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===Early Scornet Maestro===
===Early Scornet Maestro (''Pikmin 3'')===
{{glitch | reproducibility = Medium | consequences = Helpful | p3 = Yes | p3d = Yes | youtube = dey-g6_RceA
{{glitch | reproducibility = Medium | consequences = Helpful | p3 = Yes | p3d = [[#Early Scornet Maestro (Pikmin 3 Deluxe)|See here]] | youtube = dey-g6_RceA
|effects = Get access to the [[Scornet Maestro]] without having to build the red bridge.
|effects = Get access to the [[Scornet Maestro]] without having to build the red bridge.
|prerequisites = Have the second half of the [[Twilight River]] unlocked, and have three leaders ready.
|prerequisites = Have the second half of the [[Twilight River]] unlocked, and have three leaders ready.
|howto = The method is different in the original ''Pikmin 3'' and ''Pikmin 3 Deluxe''.
|howto = First, go into the area to the side of the red bridge (the area with two [[Desiccated Skitter Leaf|Desiccated Skitter Leaves]] and leading to the three [[Orange Bulborb]]s). From there, throw two leaders up onto the root near the pink 5 [[Pellet Posy]]. And from there, quickly throw another leader up onto the elevated area above. This must be done quickly or else the leaders will slide back down. Then, switch to the leader up above and have them walk near the rock closest to the path. If they continue to walk, they will eventually phase through it, fall out of bounds, and appear on the path to the Scornet Maestro's lair. Have them whistle a group of Pikmin under the path. When the leader at the top enters the transition zone, all Pikmin in the group will teleport to their side.
**In the original ''Pikmin 3'', go to the area to the side of the red bridge (the area with two [[Desiccated Skitter Leaf|Desiccated Skitter Leaves]] and leading to the three [[Orange Bulborb]]s). From there, throw two leaders up onto the root near the pink 5 [[Pellet Posy]]. And from there, quickly throw another leader up onto the elevated area above. This must be done quickly or else the leaders will slide back down. Then, switch to the leader up above and have them walk near the rock closest to the path. If they continue to walk, they will eventually phase through it, fall out of bounds, and appear on the path to the Scornet Maestro's lair. Have them whistle a group of Pikmin under the path. When the leader at the top enters the transition zone, all Pikmin in the group will teleport to their side.
|notes = In [[Update|version]]s 1.0 to 1.3, the leader takes no damage. From version 1.4 onwards, the leader loses 1/3 of their health. It is also advised to start building the bridge while the boss fight is going on, so that when it is defeated, spoils can easily be carried back.
**In ''Pikmin 3 Deluxe'', go to the area near the [[bamboo gate]], then lift the gate and move the [[Portable Sunset]] past the gate. Throw two leaders on top of the fruit, switch to one of them, and throw the other out of bounds onto the nearby ledge. Navigate to the root intersection with a rock with no collision, and clip into the root. Navigate around the stump until you reach the bridge and then drop into the abyss and respawn on the path. Have them whistle a group of Pikmin under the path. When the leader at the top enters the transition zone, all Pikmin in the group will teleport to their side.
|explanation = Collision detection algorithms should be simple when it comes to scenery. While the path's wall pushes the leader back, the rock pushes them forward, resulting in no lateral movement. The forward movement, however, is still enough to move the leader forwards (considering there are no collision forces stopping them efficiently on that direction), so they slowly make progress forward, until they no longer collide with the geometry and go through.
|notes = It is also advised to start building the bridge while the boss fight is going on, so that when it is defeated, spoils can easily be carried back. Also, in [[Update|versions]] 1.4 and later in the original ''Pikmin 3'', and in all versions of ''Pikmin 3 Deluxe'', the out-of-bounds leader will lose a portion of their [[health]] when falling through the abyss.
|explanation = Collision detection algorithms should be simple when it comes to scenery. While the path's wall pushes the leader back, the rock pushes them forward, resulting in no lateral movement. The forward movement, however, is still enough to move the leader forwards (considering there are no collision forces stopping them efficiently on that direction), so they slowly make progress forward, until they no longer collide with the geometry and go through. Additionally, in the case of ''Pikmin 3 Deluxe'', it was never considered that leaders could be thrown on fruits to go out of bounds.
}}
}}


===Early Shaggy Long Legs===
===Early Scornet Maestro (''Pikmin 3 Deluxe'')===
{{glitch | reproducibility = Medium (Low in ''Deluxe'') | consequences = Helpful | p3 = Yes | p3d = Yes | youtube = y46FWav5TQY | other = [https://youtube.com/watch?v=nWV7-bnim-M YouTube video (''Deluxe'' method)]
{{todo|Add a video.}}
{{glitch | reproducibility = Medium | consequences = Helpful | p3 = [[#Early Scornet Maestro (Pikmin 3)|See here]] | p3d = Yes
|effects = Get access to the [[Scornet Maestro]] without having to build the red bridge.
|prerequisites = Have the second half of the [[Twilight River]] unlocked, and have three leaders ready.
|howto = First, go to the area near the [[bamboo gate]], then lift the gate and move the [[Portable Sunset]] past the gate. Throw two leaders on top of the fruit, switch to one of them, and throw the other out of bounds onto the nearby ledge. Navigate to the root intersection with a rock with no collision, and clip into the root. Navigate around the stump until you reach the bridge and then drop into the abyss and respawn on the path.
|notes = It is advised to start building the bridge while the boss fight is going on, so that when it is defeated, spoils can easily be carried back.
|explanation = The developers never considered leaders being thrown on fruits to go out of bounds. Collision detection algorithms should be simple when it comes to scenery. While the path's wall pushes the leader back, the rock pushes them forward, resulting in no lateral movement. The forward movement, however, is still enough to move the leader forwards (considering there are no collision forces stopping them efficiently on that direction), so they slowly make progress forward, until they no longer collide with the geometry and go through.
}}
 
===Early Shaggy Long Legs (''Pikmin 3'')===
{{glitch | reproducibility = Medium | consequences = Helpful | p3 = Yes | p3d = [[#Early Shaggy Long Legs (Pikmin 3 Deluxe)|See here]] | youtube = y46FWav5TQY
|effects = Makes the player fight against [[Shaggy Long Legs]] earlier than normal, and with unlimited time.
|effects = Makes the player fight against [[Shaggy Long Legs]] earlier than normal, and with unlimited time.
|prerequisites = Have access to the [[Distant Tundra]], and have not gone there before.
|prerequisites = Have access to the [[Distant Tundra]], and have not gone there before.
|howto = The method is different in the original ''Pikmin 3'' and ''Pikmin 3 Deluxe''.
|howto = In the cave where the Yellow Pikmin are found, after breaking down the exit's blockade, go out of bounds using the same method as in the [[#Yellow Onion skip|Yellow Onion skip]] glitch, only, rather than going above the entrance, go behind it and walk around to the Shaggy Long Legs' arena. The battle will proceed as normal, only there will be an unlimited day length, and Brittany will have infinite health.
**In the original ''Pikmin 3'', in the cave where the Yellow Pikmin are found, after breaking down the exit's blockade, go out of bounds using the same method as in the [[#Yellow Onion skip|Yellow Onion skip]] glitch, only, rather than going above the entrance, go behind it and walk around to the Shaggy Long Legs' arena. The battle will proceed as normal, only there will be an unlimited day length, and Brittany will have infinite health.
**In ''Pikmin 3 Deluxe'', in the cave were the Yellow Pikmin are found, knock down the Pellet Posy closest to the Shaggy Long Legs's path. Then, knock down the Pellet Posy down the path closest to the previous one, and let a Pikmin carry the pellet close to the first pellet. Have Brittany walk into the pellets to push them such that one of them is close to the starting point of the root, and the other is to its west, roughly 3/4 of a pellet apart in distance. Finally, have Brittany squeeze between the two to go up the easternmost one, and then from there hug the root to get on top the westernmost one, and climb up the root to the boss's path.
|notes = When battling the Shaggy Long Legs before breaking the blockade, if enough Pikmin die, it will be impossible to gain enough Pikmin to push the [[iron ball]]; and if all the Pikmin die, the Yellow Onion will not eject another seed. Additionally, any Red Pikmin (obtained via the [[Crimson Candypop Bud]]) will be invisible during the cutscene where the weight is pushed.
|notes = When battling the Shaggy Long Legs before breaking the blockade, if enough Pikmin die, it will be impossible to gain enough Pikmin to push the [[iron ball]]; and if all the Pikmin die, the Yellow Onion will not eject another seed. Additionally, any Red Pikmin (obtained via the [[Crimson Candypop Bud]]) will be invisible during the cutscene where the weight is pushed.
|explanation = When Brittany is in the cave, the [[day]] is set to be in a "tutorial" state, where the leader have unlimited health and the day lasts forever, as with day 1. When exiting the main entrance of the cave, it is set to end the "tutorial" state and begin the day as normal; but if one exits via the other entrance, it will not.
|explanation = When Brittany is in the cave, the [[day]] is set to be in a "tutorial" state, where the leader have unlimited health and the day lasts forever, as with day 1. When exiting the main entrance of the cave, it is set to end the "tutorial" state and begin the day as normal; but if one exits via the other entrance, it will not.
}}
===Early Shaggy Long Legs (''Pikmin 3 Deluxe'')===
{{todo|1=Document [https://www.youtube.com/watch?v=kqTVUUlfz0I this one].}}
{{glitch | reproducibility = Low | consequences = Helpful | p3 = [[#Early Shaggy Long Legs (Pikmin 3)|See here]] | p3d = Yes | youtube = nWV7-bnim-M
|effects = Makes the player fight against [[Shaggy Long Legs]] earlier than normal, and with unlimited time.
|prerequisites = Have access to the [[Distant Tundra]], and have not gone there before.
|howto = In the cave were the Yellow Pikmin are found, knock down the Pellet Posy closest to the Shaggy Long Legs's path. Then, knock down the Pellet Posy down the path closest to the previous one, and let a Pikmin carry the pellet close to the first pellet. Have Brittany walk into the pellets to push them such that one of them is close to the starting point of the root, and the other is to its west, roughly 3/4 of a pellet apart in distance. Finally, have Brittany squeeze between the two to go up the easternmost one, and then from there hug the root to get on top the westernmost one, and climb up the root to the boss's path.
}}
}}


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*[[Out of bounds]]
*[[Out of bounds]]
*[[Challenge run]]
*[[Challenge run]]
*[[Hey! Pikmin#Area skipping|Area skipping in ''Hey! Pikmin'']]


==References==
==References==

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