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(Olimar and Louie's "sad" and "happy" icons are used in Bingo Battle; "sad" if a leader is down, and "happy" in the beginning of the match.) |
(→Unused maps: Specified that these are textures in-game.) |
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==Unused maps== | ==Unused maps== | ||
Some early versions of used maps can be found in the files of ''Pikmin 3 Deluxe''. | Some early versions of used maps can be found in the files of ''Pikmin 3 Deluxe''. Most of these maps also have what appear to be textures for [[radar]] patterns. | ||
===Early versions=== | ===Early versions=== | ||
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<gallery> | <gallery> | ||
Early Garden of Hope map 1.png| | Early Garden of Hope map 1.png|Radar texture of an early main section. | ||
Early Garden of Hope map 2.png| | Early Garden of Hope map 2.png|Radar texture of an early [[Onion|Rock Onion]] cave. | ||
Early Garden of Hope map 3.png| | Early Garden of Hope map 3.png|Radar texture of an early Bug-Eyed Crawmad cave. | ||
Early Garden of Hope map 4.png| | Early Garden of Hope map 4.png|Radar texture of an early outdoors [[Seesaw block#Elevator platform|elevator platform]] section. | ||
Early Garden of Hope map 5.png| | Early Garden of Hope map 5.png|Radar texture of an early [[Quaggled Mireclops]] arena. | ||
Early Garden of Hope map 6.png| | Early Garden of Hope map 6.png|Radar texture of an early [[Armored Mawdad]] arena. | ||
</gallery> | </gallery> | ||
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<code>player_00</code> is a square map. | <code>player_00</code> is a square map. | ||
<gallery> | <gallery> | ||
Player 00 map.png| | Player 00 map.png|Radar texture of <code>player 00</code>. | ||
</gallery> | </gallery> | ||
;"object_00" | ;"object_00" | ||
<code>object_00</code> is a map missing a model, and is only known from the textures for its | <code>object_00</code> is a map missing a model, and is only known from the textures for its radar. | ||
<gallery> | <gallery> | ||
object 00 map 1.png|The first texture | object 00 map 1.png|The first radar texture of <code>object_00</code>. | ||
object 00 map 2.png|The second texture | object 00 map 2.png|The second radar texture of <code>object_00</code>. | ||
</gallery> | </gallery> | ||
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<gallery> | <gallery> | ||
enemy 00 map 1.png| | enemy 00 map 1.png|Radar texture of the main section. | ||
enemy 00 map 2.png| | enemy 00 map 2.png|Radar texture of the second largest section. | ||
enemy 00 map 3.png| | enemy 00 map 3.png|Radar texture of the first snowy corridor. | ||
enemy 00 map 4.png| | enemy 00 map 4.png|Radar texture of the main snowy section. | ||
enemy 00 map 5.png| | enemy 00 map 5.png|Radar texture of the second snowy corridor. | ||
</gallery> | </gallery> | ||
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