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Rock Pikmin have very hard exteriors, which allows them to smash through [[crystal wall]]s, standalone [[crystal]]s, and even the armor of larger animals (like the [[Armored Mawdad]] and the [[Peckish Aristocrab]]'s claw). However, they do not sink in water and are [[throw]]n just as far as most Pikmin types, revealing that they do not weigh much.
Rock Pikmin have very hard exteriors, which allows them to smash through [[crystal wall]]s, standalone [[crystal]]s, and even the armor of larger animals (like the [[Armored Mawdad]] and the [[Peckish Aristocrab]]'s claw). However, they do not sink in water and are [[throw]]n just as far as most Pikmin types, revealing that they do not weigh much.


This hardness causes Rock Pikmin to behave very differently in [[combat]] to other types. When thrown toward an [[enemy]] or [[obstacle]], they will bounce off and roll backward. This deals a large amount of damage that depends on the creature, but it can be enough to defeat some smaller enemies, like [[Dwarf Bulborb]]s, in a single hit. Since they cannot latch onto enemies, they will repeatedly attack enemies and obstacles by charging head-on into them, rolling backward, and getting up again, doing less damage over time than other Pikmin types due to the lower attack rate, despite the fact that each hit done in this way causes 20 points of damage, more than any type per attack. In the original ''Pikmin 3'', when Rock Pikmin are told to [[charge]], they cause even less damage when they lunge, serving only 10 points of damage, but only on the first hit, as subsequent hits cause 20 damage again. In ''Pikmin 4'' Rock Pikmin instead deal a uniform 40 damage against most enemies. This makes them far more effective at charge attacks and gives them comparable damage over time to standard Pikmin types. They also seem to now jump higher when performing their attacks, making them effective against elevated targets like the [[Bloomcap Bloyster]], the [[Peckish Aristocrab]] (even after it extends its legs) and even the eyes of the [[Bug-Eyed Crawmad]].
This hardness causes Rock Pikmin to behave very differently in [[combat]] to other types. When thrown toward an [[enemy]] or [[obstacle]], they will bounce off and roll backward. This deals a large amount of damage that depends on the creature, but it can be enough to defeat some smaller enemies, like [[Dwarf Bulborb]]s or [[Skutterchuck]]s, in a single hit. Since they cannot latch onto enemies, they will repeatedly attack enemies and obstacles by charging head-on into them, rolling backward, and getting up again, doing less damage over time than other Pikmin types due to the lower attack rate, despite the fact that each hit done in this way causes 20 points of damage, more than any type per attack. In the original ''Pikmin 3'', when Rock Pikmin are told to [[charge]], they cause even less damage when they lunge, serving only 10 points of damage, but only on the first hit, as subsequent hits cause 20 damage again.


As such, the best way to attack with Rock Pikmin is to have [[leader]]s throw them, which causes more damage than a regular lunge (or, in ''Pikmin 4'' charge a considerable number of them) and to [[whistle]] them to get up from lying down faster. That said, if they are thrown at the root of a [[Burgeoning Spiderwort]] and not directly on its berries, are told to attack the [[Shaggy Long Legs]]' hair, or are attacking another Pikmin in [[Bingo Battle]], they will cling on like the other Pikmin types, and they won't lunge (they will lunge when attacking a leader in Bingo Battle, though). Curiously, in Pikmin 4 Rock Pikmin will fall after making a single strong attack if they cling on to these targets, this attack is strong enough to be capable of immediately picking a Burgeoning Spiderwort berry and seems to come with the possibility of "missing" and dealing no damage at all. They can also now damage the [[Baldy Long Legs]] this way.
As such, the best way to attack with Rock Pikmin is to have [[leader]]s throw them, which causes more damage than a regular lunge, and to [[whistle]] them to get up from lying down faster. That said, if they are thrown at the root of a [[Burgeoning Spiderwort]] and not directly on its berries, are told to attack the [[Shaggy Long Legs]]' hair, or are attacking another Pikmin in [[Bingo Battle]], they will cling on like the other Pikmin types, and they won't lunge (they will lunge when attacking a leader in Bingo Battle, though).


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**{{icon|Groovy Long Legs|v=P4|y}}: Rock Pikmin are also immune to being crushed by the Groovy Long Legs' feet, but not its [[Endless Dance]] hazard.
**{{icon|Groovy Long Legs|v=P4|y}}: Rock Pikmin are also immune to being crushed by the Groovy Long Legs' feet, but not its [[Endless Dance]] hazard.
**{{icon|Skutterchuck|v=P4|y}}: These enemies throw [[Crystal nodules]] which crush all Pikmin except Rock Pikmin.
**{{icon|Skutterchuck|v=P4|y}}: These enemies throw [[Crystal nodules]] which crush all Pikmin except Rock Pikmin.
**{{icon|Mammoth Snootwhacker|v=P4|y}}: One of its attacks involve slamming its trunk down, which crushes all Pikmin except Rock Pikmin.
**{{icon|Mammoth Snootwhacker|v=P4|y}}: One of its attacks involve slamming its trunk down which crushed all Pikmin except Rock Pikmin.
**{{icon|Scorchcake|v=P4|y}}: Rock Pikmin are only immune to being crushed by the non-fiery side of the Scorchcake, the fiery side will kill them.
**{{icon|Scorchcake|v=P4|y}}: Rock Pikmin are only immune to being crushed by the non-fiery side of the Scorchcake, the fiery side will kill them.
**{{icon|Shockcake|v=P4|y}}: Like it’s fiery counterpart, the non-electric side won’t crush Rock Pikmin but the electric side can.
**{{icon|Shockcake|v=P4|y}}: Like it’s fiery counterpart, the non-electric side won’t crush Rock Pikmin but the electric side can.

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