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| howto = Go to the island in the west with the Gluon Drive with a large group of [[Blue Pikmin]]. Defeat the [[Shearwig]]s near the start of the bridge. Carry the Gluon Drive towards the bridge, and then stop carrying it. Swarm the Shearwig corpses such that Pikmin carrying them push the ship part slightly towards the water. Call the Pikmin off and repeat several times as the ship part slowly enters the water. Once it's in the water, it can be carried normally.
| howto = Go to the island in the west with the Gluon Drive with a large group of [[Blue Pikmin]]. Defeat the [[Shearwig]]s near the start of the bridge. Carry the Gluon Drive towards the bridge, and then stop carrying it. Swarm the Shearwig corpses such that Pikmin carrying them push the ship part slightly towards the water. Call the Pikmin off and repeat several times as the ship part slowly enters the water. Once it's in the water, it can be carried normally.
| explanation = The Gluon Drive normally has to be carried over the bridge because of the [[:File:TDS paths.png|carrying paths in The Distant Spring]], but by pushing it into the water with the Shearwig corpses, it becomes more efficient to use a different route through the water, so it instead takes that route to the S.S. Dolphin.
| explanation = The Gluon Drive normally has to be carried over the bridge because of the [[:File:TDS paths.png|carrying paths in The Distant Spring]], but by pushing it into the water with the Shearwig corpses, it becomes more efficient to use a different route through the water, so it instead takes that route to the S.S. Dolphin.
}}
===Positron Generator on day 2===
{{ glitch | reproducibility = Low | consequences = Helpful | p1 = Yes | npcp1 = Yes | youtube = Maacr6-FCeE
| effects = Allows the [[Positron Generator]] to be collected without [[Yellow Pikmin]] or [[Blue Pikmin]], which can be done as early as day 2.
| prerequisites = Have completed day 1, unlocking the ability to [[lie down]].
| howto = Go onto the large wooden circle in the southwest of [[The Impact Site]] and throw Pikmin off the side of it to the north. Walk to the southernmost wooden circle with the narrow ramp, and lie down between the pellet and the ledge to go [[out of bounds]]. Walk around the edge of the terrain to the west and then north, calling the group of Pikmin along the way. Walk back in-bounds after passing the white gate and call the Pikmin through the water. Get most to start destroying the wall, and take a small group to defeat the [[Pearly Clamclamp]] with the Positron Generator. This can be done by throwing them from the tiny island in the lake and whistling them to get out of the water after whistling them away from the enemy. Once it is defeated and the ship part flies out, use the [[Glitches in Pikmin#Object nudging|object nudging glitch]] to very slowly push the Positron Generator out of the water. Using the 20 [[pellet]] elsewhere on the beach can help. Once it is out of the water, carry it to the S.S. Dolphin.
| notes = This can make a [[6 day run|6-day completion]] of the game easier, as you can start with more Pikmin in [[The Forest of Hope]].
}}
}}


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