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{{game help|p3|Check if the game keeps track of new Bingo Battle stages and unread data files between sessions.}}
{{game help|p3|Check if the game keeps track of new Bingo Battle stages and unread data files between sessions.}}


[[File:Pikmin4SaveScreen.jpg|thumb|The [[saved game selection menu]] in {{p4}}.]]
[[File:Pikmin save games.jpg|thumb|The [[saved game selection menu]] in ''[[Pikmin (game)|Pikmin]]''.]]


A '''saved game''' (also known as a '''save game''' or simply '''save''') is a record on the progress a player has made on a game thus far, which allows them to stop playing and later return to the point whence they left off. In the first two [[Pikmin series|''Pikmin'' games]], there are two types of information saved: a trio of playthrough progress slots and the global progress data. In ''Pikmin 3'', there is only one playthrough slot in a Wii U user account, however, in {{p3d}}, 3 save file slots were added to Story Mode.
A '''saved game''' (also known as a '''save game''' or simply '''save''') is a record on the progress a player has made on a game thus far, which allows them to stop playing and later return to the point whence they left off. In the first two [[Pikmin series|''Pikmin'' games]], there are two types of information saved: a trio of playthrough progress slots and the global progress data. In ''Pikmin 3'', there is only one playthrough slot in a Wii U user account, however, in {{p3d}}, 3 save file slots were added to Story Mode.


The '''playthrough progress''' is a record that contains the progress made in the main adventure mode. This includes information such as the current [[day]], the number of [[Pikmin family|Pikmin]] of each type, and the collected [[ship part]]s, [[treasure]]s, [[fruit]]s, and/or [[castaway]]s. In every game except the original Wii U release of {{p3}}, up to three individual records may be kept, allowing three different players to keep their own progress through the main adventure mode. These records can be deleted or copied from one slot to another.
The '''playthrough progress''' is a record that contains the progress made in the main adventure mode. This includes information such as the current [[day]], the number of [[Pikmin family|Pikmin]] of each type, and the collected [[ship part]]s, [[treasure]]s or [[fruit]]s. In the first two games, up to three individual records may be kept, allowing three different players to keep their own progress through the main adventure mode. These records can be deleted or copied from one slot to another.


The '''global progress''' contains data about the progress of the game's content outside of the main story mode. As such, this record is updated regardless of which story mode slot is used, and for extra game modes such as [[Challenge Mode]], that do not have a specific playthrough slot attached. Examples of the information saved in this record are the [[high scores menu|high scores]], Challenge Mode completion and records, unlocked [[bonuses menu|bonuses]] and the settings in the [[options menu]].
The '''global progress''' contains data about the progress of the game's content outside of the main story mode. As such, this record is updated regardless of which story mode slot is used, and for extra game modes such as [[Challenge Mode]], that do not have a specific playthrough slot attached. Examples of the information saved in this record are the [[high scores menu|high scores]], Challenge Mode completion and records, unlocked [[bonuses menu|bonuses]] and the settings in the [[options menu]].
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*When changing the options.
*When changing the options.


The only times a game saves without asking in the first two games, are in ''Pikmin'', when the options are changed, and in ''Pikmin 2'', when a player enters a cave or sublevel. The exact reason for the latter is unknown, but it could be related to the cave's [[Randomness|random]] method of generation not always delivering a fair layout. This allows the players to reset the console and retry the same sublevel with a different layout, as opposed to restarting the entire day. Because having the game ask to save at each sublevel would become annoying to the player, the save was made automatic. An [[unused content in Pikmin 2|unused]] setting inside the game's files makes the game ask each time, instead of saving automatically. The automatic saving can be bypassed by removing the memory card in slot A on the GameCube games, at which point the game will warn that it could not save, and give the player the option to continue without saving. As a result, this method is not possible in the ''New Play Control!'' remakes. In ''Pikmin 2'', going through the messages that appear when the memory card is absent is faster than waiting for the game to save.{{cite youtube|x4zsu8GCVKc|comparing the time it takes between saving and not saving in ''Pikmin 2''}}
The only times a game saves without asking, besides ''Pikmin 3'', which never asks, are in ''Pikmin'', when the options are changed, and in ''Pikmin 2'', when a player enters a cave or sublevel. The exact reason for the latter is unknown, but it could be related to the cave's [[Randomness|random]] method of generation not always delivering a fair layout. This allows the players to reset the console and retry the same sublevel with a different layout, as opposed to restarting the entire day. Because having the game ask to save at each sublevel would become annoying to the player, the save was made automatic. An [[unused content in Pikmin 2|unused]] setting inside the game's files makes the game ask each time, instead of saving automatically. The automatic saving can be bypassed by removing the memory card in slot A on the GameCube games, at which point the game will warn that it could not save, and give the player the option to continue without saving. As a result, this method is not possible in the ''New Play Control!'' remakes. In ''Pikmin 2'', going through the messages that appear when the memory card is absent is faster than waiting for the game to save.{{cite youtube|x4zsu8GCVKc|comparing the time it takes between saving and not saving in ''Pikmin 2''}}
 
In {{p3}} and {{p4}}, the game will no longer prompt the player to save their progress, opting for an autosave system instead. In ''Pikmin 3'', the game will open a message box when progress has been saved, which then can be closed. ''Pikmin 4'', however, does not show indication of completion of an autosave other than the autosave icon on the top left of the screen being absent.


==Saved content==
==Saved content==
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Because of the lack of consensus between the games, and because of the ambiguity that could've stemmed from the name "data file", it was decided that, on the wiki, the concept of a record of progress in the games would be known as a "saved game", especially given that it is the most well-known term in the video game industry.
Because of the lack of consensus between the games, and because of the ambiguity that could've stemmed from the name "data file", it was decided that, on the wiki, the concept of a record of progress in the games would be known as a "saved game", especially given that it is the most well-known term in the video game industry.
==Gallery==
<gallery>
Pikmin save games.jpg|The [[saved game selection menu]] in {{p1}}.
</gallery>


==Trivia==
==Trivia==

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