44,445
edits
m (Someone was drunk :p) |
(Updating cave unit generation info. Thanks Drought Ender!) |
||
Line 35: | Line 35: | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{!}} colspan = 6 style = "text-align: center;" {{!}} | {{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 1 (1/3 chance) | ||
{{!}}- | {{!}}- | ||
{{sublevel units | {{sublevel units | ||
Line 48: | Line 48: | ||
|way2_pipe|Corridor (×1) | |way2_pipe|Corridor (×1) | ||
}} | }} | ||
{{!}} colspan = 6 style = "text-align: center;" {{!}} | {{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 2 (1/3 chance) | ||
{{!}}- | {{!}}- | ||
{{sublevel units | {{sublevel units | ||
Line 57: | Line 57: | ||
|item_cap_pipe|Dead end with item (×6) | |item_cap_pipe|Dead end with item (×6) | ||
}} | }} | ||
{{!}} colspan = 6 style = "text-align: center;" {{!}} | {{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 3 (1/3 chance) | ||
{{!}}- | {{!}}- | ||
{{sublevel units | {{sublevel units | ||
Line 65: | Line 65: | ||
|way2x2_pipe|Long corridor (×4) | |way2x2_pipe|Long corridor (×4) | ||
|wayl_pipe|Turning corridor (×4) | |wayl_pipe|Turning corridor (×4) | ||
}} | |||
{{!}} colspan = 6 style = "text-align: center;" {{!}} Random units | |||
{{!}}- | |||
{{sublevel units | |||
|item_cap_pipe|Dead end with item | |||
|way3_pipe|Three-way crossing | |||
|way4_pipe|Four-way crossing | |||
|wayl_pipe|Turning corridor | |||
|way2_pipe|Corridor | |||
|way2x2_pipe|Long corridor | |||
}} | |||
{{sublevel units | |||
|room_tako2x2_8_tile|'''Square room with 4 exits''' | |||
|room_vs_north2x2_1_tile|'''Square room with 1 exit''' | |||
|room_vs_drypool5x5_5_tile|'''Room with waterless pool''' | |||
|room_vs_yukoana1_5x3_2_tile|'''Corridor with 6 pipes''' | |||
}} | }} | ||
}} | }} |