Water: Difference between revisions

90 bytes added ,  9 years ago
m
no edit summary
m (Adding Smash info.)
mNo edit summary
Line 3: Line 3:
{{image}}
{{image}}


'''Water''' is the most common [[hazard]] and [[obstacle]] in the [[Pikmin series|''Pikmin'' series]], since it is presented mostly through bodies of water that are a part of the [[Area|terrain]] itself. Water is a hazard to most Pikmin types, given that they cannot swim nor breathe underwater. The exceptions are [[Blue Pikmin]] and [[Bulbmin]], making these two types of Pikmin ideal to handle underwater tasks.
'''Water''' is the most common [[hazard]] and [[obstacle]] in the [[Pikmin series|''Pikmin'' series]], since it is presented mostly through bodies of water that are a part of the [[Area|terrain]] itself. Water is a hazard to most Pikmin types, given that they cannot swim nor breathe underwater. The exceptions are [[Blue Pikmin]] and [[Bulbmin]], making these two types of Pikmin ideal to handle underwater tasks. [[Winged Pikmin]] can also survive water (but not always), but they cannot go underwater.


Any inapt Pikmin type that touches water will begin flailing at the surface of the water. They will eventually stop and drown, resulting in a Pikmin death. Pikmin in this state can be saved by [[Whistle|whistling]] them, which will make them slowly move towards the leader and hopefully onto land, or to have an idle Blue Pikmin nearby, as Blues are capable of [[Throw|tossing]] drowning Pikmin onto land in ''[[Pikmin (game)|Pikmin]]'' and ''[[Pikmin 2]]''.
Any inapt Pikmin type that touches water will begin flailing at the surface of the water. They will eventually stop and drown, resulting in a Pikmin death. Pikmin in this state can be saved by [[Whistle|whistling]] them, which will make them slowly move towards the leader and hopefully onto land, or to have an idle Blue Pikmin nearby, as Blues are capable of [[Throw|tossing]] drowning Pikmin onto land in ''[[Pikmin (game)|Pikmin]]'' and ''[[Pikmin 2]]''.
17

edits