Template talk:P1 areas

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Gamefreak75 discussed a good idea on Talk:Area#Nav Map, so I decided to add it to this template. I didn't complete it because I haven't played Pikmin 2 yet, so there's no way I'm going to make a map of it. Someone that has a ROM for it can get the texture used on the world map (if there is one) with Dolphin (the emulator), and create an imagemap. Well, while that isn't done, this template is incomplete and is making our pages look ugly, so hop to it! {EspyoT} 14:47, 17 October 2010 (EDT)

...For a template that's on multiple pages, it's nice to put up a draft without just breaking it like that, and get it finished and approved, then put in place. I'll fix this in a bit... GP
Hah, just realised I ripped the Pikmin 2 map a while back and never uploaded it. GP
...Wait, although it came from the Pikmin 2 data, apparently it's the first game's. GP
Well, Miles found it, but it's in bits, at different scales, and the effects (light, fog) appear to be added dynamically. I'm trying to reconstruct it... I think the Pikmin 1 image should have some sort of visual indication on it where the links are, otherwise it's guesswork. Just something like the little markers you see in-game. This is one from Pikmin 2. GP
[1] It's lacking something... GP
I'm not really following you here, but I don't see what the map could be missing. Maybe just the ship and the marker ovals? Vol (Talk)
I don't know, it just didn't look quite right to me. GP
The part on the bottom is usually covered up by the stats, right? Maybe that's it. Vol (Talk)
Oh, btw, I noticed that Pikmin's map is a bit incomplete too. Like it was said above, it's a bit hard to identify each area. I'll add those markers that are seen on the area selection screen, so the areas are easier to identify. {EspyoT} 08:02, 21 October 2010 (EDT)
I've added the Pikmin 2 map. If you want consistency with the first map, this is the image I used in the end. GP
Facepalm. I don't know why I didn't discuss that on this page, GP. Oh well. I'm not sure if it's best to make both images have lightning, or neither of them. I tried a more "mere atlas" approach, and you tried a "familiar image" approach. Or something. {EspyoT} 17:31, 21 October 2010 (EDT)
The sunlight does look a little out of place, but I didn't really take that much notice of it. Vol (Talk)

Hehe, the template ended up excellent! Great work everybody. There are only 2 small things that can be improved. Pikmin's map and Pikmin 2's map have different heights, and that looks slightly ugly in the template. The second thing has been discussed previously: Either add sunlight from the top-left corner to both images, or to neither. {EspyoT} 09:23, 22 October 2010 (EDT)

Well, upload a version of 1 with light so I can see what it looks like. To get the same heights, we could resize either or crop 1/uncrop 2 (that is, undo the cropping I did). I think it would be nice to have the same image widths too, and wider (as wide as 2 is ATM) would waste less space and probably be more aesthetically pleasing, so you could try cropping 1 to the right height (411px). GP
Will do. In that case, I'll restore the original map, and upload a new image all together, leaving one file for the original texture, and another for the navbox-adjusted picture. Also, a bit off-topic, but something interesting regardless. In the middle of the textures, I found this: [2]. It looks like a mere spotlight. However, the odd part is that it's in a place where one would NEVER think it would be. Take the image on the right. See that black part on the bottom, where "[Ship's Log] · · (+)" is written? The texture is the fully black background of that bar. It doesn't make any sense, but it's true. {EspyoT} 15:24, 22 October 2010 (EDT)
Ok, turns out I CAN'T do it. The texture is there, all right, but it's rather small. I'd have to resize it to make it look like it is in the game, but I don't know the correct size. No offense, GP, but I guess it's best to make both maps just the texture (i.e. sunshineless). Besides, Vol also thinks the sunlight is a bit out of place. {EspyoT} 15:33, 22 October 2010 (EDT)
Yeah, resizing is what I did. The Pikmin 2 map had background and each of the 4 areas separate, at different scales, and the light and fog separate too. I'll remove the light, then. GP
Ok. I'd hate to be a pain, but that "each of the 4 areas separate" really intrigued me. You mean that the game shows each area (on the map) as a different texture? That sure is pointless. And if that's what happens, what's the background behind the areas? {EspyoT} 16:39, 22 October 2010 (EDT)
Transparency. Source images are all here; PNG versions and complete maps here (don't expect these to stay around forever). GP