Template:Sublevel technical
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| Technical sublevel information | |||||
|---|---|---|---|---|---|
| Internal cave name | {{{cave}}} | ||||
| "Main" object maximum (?) | {{{enemymax}}} | ||||
| "Treasure" object maximum (?) | {{{itemmax}}} | ||||
| "Gate" object maximum (?) | {{{gatemax}}} | ||||
| Dead end unit probability (?) | {{{capmax}}} | ||||
| Number of rooms (?) | {{{rooms}}} | ||||
| Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
| Escape geyser (?) | {{{geyser}}} | ||||
| Clogged hole (?) | {{{clog}}} | ||||
| Cave units file (?) | {{{unitfile}}} | ||||
| Lighting file (?) | {{{lightfile}}} | ||||
| Background (?) | None | ||||
| Cave units (?) | |||||
Info
Used to describe the technical aspects of a cave's sublevel. This data can be found in /user/Mukki/mapunits/caveinfo.
Parameters
| Parameter | Mandatory | Default | Detailed description |
|---|---|---|---|
| 2p | No | If it's a 2-Player Battle cave, give this a value, like "y". | |
| cave | Yes | Internal name of the cave it's on. | |
| enemymax | Yes | Maximum number of "main" category objects. This is property {f002} (敵最大数).
| |
| itemmax | Yes | Maximum number of "treasure" category objects. This is property {f003} (アイテム最大数).
| |
| gatemax | Yes | Maximum number of "gate" category objects. This is property {f004} (ゲート最大数).
| |
| capmax | Yes | Dead end unit probability. This is property {f014} (キャップ最大数).
| |
| rooms | Yes | Number of rooms. This is property {f005} (ルーム数).
| |
| ctrratio | Yes | Ratio between number of corridors and number of rooms. This is property {f006} (ルートの割合).
| |
| geyser | Yes | Does it have an escape geyser? Write "Yes" or "No". This is property {f007} (帰還噴水(1=あり)).
| |
| unitfile | Yes | Unit definition file, with the ".txt" included. This is property {f008} (使用ユニット).
| |
| lightfile | Yes | Lighting definition file, with the ".ini" included. This is property {f009} (使用ライト).
| |
| bg | No | Background model file. If none, omit it. This is property {f00A} (VRBOX).
| |
| clog | Yes | Is the next sublevel's hole clogged? Write "Yes" or "No". This is property {f010} (階段を壊す岩で隠す(0=オフ 1=オン)).
| |
| hiddenfloor | Yes | Hidden floor? This property is not shown on the table. This is property {f013} (隠し床).
| |
| units | Yes | List of cave units. Use {{sublevel units}} for this. |
Skeleton
This template includes two templates for {{sublevel units}} in the correct place.
{{sublevel technical
|2p =
|cave =
|enemymax =
|itemmax =
|gatemax =
|capmax =
|rooms =
|ctrratio =
|geyser =
|unitfile =
|lightfile =
|bg =
|clog =
|hiddenfloor =
|units =
{{sublevel units
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}}
{{sublevel units
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}}
}}