Pikmin limit: Difference between revisions

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In the {{pg}}, there is a '''limit''' to the number of [[Pikmin family|Pikmin]] that can be on the field at once. In most games, this is set at 100. {{hp}} has a variable limit depending on the area being played, and the Ultra-Spicy [[difficulty]] of {{p3d}} sets the Pikmin limit at 60. Only Pikmin that are outside count for this limit, meaning that Pikmin inside an [[Onion]] do not count.
In the {{pg}}, there is a '''limit''' to the number of [[Pikmin family|Pikmin]] that can be on the field at once. In most games, this is set at 100. {{hp}} has a variable limit depending on the area being played, and the Ultra-Spicy [[difficulty]] of {{p3d}} sets the Pikmin limit at 60. Only Pikmin that are outside count for this limit, meaning that Pikmin inside an [[Onion]] do not count.


With this limit, the player cannot withdraw Pikmin from Onions such that the on-area total surpasses this limit, as the [[Menu/Onion|Onion menu]] stops them from selecting any more after that point. When an object is delivered to an Onion, Pikmin seeds come out, which count towards the on-area total. The moment the limit is reached, any new Pikmin are instead created inside the Onion.{{cite quote|I have made yet another Pikmin-related discovery. Just when I was about to exceed 100 Pikmin in the field, the Onion stopped expelling seeds, yet the total number of Pikmin continued to climb. It seems that once there are 100 Pikmin in the field, subsequent seeds get stored inside the Onion. Thus, no more than 100 Pikmin can be in the field at one time in any area.|Captain Olimar|[[Olimar's monologs|a monolog]]}} This can be used to the player's advantage, given that filling out the 100-Pikmin cap and delivering the object is a faster way to obtain ready Pikmin, when compared to letting the seeds come out and [[pluck]]ing them. To note is that when entering a cave, all Pikmin that are in the area, but do not follow the [[leader]]s inside, are instantly sent to their Onions. Wild Pikmin that have yet to be discovered count towards the total as well. In {{p}}, the on-area counter on the [[HUD]] gently pulsates red when the limit is reached.
With this limit, the player cannot withdraw Pikmin from Onions such that the on-area total surpasses this limit, as the [[Menu/Onion|Onion menu]] stops them from selecting any more after that point. When an object is delivered to an Onion, Pikmin seeds come out, which count towards the on-area total. The moment the limit is reached, any new Pikmin are instead created inside the Onion.{{cite quote|I have made yet another Pikmin-related discovery. Just when I was about to exceed 100 Pikmin in the field, the Onion stopped expelling seeds, yet the total number of Pikmin continued to climb. It seems that once there are 100 Pikmin in the field, subsequent seeds get stored inside the Onion. Thus, no more than 100 Pikmin can be in the field at one time in any area.|Captain Olimar|[[Olimar's monologs|a monolog]]}} This can be used to the player's advantage, given that filling out the 100-Pikmin cap and delivering the object is a faster way to obtain ready Pikmin, when compared to letting the seeds come out and [[pluck]]ing them. To note is that when entering a [[cave]], all Pikmin that are in the area, but do not follow the [[leader]]s inside, are instantly sent to their Onions. Wild Pikmin that have yet to be discovered count towards the total as well. In {{p}}, the on-area counter on the [[HUD]] gently pulsates red when the limit is reached.


This limit applies to all game modes. In the case of [[2-Player Battle]] and [[Bingo Battle]], each player is also limited to having 50 Pikmin of their team on the area at once, and when a Pikmin dies without another Pikmin killing it, the Onion automatically ejects a new seed, if it has any. Notably, the limit does not apply on the [[Pikmin Short Movies|''Pikmin'' Short Movies]], as more than one hundred Pikmin can be seen at once under [[Captain Olimar]]'s control in ''[[Occupational Hazards]]''.
This limit applies to all game modes. In the case of [[2-Player Battle]] and [[Bingo Battle]], each player is also limited to having 50 Pikmin of their team on the area at once, and when a Pikmin dies without another Pikmin killing it, the Onion automatically ejects a new seed, if it has any. Notably, the limit does not apply on the [[Pikmin Short Movies|''Pikmin'' Short Movies]], as more than one hundred Pikmin can be seen at once under [[Captain Olimar]]'s control in ''[[Occupational Hazards]]''.
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*Because each Pikmin is an independent game entity, having the game process too many of them at once could result in the game [[Frame|slowing down]].
*Because each Pikmin is an independent game entity, having the game process too many of them at once could result in the game [[Frame|slowing down]].


In addition to the reasons stated above, the mechanic is also used as a minor puzzle element due to [[Purple Pikmin]]. Because they have the [[carrying]] strength and weight of 10 Pikmin, and because some [[treasure]]s and [[obstacle]]s require more than 100 Pikmin in strength or weight, the player is forced to use Purples.
In addition to the reasons stated above, the mechanic is also used as a minor puzzle element due to [[Purple Pikmin]]. Because they have the [[carrying]] strength and weight of 10 Pikmin, and because some [[treasure]]s and [[obstacle]]s require more than 100 Pikmin in strength or weight, the player is forced to use Purple Pikmin.


==Conflict cases==
==Conflict cases==