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==Pikmin==
==Pikmin==
{{stub|section=y|Specify the shape and color of each Pikmin type, but take into account each game (''New Play Control!'' versions too). Also, add more information on how souls appear during cutscenes, like an extinction cutscene (even in multiplayer), or the end of day cutscene (see gallery).}}
{{stub|section=y|Specify the shape and color of each Pikmin type, but take into account each game (''New Play Control!'' versions too). Also, add information on how souls appear during cutscenes, like an extinction cutscene (even in multiplayer), or the end of day cutscene (see gallery).}}
The Pikmin ones roughly resemble a Pikmin's shape; however, they lack a leaf, bud or flower, don't have feet, and are missing any identifying characteristics such as the Red Pikmin's nose. Their appearance is slightly transparent and details vary between the games. In the GameCube version of {{p1}}, every Pikmin has a blue soul, regardless of the color of the Pikmin itself, while souls in all other ''Pikmin'' games, and ''Pikmin''{{'s}} Wii and Switch versions, are representative of the dead Pikmin's type, differing in color. In {{p3}}, the design of the souls is slightly changed, lacking arms and having rounder heads. [[Rock Pikmin]] and [[Winged Pikmin]] have unique souls as well; Rock Pikmin's souls are larger and more angular, much like the Rock Pikmin themselves, and Winged Pikmin's souls have a pair of translucent, fluttering wings. In {{p4}}, Rock and Winged Pikmin's souls look the same as the other types, as do [[Ice Pikmin]]{{'s}} souls. The only unique souls in the game are [[Glow Pikmin]]{{'s}}, resembling faceless orbs with ghostly tails, as well as lacking the Pikmin's trademark stems. They also have a small "bursting" animation when they disappear.
The Pikmin ones roughly resemble a Pikmin's shape; however, they lack a leaf, bud or flower, don't have feet, and are missing any identifying characteristics such as the Red Pikmin's nose. Their appearance is slightly transparent and details vary between the games. In the GameCube version of {{p1}}, every Pikmin has a blue soul, regardless of the color of the Pikmin itself, while souls in all other ''Pikmin'' games, and ''Pikmin''{{'s}} Wii and Switch versions, are representative of the dead Pikmin's type, differing in color. In {{p3}}, the design of the souls is slightly changed, lacking arms and having rounder heads. [[Rock Pikmin]] and [[Winged Pikmin]] have unique souls as well; Rock Pikmin's souls are larger and more angular, much like the Rock Pikmin themselves, and Winged Pikmin's souls have a pair of translucent, fluttering wings. In {{p4}}, Rock and Winged Pikmin's souls look the same as the other types, as do [[Ice Pikmin]]{{'s}} souls. The only unique souls in the game are [[Glow Pikmin]]{{'s}}, resembling faceless orbs with ghostly tails, as well as lacking the Pikmin's trademark stems. They also have a small "bursting" animation when they disappear.


If a Pikmin dies from being thrown into the abyss, it won't release any soul in {{p1}}, but it will in {{p2}}. In {{p3}}, no souls will be seen ascending from the abyss but they will be visible on the [[radar]]. No soul will also appear if the [[Sandbelching Meerslug]] eats a Pikmin sprout. The fact that souls appear in the radar is particularly important during [[replay]]s, since they show players where and when Pikmin had died.
If a Pikmin dies from being thrown into the abyss, it won't release any soul in {{p1}}, but it will in {{p2}}. In {{p3}}, no souls will be seen ascending from the abyss but they will be visible on the [[radar]]. No soul will also appear if the [[Sandbelching Meerslug]] eats a Pikmin sprout. The fact that souls appear in the radar is particularly important during [[replay]]s, since they show players where and when Pikmin had died.


Souls can appear in [[cutscene]]s. In ''Pikmin'', there is only one instance where a soul can be seen during a cutscene, which is if a [[Pikmin extinction]] occurs while a Pikmin is being killed, thus triggering the extinction while the soul is ascending on-screen. In ''Pikmin 2'', the same can be done, however there are more cutscenes where souls can be visible. If Pikmin are being killed on-screen and a cutscene triggers, such as a treasure cutscene after a boss has been defeated, the souls will ascend on-screen. In ''Pikmin 3'', during [[Mission Mode]] and [[Bingo Battle]], upon achieving an extinction, the souls of the Pikmin will ascend around the leader.
In [[Pikmin]], there is only one instance where a soul can be seen during a cutscene. This instance is if you are able to achieve a [[Pikmin extinction]] while the Pikmin is being killed, and thus triggering the extinction while the soul is ascending on-screen. In [[Pikmin 2]], the same can be done, however there are more cutscenes where souls can be visible. If Pikmin are being killed on-screen and a cutscene triggers, for example, a treasure cutscene after a boss has been defeated, the souls will ascend on-screen. In [[Pikmin 3]], during the [[Mission Mode]] and [[Bingo Battle Mode]], multiples souls of the Pikmin you lost will ascend around you upon achieving an extinction. Β 


In general, Pikmin souls are used as icons in [[menu]]s and [[HUD]]s to represent Pikmin that have died.
In general, Pikmin souls are used as icons in [[menu]]s and [[HUD]]s to represent Pikmin that have died.

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