Cave unit
Caves in Pikmin 2 are made out of randomly placed units. There are units that represent dead ends, corridors, crossings, and rooms. Every cave's sublevel has a list of units that can be used by the game to create it; the latter is then responsible to randomly align the units in order to create a level with no unconnected exits.
There are three types of units, as defined by the "room type" property, declared in the sublevel unit definition text files:
- Dead ends/alcoves: These close off pathways and exits of rooms. Internally, these are called "caps", and their "room type" is 0.
- Corridors: pathways and corridors that normally don't have any special features; their walls decide the path or paths the player can take. Their "room type" is 2.
- Rooms: decorated and often large rooms, featuring walls and objects organized in a certain fashion. Their "room type" is 1.
In 2-Player Battle, for all caves excluding the Dim Labyrinth, there is a static list of units to use, as well as their position and rotation. Instead of the game generating a cave using the available units, it only has to pick one of the available static layouts. These static layouts can be found in /user/Abe/vs.
Regular units[edit]
The following is a list of all existing units in Pikmin 2, used and unused, and sorted by theme. The themes are named based on the common word in the units' names.
Concrete[edit]
Units in the concrete theme have their names end with "conc", which is likely short for コンクリート? (lit.: "concrete"); this word comes from the concrete walls that these units have.
- room_16x17r_conc: Large unit with a circular room, a roughly plus-shaped room and a corridor with a stream of water, connected by pipes. It only appears on the Hidden Garden and sublevel 4 of the Shower Room, being the only unit in both.
- room_4x4g_water_4_conc: 4x4 room with 2 extra walls, one in the middle, and water. Only used on sublevel 1 of the Submerged Castle.
- room_dan4x4h_2_conc: 4x4 room with the southwestern portion rising up. "dan" means 段? (lit.: "step").
- room_dan4x4i_3_conc: 4x4 room with some rising portions, a stony floor, and a sub-room at the north. "dan" means 段? (lit.: "step").
- room_DKumo16x10t_conc: Circular room, two roughly square rooms and a smaller circular room, connected by brief corridors. This is where the Beady Long Legs is first fought. "DKumo" refers to the boss, ダマグモ? (lit.: "Orb Spider").
- room_hitode3x3m_5_conc: 3x3 room with a wall partially separating the north and south, and a partial and thick central wall on the south. "hitode" means 人出? (lit.: "turnout").
- room_manh7x7p_9_conc: 7x7 circular room in the center, with 8 openings (and 9 exits) scattered around. It's the main room in the Dweevil Nest. "manh" could refer to "manhole".
- room_manh7x7q_8_conc: 7x7 room similar to the previous one, but the center of the room has a sandpit. Snagrets are commonly fought here. "manh" could refer to "manhole".
- room_north4x4k_1_bomb_conc: 4x4 room with a rusty open pipe and a crevice. "bomb" refers to the fact that this unit was used in an unused sublevel as part of a puzzle involving bomb-rocks. Unused.
- room_north4x4k_1_conc: The same as the previous room, except portion of the tube is underground. Sublevel 2 of the Submerged Castle always ends with this.
- room_Oashi8x9_conc: Large circular room with a partially stoned floor, and light shining from above. It's only used on sublevel 15 of the Hole of Heroes, where the Raging Long Legs is fought. "Oashi" refers to the boss's big feet.
- room_pype10x18s_conc: 10x18 room with a central room, connected to a small circular room by a small tube, and a huge tube with flowing water spanning all-throughout. It's the main part of sublevel 2 of the Submerged Castle. "pype" means "pipe".
- room_spiral_1_conc: A small maze of concrete walls on sand, with the center spiraling. Only used on sublevel 8 of the Dream Den.
Garden[edit]
Units in the garden theme have have their names end with "kusachi" (草地?, lit.: "meadow").
- room_big2_kusachi: Like the bucket room, except without the bucket, shovel, or sand. Used only on sublevel 1 of the Breeding Ground and sublevel 1 of the Hole of Heroes.
- room_ike_kusachi: Like the large three-way crossing room, but with a pond in the middle; it can be crossed with some small wooden boards placed on top. "ike" means 池? (lit.: "pond").
- room_torigoya_kusachi: Small circular rooms with roots, connected by a crossing corridor, and a pathway to a birdhouse with light shining through the window. Exclusive to sublevel 1 of the Snagret Hole. "torigoya" means 鳥小屋? (lit.: "aviary").
Metal[edit]
Units in the metal theme have their names end with "metal".
- room_hitode2x2_4_metal: Room with a very rusted metal board, with two tubes sticking up. "hitode" means 人出? (lit.: "turnout").
- room_hitode2x3_5_metal: Large four-way crossing, in an X shape. "hitode" means 人出? (lit.: "turnout").
- room_hitode3x3_5_metal: Room with a raised platform in the corner, with a blue metal circle, sometimes housing an Armored Cannon Beetle Larva. "hitode" means 人出? (lit.: "turnout").
- room_hitode3x4_4_metal: Room with 4 exits. "hitode" means 人出? (lit.: "turnout").
- room_hitode4x4_3_metal: Circular room with a raised platform in the corner, with dark and blue metal, commonly housing an Armored Cannon Beetle Larva. "hitode" means 人出? (lit.: "turnout").
- room_hitode4x4_6_metal: Room with a permanently-closed small rusty hatch. "hitode" means 人出? (lit.: "turnout").
- room_hitode4x4_7_metal: Room with a large blue metal circle near the center, as well as a smaller one on a raised platform. "hitode" means 人出? (lit.: "turnout").
- room_hitode4x4_tower_3_metal: Like the circular room with a raised platform that normally houses Armored Cannon Beetle Larvae, but with a tower in the center instead. Used only on sublevel 7 of Subterranean Complex and sublevel 1 of the Rusty Gulch. "hitode" means 人出? (lit.: "turnout").
- room_houdai2_1_metal: Room with several walls, and a pond with a white circle in the center. This is one of the Man-at-Legs's arenas. "houdai" is the boss' internal name.
- room_houdai_1_metal: Circular room with a spiderweb-like formation on the ground. This is one of the Man-at-Legs's arenas. "houdai" is the boss' internal name.
- room_nobo2_4_metal: Huge room mostly comprised of corridors, zigzagging and spiraling up and down. "nobo" means 上る? (lit.: "ascend").
- room_white14x12_metal: Soil room with shine lighting through the ceiling, connected to a metal room and a small circular room by corridors. It is exclusive to sublevel 3 of the White Flower Garden, where White Pikmin are discovered, and is the only fully-enclosed metal cave unit.
Snow & Brick[edit]
Units in the snow theme have their names end with "snow" or "renga" (レンガ?, lit.: "brick"), due to the brick walls they have.
- room_dan4x4h_2_renga: 4x4 room with the southwestern portion rising up. "dan" means 段? (lit.: "step").
- room_hitode2_5_snow: Room with 5 exits. "hitode" means 人出? (lit.: "turnout").
- room_hitode3x3m_5_renga: 3x3 room with a brick wall partially separating the north and south, and a partial and thick central brick wall on the south. "hitode" means 人出? (lit.: "turnout").