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The light atop the antenna actually emits some light. This is more noticeable in dark [[cave]]s, where it is possible to see around the leader. The suits also come with a whistle, sometimes visible, which allows leaders to [[whistle]] at things in the terrain. When a leader does so, the antenna will emit rings of light which spread out at the point where the pointer is. Each leader's whistle has a different sound, although in ''[[Pikmin 3]]'', all the leaders' whistles make the same sound, and a whistle is integrated into their helmets.
The light atop the antenna actually emits some light. This is more noticeable in dark [[cave]]s, where it is possible to see around the leader. The suits also come with a whistle, sometimes visible, which allows leaders to [[whistle]] at things in the terrain. When a leader does so, the antenna will emit rings of light which spread out at the point where the pointer is. Each leader's whistle has a different sound, although in ''[[Pikmin 3]]'', all the leaders' whistles make the same sound, and a whistle is integrated into their helmets.


The suits also carry a forced-sleep functionality that makes a leader automatically go to sleep. This is not used in the games, but is part of some plot points in ''Pikmin 3'': after Louie is attacked by the [[Scornet Maestro]], he goes into stasis, which allows him to be carried back to the [[S.S. Drake]]. When arriving at the top of the last [[area]], the [[Formidable Oak]], the [[Koppai]]tes notice [[Captain Olimar]] lying unconscious, and [[Pikmin family|Pikmin]] to [[carry]] him to the [[S.S. Drake]]. It is revealed in a [[data file]] that the [[Plasm Wraith]] constantly forces his suit's auto-sleep mode so that Olimar does not escape.{{cite quote|How long have I been out? My mind is still cloudy... That golden life-form pursues me relentlessly. I don't have any Pikmin here to help me. I'm at the end of my rope, and I don't know how I'll ever escape... I think the forced-sleep mode on my suit is kicking in... Losing consciousness again... Zzzzzzzz...|Captain Olimar|[[Olimar's Log (Exploration Notes)|Olimar's Log]] journal entry #8}}
The suits also carry a forced-sleep functionality that makes a leader automatically go to sleep. This is not used in the games, but is part of some plot points in ''Pikmin 3'': after Louie is attacked by the [[Scornet Maestro]], he goes into stasis, which allows him to be carried back to the [[S.S. Drake]]. When arriving at the top of the last [[area]], the [[Formidable Oak]], the [[Koppai]]tes notice [[Captain Olimar]] lying unconscious, and [[Pikmin family|Pikmin]] to [[Carrying|carry]] him to the [[S.S. Drake]]. It is revealed in a [[data file]] that the [[Plasm Wraith]] constantly forces his suit's auto-sleep mode so that Olimar does not escape.{{cite quote|How long have I been out? My mind is still cloudy... That golden life-form pursues me relentlessly. I don't have any Pikmin here to help me. I'm at the end of my rope, and I don't know how I'll ever escape... I think the forced-sleep mode on my suit is kicking in... Losing consciousness again... Zzzzzzzz...|Captain Olimar|[[Olimar's Log (Exploration Notes)|Olimar's Log]] journal entry #8}}


The gloves on the suits seem to be as flexible as real hands, seeing as leaders can use them to reliably [[punch]] with them, or grab, [[throw]], and [[pluck]] Pikmin. It seems as though removing the helmet is an easy task, as the leaders in ''[[Pikmin 3]]'' do it constantly while boarding on the [[S.S. Drake]].
The gloves on the suits seem to be as flexible as real hands, seeing as leaders can use them to reliably [[punch]] with them, or grab, [[throw]], and [[pluck]] Pikmin. It seems as though removing the helmet is an easy task, as the leaders in ''[[Pikmin 3]]'' do it constantly while boarding on the [[S.S. Drake]].

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