Editing Unused content in Pikmin

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''[[Pikmin (game)|Pikmin]]'' has a fair amount of [[unused content]] left inside the disc. Most of it is in the form of debugging tools, although unused models, textures and other resources exist as well.
''[[Pikmin (game)|Pikmin]]'' has a fair amount of [[unused content]] left inside the disc. Most of it is in the form of debugging tools, although unused models, textures and other resources exist as well.
== Debug menu ==
There is a leftover [[menu]] with several debugging features present in the game. Each option has a value, and pressing {{button|gc|a}} will activate the option, with the specified value. The options, in order, display the following:
*[[Menu#Title screen|Title screen]]. 0 means the Challenge Mode option won't be visible. 1 means that option is present.
*A set of [[Olimar's voyage log|voyage log entries]]. Set #19 is untranslated for some reason.
*[[Menu#Saved game selection|Saved game screen]] for saving. Its value doesn't seem to do anything.
*A weird screen with sprites, effects and buttons, possibly used to test their features.
*[[Menu#Other screens|Memory card warnings]]. 0 and 1 don't do anything, 2 warns that the card cannot be used. 4 warns that it must be formatted.
*[[Menu#Saved game selection|Saved game screen]] for loading.
*Unlocked voyage logs. Acts weirdly.
*[[Menu#Sunset|End of day screen]].
*[[Menu#Pause|Pause menus]]. 0 is during a regular adventure, 1 is during challenge mode.
*[[Menu#Final Analysis|Final Analysis]].
*[[Menu#Title screen|Title screen]] without background.


== Debug menu ==
== Debug menu ==

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