The icon used to represent which direction is north. It stays permanently on the top-left corner of the map, regardless of panning.
|-
|-
| [[Segment]] portal
| Section entrance/exit
| style = "background-color: #404060; color: #FFF; text-align: center;" | N/A
| style = "background-color: #404060; color: #FFF; text-align: center;" | N/A
| style = "background-color: #404060; color: #FFF; text-align: center;" | N/A
| style = "background-color: #404060; color: #FFF; text-align: center;" | N/A
| style = "background-color: #406040; color: #FFF; text-align: center;" | [[File:ArrowIcon.png]]
| style = "background-color: #406040; color: #FFF; text-align: center;" | [[File:ArrowIcon.png]]
| Entrance or exit point between segments, pointing to the exit. Tapping a portal icon will center the map on the matching portal.
| Entrance or exit point between sections, pointing to the exit. When a leader enters one of these areas, a quick fade takes place, and they are placed on the new section of the map. Clicking on one of these icons will center the map on the matching exit icon.
|-
|-
| Signal
| Signal
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For the first two games, these are the raw textures, without any tinting or resizing applied. They do have some empty space for in-game icon alignment purposes, but the following images have that space cropped for convenience. In all textures up corresponds to the North, except for The Final Trial one, in which the opposite is true.
For the first two games, these are the raw textures, without any tinting or resizing applied. They do have some empty space for in-game icon alignment purposes, but the following images have that space cropped for convenience. In all textures up corresponds to the North, except for The Final Trial one, in which the opposite is true.


For ''Pikmin 3'', each [[segment]] has its own texture, and in the following images, the textures were aligned by hand, and when justified, cropped (with a fade-in effect).
For ''Pikmin 3'', each "room" has its own texture, and in the following images, the textures were aligned by hand, and when justified, cropped (with a fade-in effect).
 
For ''Pikmin 4'', the base terrain is one texture, while every body of water or mud has its own texture placed on top of the base terrain in the right location. In the following images, the water bodies have been manually placed.


=== ''Pikmin'' ===
=== ''Pikmin'' ===
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Formidable Oak map.png|[[Formidable Oak]].
Formidable Oak map.png|[[Formidable Oak]].
</gallery>
</gallery>
==== ''Pikmin 3 Deluxe'' ====
<gallery>
Tropical Wilds map P3D.png|Regular radar map of the Tropical Wilds.
Garden of Hope map P3D.png|Regular radar map of the Garden of Hope.
Distant Tundra map P3D.png|Regular radar map of the Distant Tundra.
Twilight River map P3D.png|Regular radar map of the Twilight River.
Formidable Oak map P3D.png|Regular radar map of the Formidable Oak.
Tropical Wilds minimap.png|Mini radar map of the Tropical Wilds.
Garden of Hope minimap.png|Mini radar map of the Garden of Hope.
Distant Tundra minimap.png|Mini radar map of the Distant Tundra.
Twilight River minimap.png|Mini radar map of the Twilight River.
Formidable Oak minimap.png|Mini radar map of the Formidable Oak.
</gallery>
=== ''Pikmin 4'' ===
<gallery>
Rescue Command Post map.png|[[Rescue Command Post]].
Sun-Speckled Terrace map.png|[[Sun-Speckled Terrace]], main story.
Sun-Speckled Terrace OST map.png|Sun-Speckled Terrace, Olimar's Shipwreck Tale.
Blossoming Arcadia map.png|[[Blossoming Arcadia]], main story.
Blossoming Arcadia OST map.png|Blossoming Arcadia, Olimar's Shipwreck Tale.
Serene Shores high tide map.png|[[Serene Shores]] before noon, main story.
Serene Shores low tide map.png|Serene Shores after noon, main story.
Serene Shores OST high tide map.png|Serene Shores before noon, Olimar's Shipwreck Tale.
Serene Shores OST low tide map.png|Serene Shores after noon, Olimar's Shipwreck Tale.
Hero's Hideaway map.png|[[Hero's Hideaway]], main story.
Hero's Hideaway OST map.png|Hero's Hideaway, Olimar's Shipwreck Tale.
Giant's Hearth map.png|[[Giant's Hearth]].
Primordial Thicket map.png|[[Primordial Thicket]].
</gallery>
==== Cave sublevels ====
{{todo|Add all radar map textures of cave sublevels.}}


== Oddities ==
== Oddities ==
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With [[Off-TV Play]] disabled, if the map app's orientation is set to be the same as the camera's angle, there is a desynchronization between the angle shown on the KopPad and the TV screen's angle, on certain places. This can make it quite difficult to pan while looking at the TV screen. The following locations are affected, and the angles provided here are estimates:
With [[Off-TV Play]] disabled, if the map app's orientation is set to be the same as the camera's angle, there is a desynchronization between the angle shown on the KopPad and the TV screen's angle, on certain places. This can make it quite difficult to pan while looking at the TV screen. The following locations are affected, and the angles provided here are estimates:
* The cave with the [[Velvety Dreamdrop]] in the [[Tropical Wilds]] has a 45&deg; difference.
* The cave with the [[Velvety Dreamdrop]] on the [[Tropical Wilds]] has a 45&deg; difference.
* The [[Calcified Crushblat]]'s arena has a 100&deg; difference.
* The [[Calcified Crushblat]]'s arena has a 100&deg; difference.
* Charlie's crash site in the [[Distant Tundra]] has a 90&deg; difference.
* Charlie's landing site on the [[Distant Tundra]] has a 90&deg; difference.
* The wooden bridge leading to the [[Vehemoth Phosbat]] arena has a 15&deg; difference.
* The log leading up to the [[Vehemoth Phosbat]] arena has a 15&deg; difference.
* The first segment of the Vehemoth Phosbat's arena has a 100&deg; difference.
* The first section of the Vehemoth Phosbat's arena has a 100&deg; difference.
* The actual arena itself has a 45&deg; difference.
* The actual arena itself has a 45&deg; difference.
* The [[Shaggy Long Legs]]' arena on the Distant Tundra has a 15&deg; difference.
* The [[Shaggy Long Legs]]' arena on the Distant Tundra has a 15&deg; difference.
* The top of the [[Formidable Oak]], on the outside, has a 45&deg; difference.
* The top of the [[Formidable Oak]], still on the outside, has a 45&deg; difference.
* Inside the Formidable Oak, the corridor area has a 45&deg; difference, and the first main segment after has a 90&deg; difference; the second main segment with the lights is unaffected.
* Inside the Formidable Oak, the corridor area has a 45&deg; difference, and the large section after has a 90&deg; difference; the dark pond area is unaffected.


Other oddities exist with the TV screen:
Other oddities exist with the TV screen:
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== Gallery ==
== Gallery ==
{{image|Images from ''Pikmin 3 Deluxe'''s other modes.}}
{{image|Images from ''Pikmin 3 Deluxe''.}}
<gallery>
<gallery>
Pikmin radar.png|The radar in ''Pikmin''.
Pikmin radar.png|The radar in ''Pikmin''.
NPC! Pikmin radar.jpg|The radar in ''New Play Control! Pikmin''.
NPC! Pikmin radar.jpg|The radar in the ''New Play Control!'' remake of ''Pikmin''.
KopPad map Go Here.jpg|The radar in ''Pikmin 3''.
KopPad map Go Here.jpg|The radar in ''Pikmin 3''.
P3D Bingo Battle Radar.jpg|The radar in [[Bingo Battle]] in ''Pikmin 3 Deluxe''.
</gallery>
</gallery>


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{|
{|
|- style="vertical-align:top"
|- style="vertical-align:top"
|'''Radar'''
|
{{Foreignname
''Radar''
|Jap=レーダー
|JapR=Rēdā
|JapM=Radar
|FraE=Radar
|FraEM=Radar
|Ger=Radar
|GerM=Radar
|Ita=Radar
|ItaM=Radar
|Kor=레이더
|KorR=leideo
|KorM=Radar
|Spa=Radar
|SpaM=Radar
}}
|'''Radar (KopPad)'''
{{foreignname
{{foreignname
|Jap=Gレーダー
|Jap=Gレーダー
Line 402: Line 332:
|Spa=KopRadar
|Spa=KopRadar
|SpaM=-
|SpaM=-
|notes=y
}}
|'''Mini radar'''
{{Foreignname
|SpaA=Minirradar
|SpaAM=Mini-radar
}}
}}
|'''Radar Map (''Hey! Pikmin'')'''
|
''Radar Map (''Hey! Pikmin'')''
{{foreignname
{{foreignname
|Jap=レーダーマップ
|Jap=レーダーマップ
Line 427: Line 352:
|}
|}


'''Go Here'''
''Go Here''
{{foreignname
{{foreignname
|Jap=ここまで移動
|Jap=ここまで移動
Line 449: Line 374:
|Spa=Ir hasta aquí
|Spa=Ir hasta aquí
|SpaM=Go Here
|SpaM=Go Here
}}
'''Fruit Finder'''
{{Foreignname
|SpaA=Buscador de fruta
|SpaAM=Fruit finder
}}
'''Replay'''
{{Foreignname
|SpaA=Repetición
|SpaAM=Replay
}}
}}


== See also ==
== See also ==
*[[KopPad]]
*[[KopPad]]
*[[Detector]]
*[[Area]]
*[[Area]]
*[[HUD]]
*[[HUD]]


[[Category:Gameplay]]
[[Category:Gameplay]]

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