Editing Saved game
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Inside the games, no name is given for the concept of a record of persistent information. The playthrough progress slots are however given an identification in ''[[Pikmin (game)|Pikmin]]'' and ''[[Pikmin 2]]''. On the [[saved game selection menu]] in ''Pikmin'', a message at the top says "Choose a Data File", and on the bottom-right, as well as on the [[day results menu]], the playthrough progress slot is given the name "Ship's Log", followed by the respective slot number. ''Pikmin 2'' also calls these slots "Ship's Log", but never "Data File". In addition, because there is only one slot in ''Pikmin 3'', the concept of a slot does not exist. To make matters more confusing, ''Pikmin 3'' introduced gameplay objects known as '''[[data file]]s'''. | Inside the games, no name is given for the concept of a record of persistent information. The playthrough progress slots are however given an identification in ''[[Pikmin (game)|Pikmin]]'' and ''[[Pikmin 2]]''. On the [[saved game selection menu]] in ''Pikmin'', a message at the top says "Choose a Data File", and on the bottom-right, as well as on the [[day results menu]], the playthrough progress slot is given the name "Ship's Log", followed by the respective slot number. ''Pikmin 2'' also calls these slots "Ship's Log", but never "Data File". In addition, because there is only one slot in ''Pikmin 3'', the concept of a slot does not exist. To make matters more confusing, ''Pikmin 3'' introduced gameplay objects known as '''[[data file]]s'''. | ||
Because of the lack of consensus between the games, and because of the ambiguity that could've stemmed from the name "data file", it was decided that, on the wiki, the concept of a record of progress in the games would be known as a "saved game", | Because of the lack of consensus between the games, and because of the ambiguity that could've stemmed from the name "data file", it was decided that, on the wiki, the concept of a record of progress in the games would be known as a "saved game", specially given that it is the most well-known term in the video game industry. | ||
==Gallery== | ==Gallery== |