Editing Story Mode
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* Special music plays instead of the area's regular music. In ''Pikmin 2'', before defeating the Dwarf Bulborb and re-establishing communications with Louie, no music plays. After re-establishing communications but before reuniting Olmiar and Louie, a special non-dynamic version of the Valley of Repose's sunset music plays. When reuniting the two [[leader]]s the area's music plays like normal. In ''Pikmin 3'', while no area music plays in [[Charlie]]'s part of the first day, Alph's part contains a [[Music in Pikmin 3#Alph's Crash Site|wholly unique theme]] that replaces the area music for this day, only not appearing in the area's cave and before freeing the Red [[Onion]]. In ''Pikmin 4'', no music plays while the player rescues Collin and Shepherd. Once the player reaches the S.S. Shepherd, a [[Music in Pikmin 4#Miscellaneous|different rendition]] of the Rescue Command Post starts playing for the rest of the day. | * Special music plays instead of the area's regular music. In ''Pikmin 2'', before defeating the Dwarf Bulborb and re-establishing communications with Louie, no music plays. After re-establishing communications but before reuniting Olmiar and Louie, a special non-dynamic version of the Valley of Repose's sunset music plays. When reuniting the two [[leader]]s the area's music plays like normal. In ''Pikmin 3'', while no area music plays in [[Charlie]]'s part of the first day, Alph's part contains a [[Music in Pikmin 3#Alph's Crash Site|wholly unique theme]] that replaces the area music for this day, only not appearing in the area's cave and before freeing the Red [[Onion]]. In ''Pikmin 4'', no music plays while the player rescues Collin and Shepherd. Once the player reaches the S.S. Shepherd, a [[Music in Pikmin 4#Miscellaneous|different rendition]] of the Rescue Command Post starts playing for the rest of the day. | ||
In addition, in ''Pikmin 3'', the player can go back to any previous day, and going back to day 1 effectively resets the story: some otherwise permanent information, like all charted locations of an area on the [[radar]], and the code used for the [[Secret File]]s, are reset when the player goes to day 1, finishes it, and saves the game. | |||
Many of these same changes apply during the segment with [[Brittany]] after she falls into a cave in the [[Distant Tundra]] and discovers the [[Yellow Pikmin]]. Once she leaves this cave, the day counter will begin like normal. The tutorial with Captain Olimar in ''Pikmin 4'' also applies many of these changes, although it does not represent his first day on the planet. Pikmin can die during the fight with the [[Porquillion]] here, but a Pikmin extinction will not end the day because Olimar and [[Moss]] have unlimited health and can keep fighting by themselves. The tutorial only ends once the Porquillion is dead and has dropped the [[Interstellar Radio]]. All of these traits are replicated when reaching [[Hero's Hideaway]] for the first time in [[Olimar's Shipwreck Tale]], with an additional encounter with a [[Glidemander]]. Once defeated, the day counter will appear (now nearly halfway complete). | Many of these same changes apply during the segment with [[Brittany]] after she falls into a cave in the [[Distant Tundra]] and discovers the [[Yellow Pikmin]]. Once she leaves this cave, the day counter will begin like normal. The tutorial with Captain Olimar in ''Pikmin 4'' also applies many of these changes, although it does not represent his first day on the planet. Pikmin can die during the fight with the [[Porquillion]] here, but a Pikmin extinction will not end the day because Olimar and [[Moss]] have unlimited health and can keep fighting by themselves. The tutorial only ends once the Porquillion is dead and has dropped the [[Interstellar Radio]]. All of these traits are replicated when reaching [[Hero's Hideaway]] for the first time in [[Olimar's Shipwreck Tale]], with an additional encounter with a [[Glidemander]]. Once defeated, the day counter will appear (now nearly halfway complete). | ||