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{{game icons|p=y|p2=y|p3=y|p4=y|hp=y}}
{{game icons|p=y|p2=y|p3=y|hp=y}}
[[File:Pikmin 2 radar.png|thumb|250px|The radar as it appears in ''[[Pikmin 2]]''.]]
[[File:Pikmin 2 radar.png|thumb|250px|The radar as it appears in ''[[Pikmin 2]]''.]]
{{for|the radar in Pikmin Bloom|Detector}}
{{for|the radar in Pikmin Bloom|Detector}}
The '''radar''' ({{j|レーダー|Rēdā}}, lit.: "Radar") is a mechanic present in all {{pg}}. It allows the player to view an [[area]]'s layout, as well as the location of various important objects, such as [[Pikmin family|Pikmin]], the [[Onion]](s), and [[:Category:Collectibles|collectible objects]]. In {{p1}}, the radar is unlocked by collecting the [[Whimsical Radar]]. In {{p2}}, it is available from the start. In {{p3}}, it is unlocked when the [[KopPad]] is found. In {{p4}}, it is unlocked as soon as the player takes control of [[Pikmin 4 player character|their avatar]].
The '''radar''' ({{j|レーダー|Rēdā}}, lit.: "Radar") is a mechanic present in all {{pg}}. It allows the player to view an [[area]]'s layout, as well as the location of various important objects, such as [[Pikmin family|Pikmin]], the [[Onion]](s), and [[:Category:Collectibles|collectible objects]]. In {{p1}}, the radar is unlocked by collecting the [[Whimsical Radar]]. In {{p2}}, it is available from the start. In {{p3}}, it is unlocked when the [[KopPad]] is found.


The [[controls]] needed to access the radar, pan it and zoom it vary from game to game:
The [[controls]] needed to access the radar, pan it and zoom it vary from game to game:
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| align="center"|{{button|wii|+|size=x24px}}
| align="center"|{{button|wii|+|size=x24px}}
| align="center"|{{button|wii|stick|size=x24px}}
| align="center"|{{button|wii|stick|size=x24px}}
| align="center"|{{button|wii|padud|size=x24px}}
| align="center"|{{button|wii|padd|size=x24px}}
|-
|-
! {{p3}}
! {{p3}}
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| align="center"|{{button|switch|lstick|size=x24px}}<br>{{button|switch|lstickclick}} to speed up
| align="center"|{{button|switch|lstick|size=x24px}}<br>{{button|switch|lstickclick}} to speed up
| align="center"|{{button|switch|rstick|size=x24px}}
| align="center"|{{button|switch|rstick|size=x24px}}
|-
! {{p4}}
| align="center"|{{button|switch|+|size=x24px}}
| align="center"|{{button|switch|lstick|size=x24px}}
| align="center"|{{button|switch|rstick|size=x24px}}<br>{{button|switch|rstickclick}} to reset zoom
|-
|-
! {{hp}}
! {{hp}}
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In [[Bingo Battle]], each player can open the radar on their side of the screen. This radar does not pause gameplay, cannot be controlled and shows the whole stage at once. Although it is not normally possible to move while the radar is up, the player can control their leader if they are [[throw|holding]] a Pikmin.
In [[Bingo Battle]], each player can open the radar on their side of the screen. This radar does not pause gameplay, cannot be controlled and shows the whole stage at once. Although it is not normally possible to move while the radar is up, the player can control their leader if they are [[throw|holding]] a Pikmin.
=== In ''Pikmin 4'' ===
In {{p4}}, the radar is accessed from the [[Tablet]], via the Radar Map application. The radar's design features blue colours, the shade of which changes based on elevation, with a thick navy border surrounding the edge of the area. Bases are indicated by pairs of magenta circles. After purchasing the [[Survey Drone]] from the lab, it is possible to drop up to three pins in red, yellow, or blue by pressing {{button|switch|y}}. It is also possible to make the player face a certain direction by moving the cursor and pressing {{button|switch|zl}}.


=== In ''Hey! Pikmin'' ===
=== In ''Hey! Pikmin'' ===
[[File:Hey! Pikmin radar.jpg|thumb|The radar opened in [[Peculiar Rockfall]].]]
[[File:Hey! Pikmin radar.jpg|thumb|The radar opened in [[Peculiar Rockfall]].]]
In {{hp}}, the Radar Map is not present at the beginning of the game but is rewarded to the player once 2,000 [[Sparklium]] has been collected. The Radar Map can be toggled by pressing {{button|3ds|l}}/{{button|3ds|r}}. [[Boss]] areas and [[Over Wintry Mountains]] do not allow the use of the Radar Map.
In {{hp}}, the radar is not present at the beginning of the game but is rewarded to the player once 2,000 [[Sparklium]] has been collected. The radar can be toggled by pressing {{button|3ds|l}}/{{button|3ds|r}}. [[Boss]] areas and [[Over Wintry Mountains]] do not allow the use of the radar.


Initially, the Radar Map only shows the explored parts of the current [[area]], with parts further away from Olimar covered by a darker color. Once that area is completed (regardless of whether the player got all [[treasure]]s), its entire map is revealed for subsequent times the player enters the area.
Initially, the radar only shows the explored parts of the current [[area]], with parts further away from Olimar covered by a darker color. Once that area is completed (regardless of whether the player got all [[treasure]]s), its entire map is revealed for subsequent times the player enters the area.


Here are the icons used in the Radar Map:
Here are the icons used in the radar viewer:
{| class="wikitable"
{| class="wikitable"
!Object
!Object
!Appearance
!Apearance
|-
|-
| Olimar || Big white dot
| Olimar || Big white dot
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== Appearance ==
== Appearance ==
In the first two games, the radar shows a monochromatic representation of the [[area]]'s terrain, only really highlighting the walls, water, and the locations of gates. Some icons point out the location of [[ship part]]s, [[treasure]]s, [[Onion]]s, and a few other things. While the first two games use the same radar presentations, they have differing art-styles for their radar textures: ''Pikmin''{{'s}} area maps are depicted with a smooth style and a blurry fadeout for the edges of the map, while ''Pikmin 2''{{'s}} area maps are drawn in a non-smooth style more similar to pixel art, with a more matte fadeout for the edges of the map.
In the first two games, the radar shows a monochromatic representation of the [[area]]'s terrain, only really highlighting the walls, water, and the locations of gates. Some icons point out the location of [[ship part]]s, [[treasure]]s, [[Onion]]s, and a few other things. While the first two games use the same radar presentations, they have differing art-styles for their radar textures: ''Pikmin''′s area maps are depicted with a smooth style and a blurry fadeout for the edges of the map, while ''Pikmin 2''′s area maps are drawn in a non-smooth style more similar to pixel art, with a more matte fadeout for the edges of the map.


In ''Pikmin 3'', it provides a map of the area, stylized so that water, terrain, structures, and boundary walls are high-contrast and easy to distinguish, but textured to be similar to the actual terrain. There are several icons for all sorts of important objects. As ''Pikmin 3 Deluxe'' has slightly different area textures than ''Pikmin 3'', the radar textures are also changed in the ''Deluxe'' version.
In ''Pikmin 3'', it provides a map of the area, stylized so that water, terrain, structures, and boundary walls are high-contrast and easy to distinguish, but textured to be similar to the actual terrain. There are several icons for all sorts of important objects. As ''Pikmin 3 Deluxe'' has slightly different area textures than ''Pikmin 3'', the radar textures are also changed in the ''Deluxe'' version.
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== Go Here! ==
== Go Here! ==
In ''Pikmin 3'' and ''Pikmin 4'', players have the ability to tell leaders and [[Oatchi]], (and their army of [[Pikmin family|Pikmin]]) to go to a specific spot on the map automatically, so that they may do something else with a different leader. In order to use the Go Here! functionality, the player must first collect the [[data file]] located on the other side of the [[crystal wall]] at the [[Garden of Hope]]'s landing site in ''Pikmin 3'', free Brittany in ''Pikmin 3 Deluxe'', or reach Command level 2 in ''Pikmin 4''.
In ''Pikmin 3'', players have the ability to tell leaders (and their army of [[Pikmin family|Pikmin]]) to go to a specific spot on the map automatically, so that they may do something else with a different leader. In order to use the Go Here! functionality, the player must first collect the [[data file]] located on the other side of the [[crystal wall]] at the [[Garden of Hope]]'s landing site in ''Pikmin 3'', or free Brittany in ''Pikmin 3 Deluxe''.


=== Choosing a destination ===
=== Choosing a destination ===
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== Legend ==
== Legend ==
{{game help|p3d}}
{{game help|p3d}}
{{game help|p4|add column, new rows, icons, etc}}
The radar can show the following icons:
The radar can show the following icons:


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| style = "background-color: #404060; text-align: center;" | [[File:Pikmin radar Olimar.png]]
| style = "background-color: #404060; text-align: center;" | [[File:Pikmin radar Olimar.png]]
| style = "background-color: #404060; text-align: center;" | [[File:Pikmin 2 radar Olimar.png]] [[File:Pikmin 2 radar Louie.png]]
| style = "background-color: #404060; text-align: center;" | [[File:Pikmin 2 radar Olimar.png]] [[File:Pikmin 2 radar Louie.png]]
| style = "background-color: #406040; text-align: center;" | [[File:P3 Leader Icons.png]]
| style = "background-color: #406040; text-align: center;" | [[File:LeaderIcons.png]]
| Position and facing direction of each leader. In ''Pikmin 2'', red represents Olimar, and blue, the other leader. In ''Pikmin 3'', tapping a different leader's bubble will switch to that leader without unpausing the gameplay.
| Position and facing direction of each leader. In ''Pikmin 2'', red represents Olimar, and blue, the other leader. In ''Pikmin 3'', tapping a different leader's bubble will switch to that leader without unpausing the gameplay.
|-
|-
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For the first two games, these are the raw textures, without any tinting or resizing applied. They do have some empty space for in-game icon alignment purposes, but the following images have that space cropped for convenience. In all textures up corresponds to the North, except for The Final Trial one, in which the opposite is true.
For the first two games, these are the raw textures, without any tinting or resizing applied. They do have some empty space for in-game icon alignment purposes, but the following images have that space cropped for convenience. In all textures up corresponds to the North, except for The Final Trial one, in which the opposite is true.


For ''Pikmin 3'', each [[segment]] has its own texture, and in the following images, the textures were aligned by hand, and when justified, cropped (with a fade-in effect).
For ''Pikmin 3'', each "room" has its own texture, and in the following images, the textures were aligned by hand, and when justified, cropped (with a fade-in effect).
 
For ''Pikmin 4'', the base terrain is one texture, while every body of water or mud has its own texture placed on top of the base terrain in the right location. In the following images, the water bodies have been manually placed.


=== ''Pikmin'' ===
=== ''Pikmin'' ===
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</gallery>
</gallery>


==== ''Pikmin 3 Deluxe'' ====
=== ''Pikmin 3 Deluxe'' ===
<gallery>
<gallery>
Tropical Wilds map P3D.png|Regular radar map of the Tropical Wilds.
Tropical Wilds map P3D.png|Regular radar map of the Tropical Wilds.
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Formidable Oak minimap.png|Mini radar map of the Formidable Oak.
Formidable Oak minimap.png|Mini radar map of the Formidable Oak.
</gallery>
</gallery>
=== ''Pikmin 4'' ===
<gallery>
Rescue Command Post map.png|[[Rescue Command Post]].
Sun-Speckled Terrace map.png|[[Sun-Speckled Terrace]], main story.
Sun-Speckled Terrace OST map.png|Sun-Speckled Terrace, Olimar's Shipwreck Tale.
Blossoming Arcadia map.png|[[Blossoming Arcadia]], main story.
Blossoming Arcadia OST map.png|Blossoming Arcadia, Olimar's Shipwreck Tale.
Serene Shores high tide map.png|[[Serene Shores]] before noon, main story.
Serene Shores low tide map.png|Serene Shores after noon, main story.
Serene Shores OST high tide map.png|Serene Shores before noon, Olimar's Shipwreck Tale.
Serene Shores OST low tide map.png|Serene Shores after noon, Olimar's Shipwreck Tale.
Hero's Hideaway map.png|[[Hero's Hideaway]], main story.
Hero's Hideaway OST map.png|Hero's Hideaway, Olimar's Shipwreck Tale.
Giant's Hearth map.png|[[Giant's Hearth]].
Primordial Thicket map.png|[[Primordial Thicket]].
</gallery>
==== Cave sublevels ====
{{todo|Add all radar map textures of cave sublevels.}}


== Oddities ==
== Oddities ==

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