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| |size=250px | | |size=250px |
| |red=40 | | |red=40 |
| | |redm=f |
| |purple=20 | | |purple=20 |
| | |purplem=f |
| |white=20 | | |white=20 |
| | |whitem=f |
| |sublevels=1 | | |sublevels=1 |
| |gridcol=4 | | |gridcol=4 |
| |gridrow=2 | | |gridrow=2 |
| }} | | }} |
| {{guide}}
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| '''Trampled Garden''' is the ninth level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]]. This [[cave]] consists of only one [[sublevel]], chock-full of seemingly very accessible [[treasure]]s. The name comes from how the [[Withering Blowhog]]s will deflower the [[Pikmin family|Pikmin]] the [[Mamuta]]s may grow. | | '''Trampled Garden''' is the ninth level in [[Challenge Mode (Pikmin 2)|Challenge Mode]] in ''[[Pikmin 2]]''. |
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| | This [[cave]] consists of only one [[sublevel]], chock-full of seemingly very accessible [[treasures]]. The cave consists of two round rooms, connected by a short hallway. Its only inhabitants are a number of [[Mamuta]]s and [[Withering Blowhog]]s, neither of which can seriously harm [[Pikmin family|Pikmin]]. It is recommended that care be taken in order to make the area safe before trying to grab any treasures. A few treasures will be buried, so check every corner with [[White Pikmin]]. The only way to lose any Pikmin is to leave them behind as sprouts, so a pink flower is nearly guaranteed. |
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| ==Sublevel 1== | | ==Sublevel 1== |
| * '''Theme''': Concrete | | *'''Theme''': Concrete |
| * '''Music''': ''[[Music in Pikmin 2#Soil 3|Soil 3]]'' | | *'''Time''': 145 |
| * '''Time''': 145 (290 seconds) | | *'''Enemies''': |
| * '''Starting Pikmin''': | | **2 [[Mamuta]]s |
| ** {{icon|Red Pikmin|v=P2|y}} × 40 (flower) | | **3 [[Withering Blowhog]]s |
| ** {{icon|Purple Pikmin|v=P2|y}} × 20 (flower)
| | *'''Hazards''': |
| ** {{icon|White Pikmin|v=P2|y}} × 20 (flower)
| | **None |
| * '''Treasures''': | | *'''Treasures''': |
| ** {{icon|Air Brake|y}} × 1 | | **3 [[Lustrous Element]]s (2 inside the Mamutas) |
| ** {{icon|Aquatic Mine|y}} × 1 | | **3 [[Petrified Heart]]s (inside the Withering Blowhogs) |
| ** {{icon|Child of the Earth|y}} × 1 (fully buried) | | **[[The Key]] |
| ** {{icon|Coiled Launcher|y}} × 1 | | **[[Coiled Launcher]] |
| ** {{icon|Confection Hoop|y}} × 1 | | **[[Nouveau Table]] (buried) |
| ** {{icon|Crystal Clover|y}} × 1 | | **[[Regal Diamond]] (buried) |
| ** {{icon|Crystallized Telepathy|y}} × 1 | | **[[Manual Honer]] |
| ** {{icon|Director of Destiny|y}} × 1 | | **[[Director of Destiny]] |
| ** {{icon|Enamel Buster|y}} × 1 | | **[[Child of the Earth]] (buried) |
| ** {{icon|Furious Adhesive|y}} × 1 | | **[[Luck Wafer]] |
| ** {{icon|Indomitable CPU|y}} × 1 | | **[[Indomitable CPU]] |
| ** {{icon|Luck Wafer|y}} × 1 | | **[[Massage Girdle]] |
| ** {{icon|Lustrous Element|y}} × 3 (2 inside Mamutas)
| | **[[Repair Juggernaut]] |
| ** {{icon|Manual Honer|y}} × 1
| | **[[Crystallized Telepathy]] |
| ** {{icon|Massage Girdle|y}} × 1
| | **[[Crystal Clover]] |
| ** {{icon|Nouveau Table|y}} × 1 (fully buried) | | **[[Furious Adhesive]] |
| ** {{icon|Petrified Heart|y}} × 3 (inside Withering Blowhogs) | | **[[Aquatic Mine]] |
| ** {{icon|Regal Diamond|y}} × 1 (fully buried) | | **[[Air Brake]] |
| ** {{icon|Repair Juggernaut|y}} × 1 | | **[[Confection Hoop]] |
| ** {{icon|The Key|y}} × 1 | | **[[Enamel Buster]] |
| * '''Enemies''':
| | *'''Plants''': |
| ** {{icon|Mamuta|y}} × 2 | | **None |
| ** {{icon|Withering Blowhog|y}} × 3 | | *'''Others''': |
| * '''Obstacles''': | | **None |
| ** None | |
| * '''Vegetation''': | |
| ** None | |
| * '''Others''': | |
| ** None | |
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| The cave consists of two round rooms, connected by a short hallway. It is recommended that care be taken in order to make the area safe before trying to grab any treasures. A few treasures will be buried, so check every corner with [[White Pikmin]]. The only way to lose any Pikmin is to leave them behind as sprouts, so a pink flower is nearly guaranteed.
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| {{cavegen|tg1}} | | {{cavegen|tg1}} |
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| |capmax = 0 | | |capmax = 0 |
| |rooms = 2 | | |rooms = 2 |
| |ctrratio = 0
| |
| |geyser = Yes | | |geyser = Yes |
| |unitfile = 1_units_manh_conc.txt | | |unitfile = 1_units_manh_conc.txt |
| |lightfile = normal_light_cha.ini | | |lightfile = normal_light_cha.ini |
| |bg = | | |bg = None |
| |clog = No | | |clog = No |
| |hiddenfloor = 0 | | |hiddenfloor = 0 |
| |units = | | |units = |
| {{sublevel units | | {{sublevel units |
| |item_cap_conc|Dead end with item | | |item_cap_conc|Dead end with item |
| |way3_conc|Three-way crossing | | |way3_conc|Three-way crossing |
| |way4_conc|Four-way crossing | | |way4_conc|Four-way crossing |
| |wayl_conc|Turning corridor | | |wayl_conc|Turning corridor |
| |way2_conc|Corridor | | |way2_conc|Corridor |
| |way2x2_conc|Long corridor | | |way2x2_conc|Long corridor |
| }} | | }} |
| {{sublevel units | | {{sublevel units |
| |room_manh_2_conc|'''Circular room with 1 exit''' | | |room_manh_2_conc|'''Circular room with 1 exit''' |
| }} | | }} |
| }} | | }} |
| {| class="wikitable mw-collapsible mw-collapsed technicaltable"
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| ! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
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| |-
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| ! colspan="5" | The game spawns these "main" objects:
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| |-
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| ! ID !! Object !! Amount !! Fall method !! Spawn location
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| |-
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| | 1
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| | {{icon|Mamuta|y}}
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| | 2
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| | None
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| | "Hard" enemy spots
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| |-
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| | -
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| | {{icon|Lustrous Element|y}}
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| | colspan="3" | Carried inside entry with ID 1
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| |-
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| | 2
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| | {{icon|Withering Blowhog|y}}
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| | 1
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| | None
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| | "Easy" enemy spots
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| |-
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| | -
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| | {{icon|Petrified Heart|y}}
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| | colspan="3" | Carried inside entry with ID 2
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| |-
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| | 3
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| | {{icon|Withering Blowhog|y}}
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| | 1
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| | None
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| | "Easy" enemy spots
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| |-
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| | -
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| | {{icon|Petrified Heart|y}}
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| | colspan="3" | Carried inside entry with ID 3
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| |-
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| | 4
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| | {{icon|Withering Blowhog|y}}
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| | 1
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| | None
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| | "Easy" enemy spots
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| |-
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| | -
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| | {{icon|Petrified Heart|y}}
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| | colspan="3" | Carried inside entry with ID 4
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| |-
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| ! colspan="5" | Then it spawns these "treasure" objects:
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| |-
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| ! ID !! Object !! Amount !! Fall method !! Spawn location
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| |-
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| | 5
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| | {{icon|The Key|y}}
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| | 1
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| | None
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| | Treasure spots
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| |-
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| | 6
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| | {{icon|Coiled Launcher|y}}
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| | 1
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| | None
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| | Treasure spots
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| |-
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| | 7
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| | {{icon|Nouveau Table|y}}
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| | 1
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| | None
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| | Treasure spots
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| |-
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| | 8
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| | {{icon|Regal Diamond|y}}
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| | 1
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| | None
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| | Treasure spots
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| |-
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| | 9
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| | {{icon|Manual Honer|y}}
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| | 1
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| | None
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| | Treasure spots
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| |-
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| | 10
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| | {{icon|Director of Destiny|y}}
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| | 1
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| | None
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| | Treasure spots
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| |-
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| | 11
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| | {{icon|Child of the Earth|y}}
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| | 1
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| | None
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| | Treasure spots
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| |-
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| | 12
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| | {{icon|Luck Wafer|y}}
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| | 1
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| | None
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| | Treasure spots
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| |-
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| | 13
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| | {{icon|Indomitable CPU|y}}
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| | 1
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| | None
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| | Treasure spots
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| |-
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| | 14
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| | {{icon|Massage Girdle|y}}
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| | 1
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| | None
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| | Treasure spots
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| |-
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| | 15
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| | {{icon|Repair Juggernaut|y}}
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| | 1
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| | None
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| | Treasure spots
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| |-
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| | 16
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| | {{icon|Crystallized Telepathy|y}}
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| | 1
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| | None
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| | Treasure spots
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| |-
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| | 17
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| | {{icon|Crystal Clover|y}}
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| | 1
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| | None
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| | Treasure spots
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| |-
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| | 18
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| | {{icon|Furious Adhesive|y}}
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| | 1
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| | None
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| | Treasure spots
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| |-
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| | 19
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| | {{icon|Aquatic Mine|y}}
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| | 1
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| | None
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| | Treasure spots
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| |-
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| | 20
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| | {{icon|Air Brake|y}}
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| | 1
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| | None
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| | Treasure spots
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| |-
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| | 21
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| | {{icon|Lustrous Element|y}}
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| | 1
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| | None
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| | Treasure spots
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| |-
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| | 22
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| | {{icon|Confection Hoop|y}}
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| | 1
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| | None
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| | Treasure spots
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| |-
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| | 23
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| | {{icon|Enamel Buster|y}}
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| | 1
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| | None
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| | Treasure spots
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| |}
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| :''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
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| ==Names in other languages== | | ==Names in other languages== |
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| |SpaA=Jardín Pisoteado | | |SpaA=Jardín Pisoteado |
| |SpaAM=Trampled Garden | | |SpaAM=Trampled Garden |
| |FraA=Jardin piétiné
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| |FraAM=Trampled garden
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| |FraE=Jardin Piétiné
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| |FraEM=Trampled Garden
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| |Ger=Zertrampelter Garten
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| |GerM=Trampled Garden
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| |Ita=Giardino calpestato
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| |ItaM=Trampled garden
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| }} | | }} |
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| {{CM}} | | {{CM}} |