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'''Water''' is the most common [[hazard]] and [[obstacle]] in the [[Pikmin series|''Pikmin'' series]], since it is presented mostly through bodies of water that are a part of the [[Area|terrain]] itself. Water is a hazard to most Pikmin types, given that they cannot swim nor breathe underwater. The exceptions are [[Blue Pikmin]] and [[Bulbmin]], making these two types of Pikmin ideal to handle underwater tasks. | '''Water''' is the most common [[hazard]] and [[obstacle]] in the [[Pikmin series|''Pikmin'' series]], since it is presented mostly through bodies of water that are a part of the [[Area|terrain]] itself. Water is a hazard to most Pikmin types, given that they cannot swim nor breathe underwater. The exceptions are [[Blue Pikmin]] and [[Bulbmin]], making these two types of Pikmin ideal to handle underwater tasks. [[Winged Pikmin]] can also survive water (but not always), but they cannot go underwater. | ||
Any inapt Pikmin type that touches water will begin flailing at the surface of the water. They will eventually stop and drown, resulting in a Pikmin death. Pikmin in this state can be saved by [[Whistle|whistling]] them, which will make them slowly move towards the leader and hopefully onto land, or to have an idle Blue Pikmin nearby, as Blues are capable of [[Throw|tossing]] drowning Pikmin onto land in ''[[Pikmin (game)|Pikmin]]'' and ''[[Pikmin 2]]''. | Any inapt Pikmin type that touches water will begin flailing at the surface of the water. They will eventually stop and drown, resulting in a Pikmin death. Pikmin in this state can be saved by [[Whistle|whistling]] them, which will make them slowly move towards the leader and hopefully onto land, or to have an idle Blue Pikmin nearby, as Blues are capable of [[Throw|tossing]] drowning Pikmin onto land in ''[[Pikmin (game)|Pikmin]]'' and ''[[Pikmin 2]]''. |
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