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{{game icons|p=y|p2=y|p3=y}}
{{game icons|p=y|p2=y|p3=y}}
'''Sequence breaks''' are exploits in video games that allow things to be done out of order, such as collecting an item before it's intended to be collected, or skipping a part of the game entirely. The {{pg}} contain several sequence breaks, and they are usually made possible by going [[out of bounds]] in a specific place or by abusing a [[glitch]]. Sequence breaks are often used in [[challenge run]]s. This article is a list of known sequence breaks in ''Pikmin'' games, organized by game.
'''Sequence breaks''' are exploits in video games that allow things to be done out of order, such as collecting an item before it's intended to be collected, or skipping a part of the game entirely. The {{pg}} contain several sequence breaks, and they are usually made possible by going [[out of bounds]] in a specific place or by abusing a [[glitch]]. Sequence breaks are often used in [[challenge run]]s. This article is a list of known sequence breaks in ''Pikmin'' games, sorted by game.
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==''Pikmin''==
==''Pikmin''==
{{p1}} does not have many sequence breaks because the game as a whole does not have much of a sequence. There is an intended order of unlocking [[area]]s and [[Pikmin family|Pikmin types]], but [[ship parts]] can be collected in any order. However, tricks do exist to collect parts with an unintended type of Pikmin, or to skip [[bridges]] and [[gate]]s in the way of parts. Through the discovery of some of these sequence breaks, the minimum number of days necessary to complete the game was [[6 day run#History|reduced to just 6]].
{{game help|p|Document more sequence breaks.}}
{{p1}} does not have many sequence breaks because the game as a whole does not have much of a sequence. There is an intended order of unlocking [[area]]s and [[Pikmin family|Pikmin types]], but [[ship parts]] can be collected in any order, and areas are quite open in their design. However, tricks do exist to collect parts with an unintended type of Pikmin, or to skip [[bridges]] and [[gate]]s in the way of parts. Through the discovery of some of these sequence breaks, the minimum number of days necessary to complete the game was [[6 day run#History|reduced from 7 to 6]].


===Geiger Counter without Blue Pikmin===
===Geiger Counter without Blue Pikmin===
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| effects = Allows the [[Sagittarius]] to be collected without [[Blue Pikmin]].
| effects = Allows the [[Sagittarius]] to be collected without [[Blue Pikmin]].
| prerequisites = Have unlocked [[The Forest of Hope]] and have destroyed the bramble gate next to the landing site.
| prerequisites = Have unlocked [[The Forest of Hope]] and have destroyed the bramble gate next to the landing site.
| howto = Get to the first of the 2 islands in the southeast of the area. Throw some Pikmin in the water towards the second island, and get them to the small section at ground level (the [[Glitches in Pikmin#Drowning reset|drowning reset glitch]] can help with this). From there, throw them up the ledge to start building the [[bridge]]. Once both parts of the bridge are built, the part can be carried back to the landing site normally.
| howto = Get to the first of the 2 islands in the southeast of the area. Throw some Pikmin in the water towards the second island, and get them to the small section at ground level (the [[Glitches in Pikmin#Drowning reset|drowning reset glitch]] can help with this). From there, throw them up the ledge to start building the [[bridge]]. Once both parts of the bridge are built, the part can be carried back to the landing site.
}}
}}


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