Tile Lands: Difference between revisions

Updating cave unit generation info. Thanks Drought Ender!
m (Someone was drunk :p)
(Updating cave unit generation info. Thanks Drought Ender!)
Line 35: Line 35:
|hiddenfloor = 0
|hiddenfloor = 0
|units      =  
|units      =  
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 1
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 1 (1/3 chance)
  {{!}}-
  {{!}}-
  {{sublevel units
  {{sublevel units
Line 48: Line 48:
  |way2_pipe|Corridor (×1)
  |way2_pipe|Corridor (×1)
  }}
  }}
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 2
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 2 (1/3 chance)
  {{!}}-
  {{!}}-
  {{sublevel units
  {{sublevel units
Line 57: Line 57:
  |item_cap_pipe|Dead end with item (×6)
  |item_cap_pipe|Dead end with item (×6)
  }}
  }}
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 3
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 3 (1/3 chance)
  {{!}}-
  {{!}}-
  {{sublevel units
  {{sublevel units
Line 65: Line 65:
  |way2x2_pipe|Long corridor (×4)
  |way2x2_pipe|Long corridor (×4)
  |wayl_pipe|Turning corridor (×4)
  |wayl_pipe|Turning corridor (×4)
}}
{{!}} colspan = 6 style = "text-align: center;" {{!}} Random units
{{!}}-
{{sublevel units
|item_cap_pipe|Dead end with item
|way3_pipe|Three-way crossing
|way4_pipe|Four-way crossing
|wayl_pipe|Turning corridor
|way2_pipe|Corridor
|way2x2_pipe|Long corridor
}}
{{sublevel units
|room_tako2x2_8_tile|'''Square room with 4 exits'''
|room_vs_north2x2_1_tile|'''Square room with 1 exit'''
|room_vs_drypool5x5_5_tile|'''Room with waterless pool'''
|room_vs_yukoana1_5x3_2_tile|'''Corridor with 6 pipes'''
  }}
  }}
}}
}}