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{{game help|p4}} | {{game help|p4}} | ||
{{Main|Pikmin 4#Plot}} | {{Main|Pikmin 4#Plot}} | ||
Olimar became stranded on [[PNF-404]], but finds the [[Interstellar Radio]] with the help of Pikmin and a dog like creature named Moss and uses it to send a distress signal. One month later, the signal is intercepted by the [[Rescue Corps]], who set off to retrieve him before becoming in need of rescue themselves, leaving [[Pikmin 4 player character|their newest recruit]] to rescue both Olimar and the castaway members of the Rescue Corps, and repair the Rescue Corps' ship, the [[S.S. Shepherd]], by collecting [[Sparklium|sparklium]]. | |||
During the mission, the recruit encounters a mysterious individual who had Olimar's facial features and space suit, but was covered in red fur and had the stem of a Pikmin. His relationship with Olimar was unclear. | |||
During the mission, the recruit encounters a | |||
{{clear}} | {{clear}} | ||
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* There are only harmless enemies present. Although there is a [[Dwarf Bulborb|Dwarf Red Bulborb]] in ''Pikmin 2'', it specifically cannot eat Pikmin or bite leaders. In ''Pikmin 4'' there are 3 [[Bulborb Larva]]e in the [[Burrow of Beginnings]] which can attack the leader or [[Oatchi]], but deal no damage. | * There are only harmless enemies present. Although there is a [[Dwarf Bulborb|Dwarf Red Bulborb]] in ''Pikmin 2'', it specifically cannot eat Pikmin or bite leaders. In ''Pikmin 4'' there are 3 [[Bulborb Larva]]e in the [[Burrow of Beginnings]] which can attack the leader or [[Oatchi]], but deal no damage. | ||
* The player may be prohibited from doing certain actions, like [[Whistle|whistling]] or [[dismiss]]ing until the game gives instructions on how that can be done. | * The player may be prohibited from doing certain actions, like [[Whistle|whistling]] or [[dismiss]]ing until the game gives instructions on how that can be done. | ||
* Unimportant or extra mechanics, like [[Lie down|lying down]] in {{p1}} or [[maturity]] changes in {{p3 | * Unimportant or extra mechanics, like [[Lie down|lying down]] in {{p1}} or [[maturity]] changes in {{p3}} may be disabled all throughout the day. | ||
* [[#Daylight|Daylight]] will remain the same for the whole day. Additionally, the first day will always be [[#Weather|sunny]] in ''Pikmin 3''. | * [[#Daylight|Daylight]] will remain the same for the whole day. Additionally, the first day will always be [[#Weather|sunny]] in ''Pikmin 3''. | ||
* All Pikmin will be considered safe when the day ends, regardless if they meet the safety conditions or not.{{source needed}} | * All Pikmin will be considered safe when the day ends, regardless if they meet the safety conditions or not.{{source needed}} | ||
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In addition, in ''Pikmin 3'', the player can go back to any previous day, and going back to day 1 effectively resets the story: some otherwise permanent information, like all charted locations of an area on the [[radar]], and the code used for the [[Secret File]]s, are reset when the player goes to day 1, finishes it, and saves the game. | In addition, in ''Pikmin 3'', the player can go back to any previous day, and going back to day 1 effectively resets the story: some otherwise permanent information, like all charted locations of an area on the [[radar]], and the code used for the [[Secret File]]s, are reset when the player goes to day 1, finishes it, and saves the game. | ||
Uniquely, many of these same changes apply during the segment with [[Brittany]] after she falls into a cave in the [[Distant Tundra]] and discovers the [[Yellow Pikmin]]. Once she leaves this cave, the day counter will begin like normal. | |||
==Badges== | ==Badges== |