Pikmin 3 Deluxe: Difference between revisions

Fixes.
m (→‎Other: Right parenthesis on Alph's second new quote.)
(Fixes.)
Line 89: Line 89:
* The screen is split vertically, with the first player on the left, and the second on the right. If one of the players activates a cutscene, that player's view will fill up the screen. The split returns to normal when the cutscene is over.{{cite youtube|sxfHS2G9-xU|of a presentation of the game on Nintendo Treehouse: Live|published={{date|7|October|2020}}|retrieved={{date|7|October|2020}}|rname=treehouse_presentation}}
* The screen is split vertically, with the first player on the left, and the second on the right. If one of the players activates a cutscene, that player's view will fill up the screen. The split returns to normal when the cutscene is over.{{cite youtube|sxfHS2G9-xU|of a presentation of the game on Nintendo Treehouse: Live|published={{date|7|October|2020}}|retrieved={{date|7|October|2020}}|rname=treehouse_presentation}}
* If the two players are close, one can use the {{button|switch|y}} menu to get the other player's leader into their group, which will make the trailing leader forced to remain within a certain distance of the main one, although they can still be controlled and play freely. During this state, the leading player's view takes up the whole screen. Throwing the trailing leader or dismissing will return to normal co-op mode. This feature does not exist in Mission Mode.
* If the two players are close, one can use the {{button|switch|y}} menu to get the other player's leader into their group, which will make the trailing leader forced to remain within a certain distance of the main one, although they can still be controlled and play freely. During this state, the leading player's view takes up the whole screen. Throwing the trailing leader or dismissing will return to normal co-op mode. This feature does not exist in Mission Mode.
* When there is only one leader available due to story reasons, the second player will control a copy of that same leader. On each player's screen, the other leader will appear as a solid-color transparent version of the character. In this way, it is impossible for one leader to group with or throw the other.  
* When there is only one leader available due to story reasons, the second player will control a copy of that same leader. On each player's screen, the other leader will appear as a solid-color transparent version of the character. In this way, it is impossible for one leader to group with or throw the other.
**Both players' leaders are also immune to damage in this state, to avoid complications with one of them falling. Player 1 can continue to take damage if the game is set back to being played solo.
** Both players' leaders are also immune to damage in this state, to avoid complications with one of them falling. Player 1 can continue to take damage if the game is set back to being played solo.
* If one leader remains by the others falling, the player controlling the remaining leader will be in charge of the rest of the day and the split-screen is removed.
* If all leaders but one fall, the player controlling the remaining leader will be in charge of the rest of the day and the split-screen is removed.
* Either player can open the radar, the hints screen, or the Onion menu, which will pause gameplay for both, and take up the whole screen. Only that player can control the menu. Some menus will have the widget highlighters colored after the player's leader. If the leaders are grouped together, then the secondary leader cannot open the Onion menu.
* Either player can open the radar, the hints screen, or the Onion menu, which will pause gameplay for both, and take up the whole screen. Only that player can control the menu. Some menus will have the widget highlighters colored after the player's leader. If the leaders are grouped together, then the secondary leader cannot open the Onion menu.


Line 130: Line 130:
** When the hint button is pressed, a screenshot and some text will explain to the player what to do at the current point of the story. There can be multiple pages of hints, which can be cycled through. After the hints are closed, arrows will appear on the ground to guide the player to the next destination.
** When the hint button is pressed, a screenshot and some text will explain to the player what to do at the current point of the story. There can be multiple pages of hints, which can be cycled through. After the hints are closed, arrows will appear on the ground to guide the player to the next destination.
** The Bingo Battle battle preparation menu and Mission Mode mission preparation menu have a button that reads "Pikmin Types". It simply opens the basic information section on Pikmin types.
** The Bingo Battle battle preparation menu and Mission Mode mission preparation menu have a button that reads "Pikmin Types". It simply opens the basic information section on Pikmin types.
* A new "After Hours" mode is added to Mission Mode; if the player does not reach a platinum medal, they can continue playing through the stage from the moment they left off for as long as they like until they finish it, suffer a pikmin extinction, or fall trying. A timer will count upwards noting how much longer it took to finish the mission. The further progress they make in this mode is not recorded, however players must clear all of stages 1-5 of their respective mode to "unlock a new mission", which this mode counts towards.
* A new "After Hours" mode is added to Mission Mode; if the player does not reach a platinum medal, they can continue playing through the stage from the moment they left off. This lasts for as long as the player likes, though it will end when they finish it, suffer a Pikmin extinction, or fall trying. A timer will count upwards noting how much longer it took to finish the mission. The further progress they make during this mode is not recorded. That said, players must clear all of stages 1-5 of their respective mode to "unlock a new mission", and finishing a mission in after hours does count towards that.
* Story Mode has three [[saved game]] slots to choose from.
* Story Mode has three [[saved game]] slots to choose from.
* There is a mini-map on-screen.{{cite web|https://pikmin3.nintendo.com/|Pikmin™ 3 Deluxe for Nintendo Switch™ – Official Site|Nintendo's official website|retrieved={{date|5|August|2020}}|rname=official_site}}
* There is a mini-map on-screen.{{cite web|https://pikmin3.nintendo.com/|Pikmin™ 3 Deluxe for Nintendo Switch™ – Official Site|Nintendo's official website|retrieved={{date|5|August|2020}}|rname=official_site}}
** The style of the mini-map differs from the Wii U game's [[radar]], in that it uses solid colors instead of textures -- terrain is dark blue, water is a lighter blue, [[out of bounds]] locations are black, and walls are cyan. Leaders and the [[S.S. Drake]] also have stylized icons with minimalist drawings, instead of smaller versions of their portraits.
** The style of the mini-map differs from the Wii U game's [[radar]], in that it uses solid colors instead of textures – terrain is dark blue, water is a lighter blue, [[out of bounds]] locations are black, and walls are cyan. Leaders and the [[S.S. Drake]] also have stylized icons with minimalist drawings, instead of smaller versions of their portraits.
* The pause menu contains the following new buttons: "Play Co-op" (or "Play Solo"), "Hints", "Basic Info", Control Guide", "Other Settings", and "Badges".
* The pause menu contains the following new buttons: "Play Co-op" (or "Play Solo"), "Hints", "Basic Info", Control Guide", "Other Settings", and "Badges".
** The "Other Settings" menu contains three tabs: "Radar", "Gyro", and "More".
** The "Other Settings" menu contains three tabs: "Radar", "Gyro", and "More".
Line 140: Line 140:
*** The "More" tab contains an option to toggle the horizontal manual camera movement between "Normal" and "Reverse", and an option to toggle the hint display "On" and "Off".
*** The "More" tab contains an option to toggle the horizontal manual camera movement between "Normal" and "Reverse", and an option to toggle the hint display "On" and "Off".
* The S.S. Drake can be interacted with to command all Pikmin in the field to travel back to the Onion. This feature becomes available when the first sunset of Story Mode happens.
* The S.S. Drake can be interacted with to command all Pikmin in the field to travel back to the Onion. This feature becomes available when the first sunset of Story Mode happens.
* Alph now has 2 more peices of monolouge if you check in on Day 2:
* Alph now has 2 more pieces of monolog if the player [[check-in|checks-in]] on day 2:
**"Just ''three days'' worth of food left on the ship now, at most..." "Time is running out. We must find Brittany soon..."
** {{transcript|Just ''three days'' worth of food left on the ship now, at most...}} {{transcript|Time is running out. We must find Brittany soon...}}
**"''Brittany''... I'm coming to help you now!"
** {{transcript|''Brittany''... I'm coming to help you now!}}


=== Aesthetics ===
=== Aesthetics ===
Line 176: Line 176:
** More can be found hidden around the rock to the right of the first crystal wall approaching Brittany.
** More can be found hidden around the rock to the right of the first crystal wall approaching Brittany.
** Another can sometimes be found right beside the crystal wall trapping Brittany.
** Another can sometimes be found right beside the crystal wall trapping Brittany.
** Another can sometimes be found right beside the bridge leading back to base near the Scutterchucks.  
** Another can sometimes be found right beside the bridge leading back to base near the [[Scutterchuck]]s.
** Another couple can be sometimes found near the 2 firey blowhogs.
** Another couple can be sometimes found near the 2 [[Fiery Blowhog]]s.
** A few more can be found just before the dirt wall blocking off the Armoured Mawdad arena.
** A few more can be found just before the dirt wall blocking off the Armored Mawdad arena. These eggs vary in quantity, seemingly at random.
*** These eggs vary in quantity, seemingly at random.
* Two 1 Pellet Posies and a 5 Pellet Posy can be found by the area after the player finds Brittany, near the 2 Skutterchucks.
* Two 1 pellet posies and a 5 pellet posy can be found by the area after you find Brittany, near the 2 Skutterchucks.
* The Yellow Spectralid near the large scale puzzle has been moved a bit farther from the entrance to it to the [[Seedling Dandelion]] and was changed to a white one.
* The Yellow Spectralid near the large scale puzzle has been moved a bit farther from the entrance to it to the seedling dandelion and was changed to a white one.
* Many [[data file]]s have been moved. Some notable changes found are that "Charging!" is found under the fragment pile by the first Dwarf Bulborb, "Dwarf Bulborb" is placed before the aforementioned enemy, none are found in the water in the Garden of Hope's first area, and "Go Here!" is placed right by where the player finds Brittany.
* Many data files have been moved. Some notable changes found in the demo are that "Charging!" is found under the fragment pile by the first dwarf bulborb, "Dwarf Bulborb" is placed before the first Dwarf Bulborb, none are found in the water in the Garden of Hope's first area, and "Go Here" is placed right by where you find Brittany.
** In addition, Go Here! can now be used before picking up the data file for it.
** In addition, Go Here can now be used before picking up the data file for it.
* The southern half of Garden of Hope is comprised of dark mud and wet dirt, rather than the dry, lighter surface of the original.{{cite youtube|rname=jp_site_crawmad}}{{cite youtube|rname=jp_promo}}
* The southern half of Garden of Hope is comprised of dark mud and wet dirt, rather than the dry, lighter surface of the original.{{cite youtube|rname=jp_site_crawmad}}{{cite youtube|rname=jp_promo}}


Line 261: Line 260:
Twilight River - Olimar's Assignment.jpg|Screenshot from the back of the game's box. It features Olimar and Louie with [[Yellow Pikmin]] and [[Red Pikmin]] in [[Twilight River]], standing next to some [[Dawn Pustules]].
Twilight River - Olimar's Assignment.jpg|Screenshot from the back of the game's box. It features Olimar and Louie with [[Yellow Pikmin]] and [[Red Pikmin]] in [[Twilight River]], standing next to some [[Dawn Pustules]].
</gallery>
</gallery>
== Trivia ==
* ''Pikmin 3 Deluxe'' is the first ''Pikmin'' game to be available in Chinese.
* This game is the second time characters from the ''Pikmin'' series have been playable on the [[Nintendo Switch]], with the first being {{ssbu}}.


==Names in other languages==
==Names in other languages==
Line 301: Line 304:
|ChiM=Pikmin 3 Deluxe Demo
|ChiM=Pikmin 3 Deluxe Demo
}}
}}
==Trivia==
* ''Pikmin 3 Deluxe'' is the first ''Pikmin'' game to be available in Chinese.
* This game is the second time characters from the ''Pikmin'' series have been playable on the [[Nintendo Switch]], with the first being {{ssbu}}.


== See also ==
== See also ==