Editing Sequence break

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|explanation = ''Pikmin 3'' uses a progress value system to store where the player is in the game. Whether an object in an area appears or not is controlled by this progress value, which is why many objects do not appear, as they aren't supposed to be there on day 1. The progress value is generally changed by cutscenes, which is why the game is able to advance after the cave exit cutscene or the Vehemoth Phosbat defeat cutscene. However, the unlocking of Onions and controls is not tied to this progress value, meaning that if an Onion is not unlocked, it won't be accessible later on, which is why the game is uncompletable after this sequence break is done in most cases.
|explanation = ''Pikmin 3'' uses a progress value system to store where the player is in the game. Whether an object in an area appears or not is controlled by this progress value, which is why many objects do not appear, as they aren't supposed to be there on day 1. The progress value is generally changed by cutscenes, which is why the game is able to advance after the cave exit cutscene or the Vehemoth Phosbat defeat cutscene. However, the unlocking of Onions and controls is not tied to this progress value, meaning that if an Onion is not unlocked, it won't be accessible later on, which is why the game is uncompletable after this sequence break is done in most cases.
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<gallery>
P3D Day 1 Escape Root.jpg|Walking up the root to go out of bounds.
P3D Day 1 Escape Hill Climb.jpg|Walking up the hill.
P3D Day 1 Escape Cave Exit Cutscene.jpg|Exiting Brittany's cave, resulting in a broken cutscene.
P3D Day 1 Escape Unlocking Red Pikmin.jpg|Unlocking Red Pikmin with the Candypop Buds, resulting in a broken cutscene.
P3D Day 1 Escape 2 Charlies.jpg|Unlocking a second Charlie.
P3D Day 1 Escape No Onion.jpg|The lack of an Onion after the sequence break is performed means that the game can't be completed.
</gallery>


===Distant Tundra bridge skip===
===Distant Tundra bridge skip===

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